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xyem: Have you ever seen Memento?

GOG reminds me of Memento. [...]
But without the suspense.
high rated
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OldOldGamer: No, is for everyone.

Obviously GOG will not go back to previous UI, but they will improve this one.

I'm also aware the 1st never makes perfect, but is now a few iterations GOG makes rough updates to their intefaces.
I strongly hope they learn something new each time.
Unless, the people behind the UI design are always new, as the old one leaves.
Thanks for confirming that I'm not going mad.

Honestly, if this were the UI on a software project I was on I would have shot this down so hard. This is beyond a staff change, this is shit UI design. How you can have a UI designer sitting there seeing that you have video playing as part of your primary view, have something obscuring the video, and not think it's a problem suggests there is no UI designer (not a single one I've worked with would ever put their name to such a decision). I think this is purely dev design.
I'm finding frustrating that more and more companies hire only developers, and ban good tester and designer (SW, UI, whatever).

This is cultural bias that is seriously dangerous.

I don't know if this is the case, for GOG, but sure is that yes, the UI is bad.
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Just like Steam or Netflix, these new UI designs are broken on purpose and it's a shame.

People tend to buy the type of game they like, this leads to a ton of unsold game in their catalog.

The answer to this problem came from these miserable marketing and sales departments: to purposely confuse the potential buyers by messing up the homepage so much so their own navigation will lead them to the unwanted game catalog. To force you as a potential buye to access indirectly to the newly added game...much like in bad supermarkets, those that still don't understand what a good product placement should be, which is to never waste the buyer's time!

I know that I almost stopped buying games on steam after their similar UI change...too annoying to go through their listings
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OldOldGamer: Hi,

I've given the new UI a deeper look, and navigated the website a bit more.
First thing first: I don't expect GOG to change UI after my observations, but I think I have to make them.

Perceived philosophy behind the changes: The new UI, especially around the new games, is strongly inspired by Steam, along the new review filtering and sorting.
This is both good and bad.
The bottom line here is: do your own thinking and be critical.

NEW GAME SECTION

1) The moving/zooming images of the recently released games is ok.
1a) If you move the mouse over the headline, the first picture/video from game gallery is shown. I guess this is made, principally, to show a video.
1b) If the video games is old, the crap graphic will badly contrast with the nice Headline picture
1c) If the element of the gallery is a video, it is auto played.
Proposal: I would provide some clearly visible space, not cluttering the headline, where I can scroll the game gallery in preview.

2) Between the new releases and the "What's new" there are 4 games. What are they? New? Old? Middleaged?
2a) They manage to create a log of confusion on a page that should be clean.

3) What's new...? But wait... what are the games above? Old?
3a) That is absolutely confusing at what I'm looking at. Some of the "What's new" games looks old releases.
3b) Why Airships: Conquer the Skies is in this section? A new, major update have been released, so is warranted the "new state"? That badge it!

4) Pathfinder is at least in two sections, for example. Do I really need to have it all over the place?

5) Following "what's New" we have New (again) / Populare / For Me and Curate collaction
5a) The UI is too large and sparse. It is not clear what I'm looking at and, to me, I see repetitions.
5b) Curated collections? What it should mean? By who? By what? Who define sword and sorcery?
5c) Upcoming. Why Xenonauts-2 is the hedline, while all other "Upcoming" are not?

6) Many people are interested in sales. Where are they?

=============================================================

I'll make a second post for the storage page.
people think gog is just following steam but in truth this is common for a lot of sites to update there ui on there sites if not we would be looking at old school html coding that may look like something like this in htm
https://www.warnerbros.com/archive/spacejam/movie/jam.htm

even a few weeks ago google changed chrome and gave it a fresh look https://www.theverge.com/2018/9/4/17814516/google-chrome-new-design-features

change is good and bad and some cases looks good on paper but bad after it's implanted :D
Post edited October 03, 2018 by KnightW0lf
Sorry if I'm going too offtopic but I want to state that I miss how was the game library displayed a few years ago before the big update, that big box art style. It would be nice to have more extra options on how to display your cyber-library.
Post edited October 03, 2018 by nicohvc
I was suggesdting that GOG is following Steam in actual layout, rather than update strategy.
high rated
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mihuk: They are very good rules :)
You mentioned adblocker. How could you block those elements?
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hmcpretender: I wasn't yet succesful with it. When I inspect the element with Firefox I can easily delete it but only until I reload the page. When I try to select it via uBlock to ban it permanently I block half of the page with it. I'm not an expert on this, so i'll probably wait for the weekend to figure it out
Add this to your filters in uBlock Origin:

! GOG - Remove image carousel
www.gog.com##.big-spot__carousel-container
high rated
News relegated to the very bottom of the screen. Watchable only three at a time, via reclicking. WTF?

On sale titles used to be accessible just by clicking once and scrolling. Now it is needed to:

1. Click

2. Wait for a reload. The screen will not let you scroll. Instead you have to...

3. Click again.

4. Wait for another reload.

And so on and so on...

Seriously, GOG?

The news and the titles on sale were the first to things that many of us checked, and it was easy to do on mobile platforms as well.

Bad design, unless GOG wants to pull less effort on the news. It hints at GOG possibly dropping the attempts at providing interesting features such as articles (actuality, prospective or retrospective), mod spotlights or interviews.

Also, really do they hope to divert people from the titles on sale to the already-too-promoted full price novelty titles (they are EVERYWHERE)?
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Serren: Add this to your filters in uBlock Origin:

! GOG - Remove image carousel
www.gog.com##.big-spot__carousel-container
Thanks man, you're awesome!
The frontpage is still a mess but at least my head isn't spinning anymore :-)
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hmcpretender: No it's not only you.

The first and most important rule of web design is: nothing on your page shall move, flicker or make sounds unless the user clicks on it. If your web designer doesn't know that, hire someone else.
Okay, do you want to move to Poland, then?
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BetaCentori: Just like Steam or Netflix, these new UI designs are broken on purpose and it's a shame.

People tend to buy the type of game they like, this leads to a ton of unsold game in their catalog.

The answer to this problem came from these miserable marketing and sales departments: to purposely confuse the potential buyers by messing up the homepage so much so their own navigation will lead them to the unwanted game catalog. To force you as a potential buye to access indirectly to the newly added game...much like in bad supermarkets, those that still don't understand what a good product placement should be, which is to never waste the buyer's time!

I know that I almost stopped buying games on steam after their similar UI change...too annoying to go through their listings
The supermarket comparison is pretty accurate. They tend to stick the essentials like dairy products in the back of the store and the entrance filled with chips, candies, magazines and other junk.

Its a business models with very little respect for the consumer's intelligence.
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BleepBl00p: The supermarket comparison is pretty accurate. They tend to stick the essentials like dairy products in the back of the store and the entrance filled with chips, candies, magazines and other junk.
Interesting. In Germany most supermarkets have the produce section at the entrance and the meet and cheese counters at the back of the store. Although dairy products are usually near those counters. I think there is another issue that dictates that placement. They are closer to the stock room and a cold storage room requires a lot of space.


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BleepBl00p: Its a business models with very little respect for the consumer's intelligence.
Everything GOG does seems to indicate that they do not respect their customers at all. :-(
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BetaCentori: Just like Steam or Netflix, these new UI designs are broken on purpose and it's a shame.

People tend to buy the type of game they like, this leads to a ton of unsold game in their catalog.

The answer to this problem came from these miserable marketing and sales departments: to purposely confuse the potential buyers by messing up the homepage so much so their own navigation will lead them to the unwanted game catalog. To force you as a potential buye to access indirectly to the newly added game...much like in bad supermarkets, those that still don't understand what a good product placement should be, which is to never waste the buyer's time!

I know that I almost stopped buying games on steam after their similar UI change...too annoying to go through their listings
avatar
BleepBl00p: The supermarket comparison is pretty accurate. They tend to stick the essentials like dairy products in the back of the store and the entrance filled with chips, candies, magazines and other junk.

Its a business models with very little respect for the consumer's intelligence.
In some countries supermakets don't have magazines, and chips and stuff are not so many.
If I serach for "Adventure Games" Artbooks and Soundtracks are listet. How I search (or filter) for games only?

Can I turn off that f***ing YouTube autoplay while mouseover?
Post edited October 03, 2018 by Lebostein