Posted July 09, 2019
low rated
Romancing SaGa series (note that I haven't actually played them, except for the PS2 remake of RS1):
Romancing SaGa 1: Non-linear (unusual for a JRPG), fantasy setting with a pantheon of deities with complex relationships between them. The game system has you learn techniques for specific weapons, but they disappear if you unequip the weapon (from what I've heard). Spells come in multiple elements, and a character can't have spells of opposing elements. Enemies do scale with the number of battles you've fought, and fighting battles is also what triggers time to pass, causing quests to open and close, things to happen (like towns being destroyed), and eventually opening the path to the end of the game. Original is JP-only, got a JP-only remake for the WonderSwan Color (similar to the original with some cut content restored to my understanding), and got a remake for the PlayStation 2 (which *did* see US release), which changed the game systems to work more like modern SaGa (techniques are learned for the character and don't disappear when you unequip weapons, though you still of course need a compatible weapon to use them), with BP serving as a regenerating resource for weapon and spell usage.
Romancing SaGa 2: Still non-linear. The thing with this game is that it takes a generational approach; when certain conditions happen (the main character reaching 0 LP, enough battles fought to progress time, getting the bad ending to certain events), the main character (the emporer/empress) dies, and you chose one of of their companions to be the new emperor, until you reach the point in the game where you have the final emperor/empress (you choose at the start of the game, and my understanding is that the final boss is slightly easier with a female main character). When this happens, skills your previous party learned can be taught to the new party. The final boss is notoriously difficult unless you abuse a certain spell to deny it any chance of getting any turns. The plot has you killing seven heroes who've turned evil somehow. JP-only (and no translation patch this time), but there's apparently a remake that's in English, but it's only available on DRM-encumbered platforms, so I can't recommend it.
Romancing SaGa 3: More like RS1, though more refined. Techniques are no longer lost when you unequip the weapon and can be eventually taught to others. JP-only, with no remake. I do not know how the setting compares to the others, but I do know that it is still a fantasy setting like the other RS games.
SaGa Frontier 1 & 2 information to come later.
Romancing SaGa 1: Non-linear (unusual for a JRPG), fantasy setting with a pantheon of deities with complex relationships between them. The game system has you learn techniques for specific weapons, but they disappear if you unequip the weapon (from what I've heard). Spells come in multiple elements, and a character can't have spells of opposing elements. Enemies do scale with the number of battles you've fought, and fighting battles is also what triggers time to pass, causing quests to open and close, things to happen (like towns being destroyed), and eventually opening the path to the end of the game. Original is JP-only, got a JP-only remake for the WonderSwan Color (similar to the original with some cut content restored to my understanding), and got a remake for the PlayStation 2 (which *did* see US release), which changed the game systems to work more like modern SaGa (techniques are learned for the character and don't disappear when you unequip weapons, though you still of course need a compatible weapon to use them), with BP serving as a regenerating resource for weapon and spell usage.
Romancing SaGa 2: Still non-linear. The thing with this game is that it takes a generational approach; when certain conditions happen (the main character reaching 0 LP, enough battles fought to progress time, getting the bad ending to certain events), the main character (the emporer/empress) dies, and you chose one of of their companions to be the new emperor, until you reach the point in the game where you have the final emperor/empress (you choose at the start of the game, and my understanding is that the final boss is slightly easier with a female main character). When this happens, skills your previous party learned can be taught to the new party. The final boss is notoriously difficult unless you abuse a certain spell to deny it any chance of getting any turns. The plot has you killing seven heroes who've turned evil somehow. JP-only (and no translation patch this time), but there's apparently a remake that's in English, but it's only available on DRM-encumbered platforms, so I can't recommend it.
Romancing SaGa 3: More like RS1, though more refined. Techniques are no longer lost when you unequip the weapon and can be eventually taught to others. JP-only, with no remake. I do not know how the setting compares to the others, but I do know that it is still a fantasy setting like the other RS games.
SaGa Frontier 1 & 2 information to come later.