Posted October 13, 2012
Ah, a post! Thanks for that. :)
Here's the rest:
Question: How will Random Encaunters work? Will they nonly be battle-based or will we also se other adventures and travelers on the way that we can talk to and maybe get hints of new quests or something like that? I´playing ToEE right now and I really liked the RE where you find a group of traveling friendly Adventures that you can talk to.
Feargus: We have not talked about that specifically, however I can give you my opinion. We will most likely have random encounter areas when you are travelling using the map from place to place. We will also have a number of random encounters (interactions more than combat) that will show up in particular parts of the areas. So, when you return to a village you might run into a travelling merchant that you met somewhere else in the world. Or, there might be a one off encounter with a crazy monk.
Question: I've always wanted an alternative to selling all the loot I get. The best idea I can think of would be a player owned store, I'd have the choice between selling everything now for imediate profit or putting it up for sale in my shop for a slow return over time.
There's also a nice mechanic for leveling up as the total value of goods in the store increases, maybe starting as a simple street peddler and increasing until it resembled Sorcerous Sundries in BG. Back when I played pen and paper RPGs we had such a store, it got a bit out of hand when we started hiring a scavenger team who would return to cleared dungeons and start removing the statues and light fixtures ;)
Feargus: Cool idea - I'll put that on the list.
Question: In addition to Steve's idea I also think that once you get a stronghold you should be able to assign loot to your guards to improve their abilities in the inevitable siege
Feargus: That's a definite thing - it might go through some translation process - loot to "gold" to more stuff for guards. But a system will definitely be there.
Question: About the Stronghold. Will it include governing over NPCs? Lite in the Dragon Age Expantion "The Awakening" where you could make choices and maybe settle problems. Maybe deside if someone is guilty of a crime or not. That would be great!
Feargus: That's exactly what we want the Stronghold to be.
Question: So it's also similar to the stronghold you get from nalia in bg2, only I assume more detailed
Feargus: Yes.
Question: i think on the main page of KS you can remove the 2.8 stretch goal description as that is already mentioned in the progress image.It is unnecessary now.I know, i have some slight OCD issues.
Feargus: We are a little concerned about editing things right now, since we are having problems with the updates. Our last change caused the pictures to be removed from the last update.
Question: . I wouldn't mind having the ALT key not highlight everything in an area and only most things. A Thief should be able to find the rest of the hidden things with their thieving abilities? Something like pnp.
Feargus: Yessish... I think some of those things only show up if a Thief finds them - trying to remember how that worked in the IE games.
Question: Will this game have dynamic shadows and lightings on the environment???
Feargus: To a point, we are getting some 3D information out of XSI when we render the scene. That information is then used for shadowing/lighting by dynamic (3D objects) that we place in the scene.
Question: are you going to play D&D on monday?
Feargus: I am pretty sure I'm going to play. Josh is going to run a 2E or 3E game.
Question: Hey, just how big is your list right now anyways? I get the feeling it's like 20+ pages of suggestions and stuff
Feargus: It is super long and also being put into SharePoint so we can manage it like a bug/issues list.
Question: For me I pictured the stronghold acting in some vein like Crossroads Keep in NWN2
Feargus: Another model that we using for the Stronghold (Crossroad's Keep)
Question: Hey any further word on the feasibility of a physical almanac? Especially as an add-on?
Feargus: Adam and I will talk more about the hardcover Almanac. We are little leery, since we want to be careful about heavy, expensive things that we have to ship.
Question: Does it have to be hardcover? Just curious if the softcover option is more costly...
Feargus: We were just looking at Hardcover. It seemed like if we were going to do it, then we should do it that way. We are still talking about it though - but nothing definite.
Feargus: German almost done: http://eternity.obsidian.net/de/
Rob is working on the new dungeon level art - we should have it up tonight.
Here's the rest:
Question: How will Random Encaunters work? Will they nonly be battle-based or will we also se other adventures and travelers on the way that we can talk to and maybe get hints of new quests or something like that? I´playing ToEE right now and I really liked the RE where you find a group of traveling friendly Adventures that you can talk to.
Feargus: We have not talked about that specifically, however I can give you my opinion. We will most likely have random encounter areas when you are travelling using the map from place to place. We will also have a number of random encounters (interactions more than combat) that will show up in particular parts of the areas. So, when you return to a village you might run into a travelling merchant that you met somewhere else in the world. Or, there might be a one off encounter with a crazy monk.
Question: I've always wanted an alternative to selling all the loot I get. The best idea I can think of would be a player owned store, I'd have the choice between selling everything now for imediate profit or putting it up for sale in my shop for a slow return over time.
There's also a nice mechanic for leveling up as the total value of goods in the store increases, maybe starting as a simple street peddler and increasing until it resembled Sorcerous Sundries in BG. Back when I played pen and paper RPGs we had such a store, it got a bit out of hand when we started hiring a scavenger team who would return to cleared dungeons and start removing the statues and light fixtures ;)
Feargus: Cool idea - I'll put that on the list.
Question: In addition to Steve's idea I also think that once you get a stronghold you should be able to assign loot to your guards to improve their abilities in the inevitable siege
Feargus: That's a definite thing - it might go through some translation process - loot to "gold" to more stuff for guards. But a system will definitely be there.
Question: About the Stronghold. Will it include governing over NPCs? Lite in the Dragon Age Expantion "The Awakening" where you could make choices and maybe settle problems. Maybe deside if someone is guilty of a crime or not. That would be great!
Feargus: That's exactly what we want the Stronghold to be.
Question: So it's also similar to the stronghold you get from nalia in bg2, only I assume more detailed
Feargus: Yes.
Question: i think on the main page of KS you can remove the 2.8 stretch goal description as that is already mentioned in the progress image.It is unnecessary now.I know, i have some slight OCD issues.
Feargus: We are a little concerned about editing things right now, since we are having problems with the updates. Our last change caused the pictures to be removed from the last update.
Question: . I wouldn't mind having the ALT key not highlight everything in an area and only most things. A Thief should be able to find the rest of the hidden things with their thieving abilities? Something like pnp.
Feargus: Yessish... I think some of those things only show up if a Thief finds them - trying to remember how that worked in the IE games.
Question: Will this game have dynamic shadows and lightings on the environment???
Feargus: To a point, we are getting some 3D information out of XSI when we render the scene. That information is then used for shadowing/lighting by dynamic (3D objects) that we place in the scene.
Question: are you going to play D&D on monday?
Feargus: I am pretty sure I'm going to play. Josh is going to run a 2E or 3E game.
Question: Hey, just how big is your list right now anyways? I get the feeling it's like 20+ pages of suggestions and stuff
Feargus: It is super long and also being put into SharePoint so we can manage it like a bug/issues list.
Question: For me I pictured the stronghold acting in some vein like Crossroads Keep in NWN2
Feargus: Another model that we using for the Stronghold (Crossroad's Keep)
Question: Hey any further word on the feasibility of a physical almanac? Especially as an add-on?
Feargus: Adam and I will talk more about the hardcover Almanac. We are little leery, since we want to be careful about heavy, expensive things that we have to ship.
Question: Does it have to be hardcover? Just curious if the softcover option is more costly...
Feargus: We were just looking at Hardcover. It seemed like if we were going to do it, then we should do it that way. We are still talking about it though - but nothing definite.
Feargus: German almost done: http://eternity.obsidian.net/de/
Rob is working on the new dungeon level art - we should have it up tonight.