mrkgnao: It's as if a new version of a word processor would require you to write all your documents again.
Yes, well... that pretty much describes NMS. It's been in a constant "beta" since its release, with more content added, some of it redesigned etc. You never know what you're gonna get in the next update or how it's going to change things. But I guess most people are ok with it since it's (again, here comes the bullshit) marketed as a rougue-like/sandbox experience :). Starting over should be fine for you, player, stop complaining.
Incidentally, I am waiting for Hello Games to move on to something else and end the constant stream of updates before I finally start on a third playthrough, hopefully for one final time.
Don't get me wrong, it's an interesting game that keeps getting better... or at least it did so far, because I'm not sure of the new direction this thread is signaling.
mrkgnao: Based on the information you supplied, this seems more or less the same story. And in both cases, as you yourself pointed out, delisting is not the only option: they can remove the artificial online-only wall and make this content also available offline.
To me, the multi-player marketing stunts they pull with Dying Light don't really compare to what is happening with NMS. I mean really, NPCs in bunny suits and "special" Easter egg grenades? If you ask me they shouldn't make that stuff available offline, they should remove it altogether.
Needless to say nobody saw these stupid events as a detraction from the single player experience, but I agree with you it's wrong in principle. It's also not a good comparison to the situation we're currently discussing here.