timmy010: Just keep in mind Im newbie at Linux
Hi! I am 100% linux, and to think "wine" is "not pure linux" is wrong, in the sense that only function calls are not direct.
Technically "wine" = winelib is a "free implementation of WinAPI". Its a library, implementing official winapi - a call translator. Its 100% native code, its just running with some translation overhead. This can not be said for example, about Dosbox, which is used at 100% (?) titles from Dos era - regardless if they run on linux, mac or windows.
The advantage of having native release just means that this translation overhead is removed. The impact of overhead varies, usually its 1-5% - but get imperfect opengl implementation or low performance opengl calls, it can impact fps pretty deep. This is why, of course, having Linux release is very good, but its actually not critical.
Reality is that before Steam, linux (regardless of how awesome it is or was) was not pre-shipped for free in stores and did no under-the-table oem contracts; thus the marketshare was low, thus nobody cared to release, thus hardware makers typically assigned lower priority to it.
Marketshare is everything in commercial segment. But it has nothing to do with internal qualities of the system.
What this means in practice - if the game runs at silver or higher level as specified at "wine appdb", you are fine with windows-only release. If game uses dosbox - you are fine with windows-only release. If the game is provided for linux - you are also fine.