Posted September 27, 2020
real.geizterfahr: It basically all boils down to the fact that games have changed a lot. Multiplayer and singleplayer often can't be clearly divided anymore. Hello Games probably just wanted to include some multiplayer reward. I'm pretty sure they didn't think about if someone could see this as DRM for the singleplayer of their game, since it's... well... a multiplayer reward. It's hard to draw a line in a seamless single-/multiplayer game.
I'm sure they've considered players who are not online, because there are many - I happen to have been one of them so far. Including quicksilver in the "seamless single-player" part, but not letting you spend it unless you "seamlessly multi-play" is what we are calling out here at this point. At least that is what I am calling out as a bad design, and something I'm not eager to see creep onto GOG. And I'm not saying this is akin to the classical definition of DRM, though if you think of how these games will age it may very well be. What happens when the online servers hosting the "seamless multi-player" parts are gone? You'll have no way of experiencing the let's call it "extra" content you once did, just because it's locked behind your ability to go online.
real.geizterfahr: And it'd be absolutely weird to "solve" this (to "remove" the DRM) by creating a new multiplayer entry in the main menu. Take away the seamless experience from everyone to please some Goglodyte's definition of DRM. It'd still be the same singleplayer game, just that you can't get into multiplayer without going to the main menu anymore :/
And... who exactly was suggesting this? Because yes, it would be beside the point, and I don't think anyone was thinking of that type of "main menu" separation or suggesting it. There are other games which feature seamless players dropping into what is essentially your single player game, they just don't have mechanics to reward that in any way except by enhancing your gameplay experience. Which is fair enough - single-player won't ever be on par with multi-player in terms of experience and the reverse is also true. They also don't cut down on what you are able to experience in terms of content in the "seamlessly single/multi-player game" or find a means of emulating it somehow, like ok, you still have to go on party raids, but you can go with bots instead of actual players if you're offline. The content is still there, not dependent on your ability to be online or not. They could essentially do this easily with NMS, because on GOG it started out as a single-player only game, without any Galaxy integration to speak of.
Post edited September 27, 2020 by WinterSnowfall