Ranayna: 1. If i understood it correctly, you can earn a bit of this new currency while offline, correct?
IIRC 150 quicksilver during one of the main missions. There it stops.
Ranayna: 2. Are all the items you can buy with that currency visible/buyable in offline singleplayer?
If you stay offline, no. If you go online once, the game thinks you in
theory could earn quicksilver, and shows them.
Ranayna: 3. Are the items you can buy more than "just" cosmetics?
The thing people are miffed about is the Void Egg. Having this triggers a mission, which will in turn lead you to have a "Living Ship".
Once you have this ship its AFAIK not much different than a normal ship from a gameplay point of view.
Ranayna: 4. How much stuff can you buy with the amount you can earn offline?
I think only one or two small decorations for your base. Could be wrong, but certainly not much more.
Ranayna: 5. You can hack your savegame to get more currency?
Not sure, but I think so.
Ranayna: Additionally: The fine print on the store page apparently differentiates between just being online, and having Galaxy active. Is that really the case that some online features do not require Galaxy, but just an active connection? If yes, does the game connect automatically, or does it ask to connect? Can you actively disconnect while in game?
I'm not sure here. I it may be that without Galaxy NMS still tries to contact the HG servers to upload discoveries. Real MP gameplay requires Galaxy, at least I think so. Multiplayer can be toggled in the option menu on the fly. I theory you could also "pull the plug" while doing MP stuff, and the game keeps running, any other players will simply disappear, bases which aren't currently downloaded will not show up, player bases with are already in your game's memory should stay until you leave.
Ranayna: Depending on the answers, the solution would be simple: Just remove the teasing with small amounts of currency, and the ability to see what you cannot buy, from singleplayer. That would put this on par with many other games here with somewhat more clearly advertised "Galaxy-only" online features.
Could work for players who stay offline all the time.
As I explained further above, the game has no dedicated singleplayer or multiplayer mode. If you enable online play only once, the game has to remember that in theory you could play online stuff any time. And it does, by showing the full inventory of that store.
This wouldn't help with the problem that offline players also want to do the Living Ship mission.
clarry: Aren't we talking about a feature that is 100% single-player compatible, except that you need to go online to access it?
As I explained above, every feature of NMS is 100% single-player compatible. How else should it work? Should your ship disappear when you go offline? Should the mission to get it simply fail?
clarry: This isn't a new MP mode or MP map, this is like making E1M9 available (in single player) only after you've played online
In my eyes: More like adding a bonus level to the game, but only giving it to you after winning 10 deathmatches as a reward. Yeah, I would call that a stupid decision too, but I would still not call it DRM.
clarry: Oh, so these features are in fact accessible without an account & galaxy authentication (or savegame hacking)?
If it were truly DRM, savegame hacking wouldn't work, because the info was stored on their servers, not on your machine. Like all the MTX-fuelled game do it.