amok: then please enlighten me - what makes NFt's anti-consumerist?
(and the comparison with micro-transactions is not quite right. micro-transactions are driven by companies, while NFt's are driven by people who can afford them, as with the $2.6M twitter NFT. you must also explain why micro-transactions are anri-consumerist).
rjbuffchix: I thought I had, but pardon me if I was not clear.
My point is that by people supporting NFTs, the effect will be similar to people supporting microtransactions, or digital-only, or online-locked multiplayer subscriptions, or other such examples of practices that have eroded ownership, consumer control over products, and completeness of products (not an exhaustive list, btw, just a few negative effects which yes I would view as being in opposition to the consumer). In the case of both NFTs and microtransactions, companies don't even need a large number of customers, just some whales. And those whales will influence the direction to the point that customers (themselves included) won't be able to choose differently. Also, I would disagree NFTs are driven by consumers...companies are the ones selling them, after all, no?
To answer your query, microtransactions are anti-consumer imo because of the opportunity cost that such items/gameplay/etc used to be part of a complete package and now what would have been such a complete experience is fragmented in order to squeeze out more money. One can easily imagine an alternate timeline in which these practices never took root and the companies included such content in their games/updates without the added exploitation. Would you like me to also explain why Horse Armor or cheat codes or other such things that were once included in games but now monetized are anti-consumer too? I find it patently obvious. If you disagree or want to stick up for these companies doing these practices, I have nothing more to add.
no. but there is an issue about what is the "complete product". there is in fact no destinction between DLC and Micro-transactions anaprt from how the product is bought (in app or outside app), so if MT is anticunsumerist, then DLC's are as well. anyway, the whole micro-transactiion thingy is a false route to go down, so I will not comment on it anymore. rather, I will stay wil my topic which is on NFT's.
and you still have not explain why NFT's are anti-conusmerist. you have some vague statement that "it is like mictro-transactions" but that's it. tell me clearly, without manking any comparisions to something else, why is NFT's anti-conusmeristic? and no, it is not like micro-transactions or always online. NFT's are smething comeltely differen, so what is it exactly that makes them anti-consumerist? How does NFT's "eroded ownership, consumer control over products, and completeness of products"?
(if you can not explain without making some very off -tangent and left field comparison, it means that you can't. for more information,
see here)
edit: after re-reading, the comparions to mocro-transactions, talk about whales, companies and so on - i just realised that you do not really know what NFT's are, do you? i now understand this is most likely a pointless discussion. if there is not a proper reply, then I will just ignore