Posted September 13, 2016
So worked my way through page 5 of posts (50 per page) before my eyes started glossing over. So pardon me if I say something which was repeated later...
Impressions so far:
I like Bler for town. Everyone else, too much noise and fluff, not enough to read faction. No one immediately pinging my scumdar.
My preferences for lynch (at this point, barring credible suspicion)
1) Absentee lurkers - They hurt later on. Seen enough games lost as LyLo is approached with active scum and town short one in number with a non-contributor. The only way to get a lynch is side with the active scum which is a loss anyway.
While the idea that one gains less information from a lurker lynch seems to make sense, on day 1, with nothing really to go on and the reason to lynch usually being weak, there is often little enough to read on the vote trains anyway. If we lack a decent slip-up, now is a good time to cut the fat.
On the topic of no-lynch, I cannot conceive of any scenario (barring some magical prize for doing so) where no-lynch really benefits town on day 1. It makes day 2 another day 1 where we have no more real information except the night kill which is usually carefully crafted to mislead us. And while it theoretically gives investigative roles a free day to investigate, if the game is balanced where roles will auto-win the game, its a poorly balanced game. The game is designed to be won by deduction.
I just feel that absentee non-contributing is mostly factionless, thus meaning the chance to catch scum is proportional to the faction breakdown. Given it's deleterious effects on the later town effort, its a win for town to keep a higher proportion of truly active and available players alive. Of course if someone slips and we have a good case for scum, that will take priority.
Notes: I am reading the current posts since I joined, but I'll be waiting to vote until I catch up. You guys post too much! (Maybe that's the big downside of subbing into a game in progress...)
Impressions so far:
I like Bler for town. Everyone else, too much noise and fluff, not enough to read faction. No one immediately pinging my scumdar.
My preferences for lynch (at this point, barring credible suspicion)
1) Absentee lurkers - They hurt later on. Seen enough games lost as LyLo is approached with active scum and town short one in number with a non-contributor. The only way to get a lynch is side with the active scum which is a loss anyway.
While the idea that one gains less information from a lurker lynch seems to make sense, on day 1, with nothing really to go on and the reason to lynch usually being weak, there is often little enough to read on the vote trains anyway. If we lack a decent slip-up, now is a good time to cut the fat.
On the topic of no-lynch, I cannot conceive of any scenario (barring some magical prize for doing so) where no-lynch really benefits town on day 1. It makes day 2 another day 1 where we have no more real information except the night kill which is usually carefully crafted to mislead us. And while it theoretically gives investigative roles a free day to investigate, if the game is balanced where roles will auto-win the game, its a poorly balanced game. The game is designed to be won by deduction.
I just feel that absentee non-contributing is mostly factionless, thus meaning the chance to catch scum is proportional to the faction breakdown. Given it's deleterious effects on the later town effort, its a win for town to keep a higher proportion of truly active and available players alive. Of course if someone slips and we have a good case for scum, that will take priority.
Notes: I am reading the current posts since I joined, but I'll be waiting to vote until I catch up. You guys post too much! (Maybe that's the big downside of subbing into a game in progress...)