It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
http://www.kickstarter.com/projects/inxile/wasteland-2/posts/523296

The shirts off our back

Update #30 · Jun 28, 2013 · comment
Welcome back to another Wasteland 2 update. We have a wide array of topics to cover so bear with us. We’ve got shirts, concept pieces, spoilers (thanks, Avellone), production updates and some crazy dude named Werewolf Wally. Would you expect anything less?

Backer Shirts

While the game is going well and steadily trucking forward, you also have a bunch of other rewards coming in the future. First up: T-Shirts! We’re happy to announce we’ve finalized the T-Shirt designs and will be ready to ship them to eligible backer soon! We have four different options to pick from, representing some of the factions of the wasteland, the Desert Rangers (twice), the Red Skorpion Militia, and the Pistol Packing Priests.


The Desert Rangers are the faction you will play as; one of the most influential groups of post-apocalyptic Arizona and the policemen of the wasteland. The Red Skorpion Militia is a well-organized band of raiders, one that has past ties and nasty future plans for the Desert Rangers. The Pistol Packing Priests are a dangerous group of fanatics who believe the apocalypse was judgment come to mankind, and are devoted to seeing its cleansing work continued on the surviving populace.

We have updated the Ranger Center Reward form to allow you to input your Shirt and Size selection. Please register on the Center if you haven’t, and input your information so we can get your rewards to you as soon as possible.

In-game Backers Content Tiers Closing

As development progresses we’re reaching the point where we have to start finalizing additional content. For that reason, we will stop taking orders on tiers $500 and above on July 31st. This applies to both late backers and the backer-only upgrade store.

Please make sure you’ve put your info into the Ranger Center. Part of the finalizing process will be collating all that data, and you can also expect follow-up emails from us should we have any more questions. This will happen in the following months up to and after the closing of the tier.

Since We Last Met

Below are a few items that we’ve shared on our social media sites like Twitter and Facebook. We know not everyone follows us on those outlets, so we’ll be rounding up the most interesting tidbits in our updates:

We’ve released two new pieces of concept art, showing the varied denizens of the wasteland.



Our good friends at Curse have launched the officially-recognized fansite for Wasteland 2, called Wasteland 2 Guru. They’re off to a good start with this nice summary of the road so far for Wasteland 2, an enjoyable read!

Obsidian CCO and Wasteland 2 writer Chris Avellone was at Rezzed to talk Kickstarter and the crowdfunded RPGs he’s working on. The talk focuses on Project Eternity and reveals a lot of interesting things about that game, but of more interest to our fans he hits a bit of Wasteland 2, specifically at the 13:38 mark, showing off the Agricultural Center design document and talking design. SPOILER WARNINGS apply for the on-screen text.

nd finally, Polygamia has an indepth interview with inXile CEO Brian Fargo. Not a lot of it deals directly with Wasteland 2, rather it digs deep back into his past with Interplay and inXile before going into the current industry and Kickstarter, but it is recommended reading nonetheless.

Production Update

Pick a department and they’re making amazing progress. Most of our game systems are in and working. The team is currently busting ass to get the remainders in for a full feature lock. Meanwhile, the level designers are taking the time to craft each encounter and focusing on the reactive elements. Mark Morgan is about to get started on the next batch of music for us. Now that we’re starting to lock our script for the radio voice over from Vargas, we’re able to kick off the recordings next week. Radio plays a huge role in the game and adds a very interesting element to how you navigate the wasteland. That system is fully functioning and will continue to get deeper and deeper. The art team is taking additional passes on each map and adding bits of detail everywhere they can. We’ve also picked up some great team members to help us close out the last third of development. Things are moving fast here!

With that said, in our last update, we promised a bit more on an area in Wasteland 2 that you’ll come across in Arizona. After the screenshot below (full size here), I’ll turn it over to Damonta’s own Werewolf Wally with some interesting details…


Wally…

Ahoy there, weary traveler! This is Werewolf Wally, howlin' at you from radio station KPOW in heart of downtown Damonta! Are you tired? Hungry? Lost in the trackless reaches of the wastes? Then listen to this message from the Damonta Chamber of Commerce, and point your tired tootsies toward the friendliest little town in Arizona.

Damonta has everything a weary traveler could wish for, motel, bar, garage, diner, fresh water, scenic attractions, the best oldies station in Arizona, and the biggest scavenging center in the west!

Our little town grew up in the ruins of an old military facility known as the DAvis-MONThAn Air Force Base - hence the name - and that base is the secret of our vibrant economy. Its big old airplane graveyard is a magnet for scavengers and scrap-metal merchants from all over, and the tech we've taken from all those old planes, robots and buildings has given the town the highest standard of living in Arizona. Ever heard of air conditioning, folks? Well, we got it, and you won't believe how good it feels.

Trade here in Damonta is a winter occupation, as radiation clouds seal off the town from most of its neighbors in the hot summer months, but even in the summer there is plenty to do here in the garden spot of the east. Scavenging goes on year round, there's always a shin-dig happening at the Fly-By Nightclub, and locals and tourists alike often visit the airplane graveyard just to look at the soaring skeletons of those old war-birds and the rusting hulks of those scary-looking robots.

Heh heh. Don't worry, folks, they're perfectly safe. Haven't moved in years.

And "perfectly safe" pretty much sums up all of Damonta, too. If you're here for trade, tourism, or just looking to settle down, remember, Damonta is the place to be! Tell 'em Werewolf Wally sent you! Till next time…
Yay, I see my shanty shack inside that screenshot. Would love to see an animated gif or so of that bazooka firing at the Slicer Dicer.
http://www.kickstarter.com/projects/inxile/wasteland-2/posts/535779

Distributing matters

Update #31 · Jul 11, 2013 · 1 comment
Hello Rangers, and welcome to update #31. We're about to send out a press release announcing our co-operation with Deep Silver for bringing Wasteland 2 out there and the physical goodies to you, but we wanted our backers to hear the news first, so here's a copy, fresh off the presses:

inXile partners with Deep Silver to distribute Wasteland 2

inXile Entertainment and Deep Silver today announced a distribution deal for inXile’s upcoming cRPG Wasteland 2. Deep Silver is a veteran publisher and already a long-standing partner for inXile.

inXile is currently working on Wasteland 2 and Torment: Tides of Numenera, both funded via the crowdfunding platform Kickstarter.

The deal allows inXile Entertainment to focus on all creative aspects of developing the game, while Deep Silver handles the retail release of the game and the physical good fulfillment for the Kickstarter backers.

“This is a perfect opportunity for inXile: it allows us to continue to focus all of our energy and money into the creative aspects of the game while letting Deep Silver take our game outside of the pure digital space. This has the added bonus of allowing us to spend more of the Kickstarter funds on development while continue to retain all ownership and control”, says Brian Fargo, CEO inXile Entertainment. “I’ve known the people at Deep Silver for many years and they have always been a first rate organization to deal with.”

Deep Silver will also assist inXile in the QA testing of the localized international versions of the game.

“The uber-successful crowdfunding of Wasteland 2 through Brian Fargo and his team has shown how much interest for an RPG with traditional values still exists on consumers’ side aside from what large publishers think the market needs. Deep Silver is very happy to support inXile Entertainment in bringing Wasteland 2 to the retail market”, comments Klemens Kundratitz, CEO of Koch Media.

Questions...

Can Deep Silver make any changes to the game?

No, we’re retaining creative control. Thanks to our backers, we’re fully funded and free to implement our own creative vision, and directly communicate with our backers and crowdsource ideas.

So this is good news?

Absolutely! For inXile, we always intended to use a third party to handle these matters, as we are simply too small a studio to be capable of handling all the award fulfillment details from a practical standpoint. By finding the right partner, we gain not just time: it also frees up financial resources for us as they are more efficient at handling physical fulfillment than we would be. All of that time and funding saved will go right back into the game. We’ll also benefit from additional support from Deep Silver on things like international version QA.

For our backers and fans, it assures you that distribution will be handled professionally and quickly, and will assure a smooth experience for getting the game and goodies into your hands. This deal also allows us to put a retail version on the shelves, so people who discover the game later can still get a physical copy. The digital distribution and sales are still being handled by inXile.

Does this change anything about inXile’s plans in DRM or DLC/expansions?

Not at all, that too remains in our control. Deep Silver is a perfect partner for this: they have no interest in interfering with our promises when it comes to DRM-free release or any future plans we may have for expansions, all our previous promises on these stand. So the only real impact for our backers is that the physical goods fulfillment is in good hands.

Screenshot & HUD Update

Of course, our cooperation with Deep Silver is hardly the only news we have for you. Everyone here is still hard at work on Wasteland 2. For this update I’d specifically like to focus on the game’s look, where the progress even from day to day has been noticeable and awesome. One point of attention has been the game’s HUD. We gathered a lot of great feedback on it after showing our first pass in our gameplay video, and have crafted a new version based on that feedback, to go along with a new screenshot showing the location of Highpool (full size).


The biggest practical advantages of this new layout are an easier readability while also taking less screen real estate in its basic layout. Meanwhile, our dedication to customizability remains in place: you can move around, minimize and maximize different parts of the UI freely to make it suit your tastes. Too minimalist? Make some parts bigger. Too spread out? Simply put different segments together. Here is another look at the HUD after we fiddled with it a bit, resizing the textbox and moving the character portraits (full size).


Wasteland 2 tumblr

The Wasteland 2 blog has recently been moved to tumblr and our approach to it has changed with it: it will now mirror the Torment tumblr in covering all kinds of tidbits and concept art we release, and it’ll link to Wasteland 2 interviews and more. As with the Torment, we’ll continue to post our Kickstarter updates just like before, and round up any important news on Kickstarter, so the tumblr is purely an added option for the fan that wants regular news and can’t get enough of Wasteland 2.

We’d also like to remind our backers eligible for the backers-only T-shirts as detailed in the previous update to please input their information (size and type preference) as soon as possible so we can get the shirts to you.

There are more developments we want to talk to you all about, so expect to hear from us again soon!

Thomas Beekers
On the line for inXile
In b4 drama.

But really, after reading all that, it makes sense. The game doesn't have a publisher, it's just a publisher distributing the physical boxed copy of the game plus other goods. It's not really any different than Valve using Electronic Arts to distribute Half-Life 2's physical copies.

Also, Highpool is looking good. I'm wondering how many of the original areas from WL1 are making a reappearance, that's 2 so far.
Every new screenshot or video in updates is so mouth-watering.
Im not worried by this news.
avatar
Mivas: Every new screenshot or video in updates is so mouth-watering.
Even more mouth-watering if they didn't use JPEG with compression artifacts
Good, I need to upgrade my pledge soon.
Post edited July 11, 2013 by SLP2000
avatar
SLP2000: Good, I need to upgrade my pledge soon.
Shame the tshirt option isnt available anymore.I would have upgraded :/
avatar
Crosmando: Even more mouth-watering if they didn't use JPEG with compression artifacts
I don't care for resolution as long as it isn't transformed into pixel art. The whole idea is to offer a glimpse at how the game will feel like. It isn't a wallpaper.
Good update. I'm happy they found a publisher for the physical part they can work with.

The more I see and hear of the game the more pleased I am with my decision to back them. Everything they did so far, and how they did it, is just awesome. Other big kickstarters could learn a thing or two from Brian Fargo imho.
avatar
Mivas: I don't care for resolution as long as it isn't transformed into pixel art. The whole idea is to offer a glimpse at how the game will feel like. It isn't a wallpaper.
Sure, but PNG makes more sense. I mean who even uses JPEG anymore?
avatar
Mivas: I don't care for resolution as long as it isn't transformed into pixel art. The whole idea is to offer a glimpse at how the game will feel like. It isn't a wallpaper.
avatar
Crosmando: Sure, but PNG makes more sense. I mean who even uses JPEG anymore?
Apparently the guys at inXile. Not sure if anyone saw the screen shot from that post, but it looks really great. Can't wait for this game to be released.
Seems to be using a depth-of-view filter or whatever they're called too.
I am glad they chose Deep Silver as the physical distributors they seem like a good company and they seem to like to leave the development teams alone to get on with game making.

I am glad i pledged for the game this game just keeps looking better and better everytime i see it.