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Building castles in the sky.

No Man's Sky, the ambitious open-space exploration game in a procedurally-generated universe, just received a massive update appropriately named NEXT.

It brings a whole bunch of changes and additions across the board, most notably:

- Option to switch between first and third person view at will
- Visual upgrades to ships, NPCs, buildings, terrain textures, space vistas - pretty much everything
- You can now build far more complex bases anywhere on the planet
- Build your own fleet, upgrade it, and send it out or keep it close while exploring a system

The multiplayer element of NEXT is not yet included in the DRM-free edition of the game. Read more about the delay below:


"[i]From launch, the DRM-free edition of No Man's Sky will include all single-player content introduced by NEXT: third-person mode, upgraded visuals, better base building, player customization, and more.

However the multiplayer component will not be ready at launch; we expect it to be released later this year as full multiplayer parity remains in the pipeline.

For a small, independent studio, developing the feature across multiple platforms is a hugely ambitious and technical challenge which resulted in this delayed release. Hello Games is however joining forces with GOG.COM to introduce full multiplayer via the GOG Galaxy platform.

We appreciate your immense support and patience.

- Hello Games & GOG.COM Team[/i]"
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fronzelneekburm: Not trying to convert you or anything. But gog most certainly isn't the end-all solution to the ills of digital distribution you're making it out to be. If we could go back to retail copies, I'd do that in a heartbeat.
How is a retail copy any more permanent than a backup on a hard drive. I've had plenty of disks scratched and unusable in my day. And a lot of those retail copies from back in the day had activation keys that weren't portable. How are you going to call a company that's out of business to reset your hard count on activations?

If you don't keep multiple backups than you're doing it wrong.
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fronzelneekburm: Not trying to convert you or anything. But gog most certainly isn't the end-all solution to the ills of digital distribution you're making it out to be. If we could go back to retail copies, I'd do that in a heartbeat.
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firstpastthepost: How is a retail copy any more permanent than a backup on a hard drive. I've had plenty of disks scratched and unusable in my day. And a lot of those retail copies from back in the day had activation keys that weren't portable. How are you going to call a company that's out of business to reset your hard count on activations?

If you don't keep multiple backups than you're doing it wrong.
that's why cartridges were the best. blu ray was good for being scratch resistant but its so damn slow.
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firstpastthepost: How is a retail copy any more permanent than a backup on a hard drive.
Have a 4 TB hard drive die on you, then you know.

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firstpastthepost: I've had plenty of disks scratched and unusable in my day.
What did you do, use them as frisbees? All of my discs are still readable (at least the ones I tried). Some of them are 20+ years old and teenage me didn't treat them too gently either.

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firstpastthepost: And a lot of those retail copies from back in the day had activation keys that weren't portable.
I assume "back in the day" means from 2004 onwards? Because I can't remember any game pre-Half-Life 2 that would require such activations. Certainly not limited activations. Shit like that is the reason the retail market is pretty much dead now.

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firstpastthepost: If you don't keep multiple backups than you're doing it wrong.
Sound advice in any case.
@GOG Staff
Is multiplayer still coming? If the game goes on sale during the Winter Sale I'm interested in picking it up, but I'd like to know if feature parity with Steam and consoles is still in the works. At this point I know we can't expect the rest of the NEXT update before the end of the year, but it'd be fair to know if there's at least hope for the future.
Post edited December 11, 2018 by user deleted
Unfortunately, any new game with a multiplayer component cannot be bought on GOG. GOG tried hard -- they really did. But devs just can't prioritize making the multiplayer work with Galaxy when the GOG numbers are so low compared to Steam. The lesson is to know what to buy on GOG and what to buy elsewhere.
high rated
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Bluddy: Unfortunately, any new game with a multiplayer component cannot be bought on GOG. GOG tried hard -- they really did. But devs just can't prioritize making the multiplayer work with Galaxy when the GOG numbers are so low compared to Steam. The lesson is to know what to buy on GOG and what to buy elsewhere.
The point is, they announced DRM-free multiplayer. NOT Galaxy multiplayer. That's two different things. Proprietary client-based multiplayer isn't DRM-free. For DRM-free multiplayer the devs don't need to integrate anything into Galaxy. They just need to provide a classic multiplayer option (dedicated servers, LAN, etc.)
Is this the death of GOG?
It's coming: https://twitter.com/NoMansSky/status/1075394513315815424
It's here.
Is there a final version of the online function or will this be in beta forever?
So its October 23rd 2019 -5 GMT at 6:32am any change in the multiplayer component for us? Like it will be DRM FREE or we can host our own server for the mp component?
Post edited October 23, 2019 by supernet2ec
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Lifthrasil: The point is, they announced DRM-free multiplayer. NOT Galaxy multiplayer. That's two different things. Proprietary client-based multiplayer isn't DRM-free. For DRM-free multiplayer the devs don't need to integrate anything into Galaxy. They just need to provide a classic multiplayer option (dedicated servers, LAN, etc.)
Came in to see if it was real DRM-free multiplayer or not too. The branding of Galaxy multiplayer as "DRM-free" multiplayer (presumably because GOG is a DRM-free store?) is positively Orwellian imo. Guess we will wait and see.
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rjbuffchix: Came in to see if it was real DRM-free multiplayer or not too. The branding of Galaxy multiplayer as "DRM-free" multiplayer (presumably because GOG is a DRM-free store?) is positively Orwellian imo. Guess we will wait and see.
The multiplayer side of the game is not DRM-free. Nor, do I suspect, will it ever be. The GOG version requires Galaxy for multiplayer, and the Steam version requires Steam. The single player side of the GOG version does not require Galaxy, but that's as far as the DRM-free aspect goes right now.
Nothing that hacking in mp wont work. Will take some significant work doing data captures and figuring out how their host server that houses the upload data does it though given its bits and pieces. Just a bit annoyed the game was advertised as DRM free multiplayer but then it was just a sham/lie to show horn the product onto the gog platform. The only saving grace is if their being honest regarding the mp component being DRM free and not tied down to a client. I have no problem hacking in the functionality myself, but that's only for the lan side, server side not sure yet. Will take time. Let's hope they update us incredibly soon though as I dislike companies that put out falsified information, like examples like chucklefish who jerked around the user basis for 2+yrs stringing us along until their guilty conscious forced them to be honest about it all.
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supernet2ec: chucklefish who jerked around the user basis for 2+yrs stringing us along until their guilty conscious forced them to be honest about it all.
Pardon my short memory, what did Chucklefish do again?
Post edited October 23, 2019 by clarry