CymTyr: Apologies if you already realized it, but you do know you're using the internet to post in this thread... right? It's not uncommon for modern developers to assume in a modern game that requires modern systems you would have an internet connection.
...
Is it worrisome to me that you need to have an online connection to update the quicksilver shop? Not particularly. Do I view this as DRM? No. Someone said mmorpg's can be played without DRM and obviously they don't realize the average GOG'er views *any* online requirement as DRM. I do not.
The issue I see around requiring internet connections is to do with
preservation. If a game today requires internet for something (be it multiplayer, whatever), then at some point in the future, those servers it is reliant on will be turned off and access to that content will be lost. If there is some small amount of single player content in NMS that is gated behind an online requirement, then in 20-30 years, when their server is eventually pulled, users will lose access to that content. So, in a sense, mandatory internet connections are similar to DRM - someone who bought the game doesn't actually
own and/or control that content.
The way I understood it, GOG's mission was not just about making older games available, but with their anti-DRM philosophy, it was also about fighting to ensure that new games today will still be playable in 20 years' time, when they are themselves old games.
That is why we cannot and should not tolerate
any DRM (even 1%), because it totally screws up the concept of game preservation.
clarry: But GOG knows about it and has done little about the increasing amount of DRM. Indeed, they support it with Galaxy. They just tell us that now this and that is locked behind such and such. It is clear that they are tolerating more and more of it.
The impression I get is that these days, GOG is seeing anti-DRM more as an inconvenience that is standing in the way of growing their corporate profits. The people in charge of the company clearly see it more as a marketing tool, rather than an ethical cause they truly believe in and want to fight for.
CymTyr: However, instead of nagging GOG for a month, perhaps you should have contacted Hello Games and let them know your displeasure, as they are the creators of this game and its code.
Someone else mentioned that in a comment on the
wishlist entry. My reply to them was essentially two points:
1. I believe the message will be more effective and persuasive if it is delivered by GOG to the developer, rather than by an e-mail from some random user. The wishlist seems to be a good tool to send a message as a community that we feel action needs to be taken.
2. The game is being sold on GOG's store and I think they need to be 'in the loop' on this. They are claiming their store is DRM-free and so they have a responsibility to be aware of games that may include DRM and they should be more pro-actively enforcing their policy. So, I think there is also a message to be sent to GOG.