BoxOfSnoo: ....There's
no possible way NMS lives up to the hype, but after the smoke clears, it's probably still a pretty cool game. I have no reason to take it out of my wishlist.
Ricky_Bobby: Everyone interested in the game developed their own idea of what NMS would be like.
We all do that, sometimes we get what we had imagined in our heads ... sometimes we don't. We've all been there.
Mainstream media and popular YouTubers also managed to impart
their ideas and thoughts onto their fans.
This too lead to the mass confusion about the game.
The difference here is that I could see
from miles away what kind of game NMS was going to be like. The developer's constant reference to space simulations and games like Elite Dangerous, made me expect
Euro Truck in Space, where the fun of the game lies in
the journey - not the goal.
This is typical of simulation games, from
Train Simulator to
OMSI - The Bus Simulator. There's no real goal in these games, no over-arching mission or end-game, you enjoy the mechanics and the journey from point A to point B.
Maybe it's because so many gamers today experience a very limited range of games. If they had experience with
actual simulation games, and not Goat Simulator and I am Bread, they might have had more realistic expectations.
Murray also made many statements implying that NMS would be a lot more than just your typical space simulation, and didn't stop until just before the launch.