Posted October 26, 2016
game can't end if Claire sends in a NK
also, the vengeances and PBO kills don't succeed on every player (I have the lists of who doesn't get killed if anyone wants to see them)
but yeah, I wrote in a lot of killing into the game, I wanted it that way for multiple reasons, and figured out a way that I thought would still give it good balance regardless of it all
can someone give me some real feedback on how I handled Sarah's DK that was intended to mimic a day-vig. shot?
to me it still looks exactly like a day-vig, not any sort of mod-confirming anything, and I am not seeing RW's issue with it as much as I'm trying
VIG. types in the thread: "KILL PLAYER"
everyone in the thread sees it
mod. comes in and executes the KILL on PLAYER
PLAYER flips scum
everyone in thread goes "well then, VIG is most likely town and is off the table" - it's not a mod confirming anything! it's just how the game goes when that happens, and I can't see any difference between that and what I did with Sarah on the Nathan kill
also, the vengeances and PBO kills don't succeed on every player (I have the lists of who doesn't get killed if anyone wants to see them)
but yeah, I wrote in a lot of killing into the game, I wanted it that way for multiple reasons, and figured out a way that I thought would still give it good balance regardless of it all
can someone give me some real feedback on how I handled Sarah's DK that was intended to mimic a day-vig. shot?
to me it still looks exactly like a day-vig, not any sort of mod-confirming anything, and I am not seeing RW's issue with it as much as I'm trying
VIG. types in the thread: "KILL PLAYER"
everyone in the thread sees it
mod. comes in and executes the KILL on PLAYER
PLAYER flips scum
everyone in thread goes "well then, VIG is most likely town and is off the table" - it's not a mod confirming anything! it's just how the game goes when that happens, and I can't see any difference between that and what I did with Sarah on the Nathan kill
Post edited October 26, 2016 by drealmer7