jeromedetraz: Too many users here seems to misunderstand something simple: GOG will always sell games without DRM as it is the core USP the brand
I think the misunderstanding is the other way around. I haven't read anyone who said
"OMG! GOG is going to remove all your offline installers for existing games tomorrow!". I have yet to read a serious response though to the entirely valid observation that if GOG makes non-GOG games sold on Galaxy so easy and transparent that publishers don't want to do dual DRM-Free GOG / Epic releases and just go Epic-only (because it saves them time & money not having 2x versions of the same game on the same store each requiring a different patch / update mechanism / achievement recoding, etc, when they can do 1x Epic version for 2x stores), that's clearly going to result in a reduction of "native" DRM-Free games here, for a reason that ends up being beyond GOG's control with GOG accidentally trapping themselves into a long-term decline into being a key reseller with a fancy front-end. It's the simple reality we've already seen with the Humble Store reduction of DRM-Free builds over time, at which point hand-waving and attempts to dismiss it as "fear-mongering" comes across as more wishful-thinking / panicked damage-control based denial than 'wisdom' by those wrapped up a little too closely in "meta-clients will save the world!" marketing fluff.
As SpikedWallMan said, what if Valve release Steam 2.0 in 6 months time that does exactly the same thing? There seems to be this staggeringly naive vision that GOG will succeed in "taking on Steam" via a meta-client and that there will be no response. GOG Moderators are
posting personal visions of "seizing 20% of Valve's business" from making a meta-launcher. Does anyone seriously believe that Valve will sit back and let that happen without simply "updating" their API's in a way that break Galaxy's future integration (or specifically blacklisting Galaxy)?
"We made a product that requires our competitors API's to remain friendly and are gambling our entire future business model on this" along with
"Steam is so big that they really have no reason to (stop us stealing their customers)..." has to be the most mind-bogglingly naive thing I've ever read here.
All it would take is for Steam 2.0 to introduce encrypted API connections, eg, requires "handshaking" or Steam creates private / public encryption key pairs and then gives public keys to every official Steam key reseller partner (eg, Humble, GreenManGaming, Fanatical, etc) but specifically refused one for GOG, and it would be the easiest thing in the world to permanently break Galaxy integration without harming Steam key resellers, causing
"I use Galaxy as a meta-launcher" crowd to desert it in droves. It's actually quite disturbing that no-one at GOG appears to have thought of this...