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bluethief: I don't understand why the first is not sold anywhere for PC, but is available for Xbox on it's store.
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BreOl72: One can also buy the PS 3 version of "Alice: Madness Returns".
That contains the first game ("American McGee’s Alice") as an extra.
Same for XBox 360
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MysterD: Do you really think a company that is ALL about $$ is gonna give away something they see as an IP that they own?

No way.

Like most companies - they'd rather sit on the IP they own, do nothing, and let it rot...than let someone else try to damage the brand and/or do anything successful with it.

Also, what's to stop American McGee from hooking up w/ another AAA publisher, throwing this same pitch, change the IP name to something else & new, and get this made? Sure, it'll be tough - since I don't think Alice 1 and 2 did numbers and sales - but, maybe he could get lucky w/ someone? [shrug]

Also, I think Square sold off a lot of their Western stuff (to Embracer) so they can try to sell a lot of their own stuff to Sony, which I'll still waiting on here, for better and/or worse...
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SargonAelther: The point of my comment was to say that selling off an IP due to low profits is not an impossibility. It has happened before. Sure, that doesn't mean it will happen, but it certainly doesn't mean it can't happen either.

It's not that simple as changing the brand. If people want to see more of THAT Alice, then they want to see more of that Alice. A different story with the same gameplay is not going to satisfy that. There are already plenty of other 3rd person action platformers out there and yet people still want Alice.

Dragon Age: Origins plays exactly like KOTOR, but it is still not KOTOR 3.
Sure, Alice might have a niche fanbase - but EA's likely gonna wanna do a AAA game, knowing them. Who knows, probably American McGee would want to too, as the previous 2 Alices were.

This game's too niche - it didn't really do blockbuster numbers, last 2 times around.

Do I really think EA would spend that kind of money on this? No, they seem to interesting what they think will be ridiculously obvious money-makers like Battlefield, Star Wars, FIFA, Madden, etc.

I'd probably have a better chance of winning the lottery than seeing say Jade Empire 2, Titanfall 3 and Alice 3.

It'd probably take someone like to Microsoft to want to do that Alice game w/ McGee and a company of that sort to say take the IP for insane $ for something like this to happen, for McGee to get Alice 3.
Post edited April 11, 2023 by MysterD
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Pax-Christi: Never played these games, but if the creator is that adamant then he might as well do a spiritual successor based on another literary classic. I'm thinking Oz would be right up his alley, it's just as strange as Alice in Wonderland if not moreso.

There's no point begging a corporation like EA, it's better to just start fresh and push forward.
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Mori_Yuki: He had plans for an Oz game but the kickstarter campaign failed.

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EA turning down McGee's Alice: Asylum might have to do with the estimated budget of 50 Million USD to cover development cost. Marketing, licensing and miscellaneous costs to release and publish are not included.
Oh, well that's unfortunate. I suppose his brand of video game is just too niche, or his choice of title (which is terrible) failed to captivate the imaginations of potential backers.
Heard about this game but isnt it a very niche game tbh?

EA did plan on a movie adaptation which got shelved but given the fact that video game adaptations are now becoming more popular and viable (The Last of Us show, Super Mario movie, Sonic movie), I can see EA wanting to give it another go which is why they dont want to let go of the IP.

McGee definately tried creating the conclusion to his trilogy with otherworld and asylum but it seems the demand just wasnt there. Cant really fault EA to want to focus on more lucrative IPs.
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Tokyo_Bunny_8990: Heard about this game but isnt it a very niche game tbh?
For a game so "niche", it certainly always managed to gain a lot of attention among the player base and the gaming media.

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Tokyo_Bunny_8990: McGee definately tried creating the conclusion to his trilogy with otherworld and asylum but it seems the demand just wasnt there. Cant really fault EA to want to focus on more lucrative IPs.
Demand isn't there? People literally threw money at a mere design bible for the game! How much more demand do you want from an unannounced and unsanctioned game? Sanction it, develop it, announce it and then, due to awareness, the fan base will grow.
Post edited April 11, 2023 by SargonAelther
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SargonAelther: Demand isn't there? People literally threw money at a mere design bible for the game! How much more demand do you want from an unannounced and unsanctioned game? Sanction it, develop it, announce it and then, due to awareness, the fan base will grow.
He said "wasn't".
The sales were not incredibly high.

But I think the main reason were of legal nature. The first part had to be pulled from stores in certain regions

AMG was not all too pleased with how EA handled the whole thing. And he actually stated at some point, that he had no interest in working in this area again - contradicting his statement quoted earlier. He thought that more money could have been made with a online free to play variation of the game and according to that statement he didn't want to create another single player game sold on physical media.

Did he really try to make a sequel? We don't know, we only have his word for it.
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neumi5694: It seems like the legal dispute has been going on for a while. There is also no Alice pt 1 available in Italy.
The game is not sold separatly, neither are collections and the description of keys from keysellers say that they won't activate in Italy.

I have the DVD versions of the games, so I don't realyl have a problem, but I wanted to buy the game on Origin to have a complete collection, no luck for me.
Part one is not available ANYWHERE digitally. EA just love delisting games for no reason, just like they delisted Syndicate 2012.

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neumi5694: He said "wasn't".
The sales were not incredibly high.

But I think the main reason were of legal nature. The first part had to be pulled from stores in certain regions

AMG was not all too pleased with how EA handled the whole thing. And he actually stated at some point, that he had no interest in working in this area again - contradicting his statement quoted earlier. He thought that more money could have been made with a online free to play variation of the game and according to that statement he didn't want to create another single player game sold on physical media.

Did he really try to make a sequel? We don't know, we only have his word for it.
What are you trying to argue here? Grammar? People have been asking for a new games for years. They've also been asking for the first game to be put on sale again. People have finance the design bible, despite there being no guarantee that it would ever result in a game. Many people are desperate for a new Alice game.

We already know that F2P games make loads of money, that doesn't mean that we should abandon proper single player games. In terms of "Contradicting statements", people can and do change minds.

Yes he was planning on making a prequel. I trust his word far more than of this utterly disgusting company that you seem to eagerly defend.
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SargonAelther: What are you trying to argue here? Grammar?
Not grammar but your perception of time.

It's not about YOU knowing f2p makes a lot of money. It's about McGee knowing that and saying that that's one of the reason he didn't want to make a sequel at that time.

If he wants to do that now ... that's another story. But it was brought up as if he wanted to do that right after part 2, which according to other statements is just not true.
I suspect, the reason for it is probably because he's not making enough money anymore with f2p.

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SargonAelther: Part one is not available ANYWHERE digitally. EA just love delisting games for no reason, just like they delisted Syndicate 2012.
That's not true, you can buy a collection of part 1 and 2 on Origin. Only by using a VPN I could see that collection in the EA store. Key sellers sold the keys of course as well, with a note that these won't avrivate in all regions (mine being one of the excluded ones of course).

And yes, I would have loved a sequel too. If I didn't like the games, I would not have bought the CD versions. But it's not happening and EA are definitly not the only ones to blame. It's not the little dev vs the big corporation, it's a business decision made by both parties.
Post edited April 11, 2023 by neumi5694
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neumi5694: That's not true, you can buy a collection of part 1 and 2 on Origin. Only by using a VPN I could see that collection in the EA store. Key sellers sold the keys of course as well, with a note that these won't avrivate in all regions (mine being one of the excluded ones of course).
What location did you VPN into and when was that? I am aware of the Deluxe edition that contained both games, but that was delisted many years ago everywhere for no good reason. Even the reseller keys have mostly run out now, unless you go to obscure locations like US store for Dell.

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neumi5694: And yes, I would have loved a sequel too. If I didn't like the games, I would not have bought the CD versions. But it's not happening and EA are definitly not the only ones to blame. It's not the little dev vs the big corporation, it's a business decision made by both parties.
American's "business decision" was to make a prequel. It was EA that denied it. It is EA that won't sell the first game. It is EA that won't sell or license the IP.
Post edited April 11, 2023 by SargonAelther
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SargonAelther: What location did you VPN into and when was that? I am aware of the Deluxe edition that contained both games, but that was delisted many years ago everywhere. Even the reseller keys have mostly run out now.
A couple of months ago and I don't remember. Probably Germany or Netherlands.

Edit: Sorry, my bad. It was not a couple of months ago, but way earlier, must have been before the end of 2021
I remember buying Alice 2 on XBox 360 shortly after. Just found the receipt.
And I'm probably mixing up something, could be that I saw the collection in the humble store.


Anyway ... since these keys could be activated in certain regions and not in others, it means that they did NOT stop to sell it everywhere at the same time.
Post edited April 11, 2023 by neumi5694
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Tokyo_Bunny_8990: Heard about this game but isnt it a very niche game tbh?
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SargonAelther: For a game so "niche", it certainly always managed to gain a lot of attention among the player base and the gaming media.

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Tokyo_Bunny_8990: McGee definately tried creating the conclusion to his trilogy with otherworld and asylum but it seems the demand just wasnt there. Cant really fault EA to want to focus on more lucrative IPs.
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SargonAelther: Demand isn't there? People literally threw money at a mere design bible for the game! How much more demand do you want from an unannounced and unsanctioned game? Sanction it, develop it, announce it and then, due to awareness, the fan base will grow.
Not really dude. Its not GTA, Final Fantasy, or Doom. People have heard of the game so its not unknown but its not this incredibly huge IP that everyone should know.

The first Alice had a budget of $4.5 million and shipped 1.5 million copies. This is good and was considered a commercial success which is why they greenlit a sequel. Sequel budget ballooned to $9 million and there is no data on sales but we can easily assume it needed to ship at least 3 million to be considered a similar success to the first. Not sure how accurate VGChartz is but assuming it is, total sales for PS3, 360, and PC is 0.59, 0.5, and 0.12m respectively for 1.21 million copies sold which is less than the original. It makes sense for EA to not move forward.

To be fair, PC sales seem insanely low given the fact that the first was PC only and still pushed 1.5m. But even if we assume every player who bought 1 on PC also bought 2, we still only get 2.59 million which is still 0.4m shy of the 3 million to consider the game an equivalent success to the first due to the doubled budget.

Im guessing you are talking about the Otherlands project? It did raise $222,000 against a $200,000 goal which means it exceeded it but also only had 3,389 backers which means each backer put in about $65 on average for a graphic book and short film. While this could be representative that there is demand, it could also just mean that Alice has a cult-following of diehard fans who want more but not necessarily wide appeal which EA needs to greenlight a new game for mass production unless you want Alice to recoup costs through whales (DLC, MTX).

Im not saying Alice is a bad game. There are many amazing games that dont get the attention they deserve and dont get a deserved sequel while there are many bad games that get sequel after sequel because the general audience is just dumb (looking at you every EA sports game and CoD/Battlefield fan). Unfortunately, the market decides.
Post edited April 11, 2023 by Tokyo_Bunny_8990
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SargonAelther: What location did you VPN into and when was that? I am aware of the Deluxe edition that contained both games, but that was delisted many years ago everywhere. Even the reseller keys have mostly run out now.
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neumi5694: A couple of months ago and I don't remember. Probably Germany or Netherlands.

Edit: Sorry, my bad. It was not a couple of months ago, but way earlier, must have been before the end of 2021
I remember buying Alice 2 on XBox 360 shortly after. Just found the receipt.
And I'm probably mixing up something, could be that I saw the collection in the humble store.

Anyway ... since these keys could be activated in certain regions and not in others, it means that they did NOT stop to sell it everywhere at the same time.
I checked both German and Netherlands versions. They're unavailable. Whether or not they delisted the game in all regions at the same time is irrelevant. The point is that it is delisted everywhere now. not just Italy. And I'm fairly certain it has been delisted for several years now.

Yes, Humble Bundle held onto some keys for a long while, however by the time I got aware of that, I was too late. The only remaining keys are in the US, from stores that annoyingly demand a US postal code and / or US phone number just to be able to create an account.

There was no reason to delist this. EA are just scum. Money is the only thing that matters to them and they do not even attempt to pretend that it's not.
Games are art. They deserve to be treated to a higher standard than some stupid office application. Companies that treat their games as nothing more than a mere product are all scum and their CEOs need to be booted without a benefit package.
Post edited April 11, 2023 by SargonAelther
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SargonAelther: I checked both German and Netherlands versions. They're unavailable. Whether or not they delisted the game in all regions at the same time is irrelevant. The point is that it is delisted everywhere now. not just Italy.
This time I am to blame for not expressing myself clearly. What I meant was that it had been delisted herer while it was still available in other regions (see key sellers, leaving one or two european countries out - except maybe Germany with their weird rating system - is highly unusual). I did not check if it's still available or not.
The point was that it had to be delisted for "some" reason there and not in the rest of the world and the reason for that is usually a legal aspect.
Why it's gone everywhere now? Who knows, but maybe it's the same reason.


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SargonAelther: There was no reason to delist this.
How do you know? Did EA explain to you why they did so?
They don't pull something off the market if it makes profit unless they have to (they even still sell Syndicate). We all agree there: They are a greedy bunch and greedy people will always try to make more money.
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Tokyo_Bunny_8990: Not really dude. Its not GTA, Final Fantasy, or Doom. People have heard of the game so its not unknown but its not this incredibly huge IP that everyone should know.

The first Alice had a budget of $4.5 million and shipped 1.5 million copies. This is good and was considered a commercial success which is why they greenlit a sequel. Sequel budget ballooned to $9 million and there is no data on sales but we can easily assume it needed to ship at least 3 million to be considered a similar success to the first. Not sure how accurate VGChartz is but assuming it is, total sales for PS3, 360, and PC is 0.59, 0.5, and 0.12m respectively for 1.21 million copies sold which is less than the original. It makes sense for EA to not move forward.

To be fair, PC sales seem insanely low given the fact that the first was PC only and still pushed 1.5m. But even if we assume every player who bought 1 on PC also bought 2, we still only get 2.59 million which is still 0.4m shy of the 3 million to consider the game an equivalent success to the first due to the doubled budget.

Im guessing you are talking about the Otherlands project? It did raise $222,000 against a $200,000 goal which means it exceeded it but also only had 3,389 backers which means each backer put in about $65 on average for a graphic book and short film. While this could be representative that there is demand, it could also just mean that Alice has a cult-following of diehard fans who want more but not necessarily wide appeal which EA needs to greenlight a new game for mass production unless you want Alice to recoup costs through whales (DLC, MTX).

Im not saying Alice is a bad game. There are many amazing games that dont get the attention they deserve and dont get a deserved sequel while there are many bad games that get sequel after sequel because the general audience is just dumb (looking at you every EA sports game and CoD/Battlefield fan). Unfortunately, the market decides.
GTA Final Fantasy and Doom are not the only games that deserve to be greenlit. If a company only cares about high hitters, they should not hoard smaller IPs. Of course EA doesn't want to give it up either.

We don't know what the sales of the sequel are, or how up to date 3rd party estimates may be, so I am not going to comment.

I am not talking about Otherlands. I am talking about the Alice Asylum design bible that was on patreon.
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SargonAelther: There was no reason to delist this.
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neumi5694: How do you know? Did EA explain to you why they did so?
They don't pull something off the market if it makes profit unless they have to (they even still sell Syndicate). We all agree there: They are a greedy bunch and greedy people will always try to make more money.
They may sell original Syndicate, but not the 2012 one, that was an origin-exclusive, even on retail, thus making high seas the only method of playing it on PC.

They did not provide a reason to ANYONE, meaning there isn't a good one. It was not some multiplayer game, demanding a dedicated server. There's no licensed music or licensed cars in there. Low sales are not a good reason to delist something. Some sales are still better than no sales. It's not like those 10GB on their storage server were costing them that much. They still sell the standard edition of the sequel, which is still about 8.5 GB.

Certainly the complete edition was far more appealing. The bundled 1st game was also slightly remastered, compared to the original CD version. There are many calls to put the game back on sale.
Post edited April 11, 2023 by SargonAelther
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SargonAelther: It's not like those 10GB on their storage server were costing them that much. They still sell the standard edition of the sequel, which is still about 8.5 GB.
True, but supporting a game costs, no matter if it sells often or not. Manuals have to be written, supporters trained, the game tested on modern systems. And for late 90s to early 2000s 3D games that's a lot more complicated than for a DOS game or a game that was made 10 years later. Back then 3D was a complete mess. There is a reason for the Alice fan patches, without them it's somewhere between hard and impossible to get to run on a Windows 10 system. EA certainly won't ship dgVoodoo with their games.

I remain at my opinion that they had some legal issues however, maybe even the simple fact that McGees name was in the title.