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Check out this guest article by Bernhard Stöckner, Senior Programmer at Beamdog

The latest update for Neverwinter Nights: Enhanced Edition is big— probably the biggest the game has seen since its launch in 2018.

Originally released by BioWare in 2002, and recently enhanced for modern platforms by developers at Beamdog, the classic Dungeons & Dragons roleplaying game has won plenty of accolades over the years for its immersive fantasy gameplay, multiplayer experiences, and the vast amount of community content keeping gamers enthralled for hours upon hours.

Neverwinter Nights was a pioneer in the field of fantasy RPGs, but although its epic adventures and content creation tools have stood the test of time, its 2002 graphics haven’t aged quite as well. The 2D retro look is enjoying a resurgence in modern games, but there tends to be less love for the 3D aesthetic of the early 2000s video games.

Beamdog’s latest patch to Neverwinter Nights: Enhanced Edition aims to step the game’s graphics into a modern direction. Developers have added a brand new lighting engine that refreshes the visuals in this RPG classic— they’ve also added dozens of bug fixes and some exciting new assets for the Aurora Toolset. Read on for a rundown of what to expect in this week’s patch.

Enhanced Lighting Engine
Beamdog’s latest patch for Neverwinter Nights: Enhanced Edition adds a newly enhanced lighting engine governed by the same principles seen in modern games. While the 3D graphics remain “retro” by today’s standards, the patch moves the game towards more lifelike textures, adding realism to the lighting, reflections, and shadows. In addition to significantly enhancing the visual quality of the game, this update lays the groundwork for a few more improvements planned for future patches.

The patch sets players up with the new lighting engine by default, but players can turn it off from the Options menu if they choose. The new engine demands a bit more from a computer’s Graphics Processing Unit (GPU), so the update allows players to adjust various lighting effects within the engine to their liking— although the default settings are recommended for the cleanest look and to ensure uniform content presentation.

Elements of the Lighting Engine added in this week’s patch:

Full Dynamic Lighting: The game now supports up to 32 dynamic light sources, instead of only 6.

Pixel Precision: Lighting now illuminates each pixel, instead of each vertex of the environment and characters.

Tone Mapping: The game now corrects for color distortions caused by bright light sources.

Physically Based Rendering (PBR): PBR creates a more natural look, emulating how light reflects off different surface types.



New Water Rendering
There are some epic nautical, coastal, and watery adventures to be found in the Neverwinter Nights catalog of campaigns and premium modules. Luckily, the new lighting engine significantly improves the look of ocean waves, placid lakes, and delicate streams.

Water now renders with full dynamic light reflections— including the sun and moon. The renderer even shows wave displacement based on an area’s wind sources— this means water reacts to events like explosions much more realistically than in the previous version. There are, however, configuration options in the User Interface to turn this feature off.



Grass Rendering
When adventuring across the frontiers of the Forgotten Realms, you’re going to encounter some untamed wilderness and off-road exploration. To improve the realism of grasslands in Neverwinter Nights: Enhanced Edition, grass now renders based on distance from the player. The update fixes transparency issues in grasses, making them appear denser and more natural. With that said, grass graphics have been heavily optimized so they should no longer pose a performance consideration— even in scenes with meadows full of it!



Premium Assets added to the Aurora Toolset
The Windows version of Neverwinter Nights: Enhanced Edition gives players access to the Aurora Toolset and Dungeon Master Client. With the toolset, players can build their own worlds full of monsters, environments, traps, and encounters, then share their creations with the community. The Dungeon Master Client lets you run a game for other players by controlling the monsters, NPCs, and environments of your created world.

The latest patch imports dozens of new assets for players to use in their own campaigns and creations— including content from the Ossian premium modules Tyrants of the Moonsea and Darkness Over Daggerford. In addition, this patch includes hundreds of improvements to existing art and models that resolve visual artifacts and crashes.

New Toolset Content Includes
Enhancements to existing Forest and Rural Winter tilesets (These enhancements are available as new tilesets for custom content and are now enabled in the original campaign and official DLCs.)

All blueprints and palettes from Ossian premium modules: Items, Creatures, Placeables

Tilesets, Microsets, & Additions:
- Castle Exterior
- Lizardfolk Interior
- Medieval City
- Medieval Rural
- Mountain Snow
- Seaships
- Docking Ship Groups

Items:
- Wand of Orcus
- 3 New Shield Types
- Brass Candlestick “Torch”

Soundsets:
- 42 Ambient Music Soundsets
- 25 Ambient Sounds
- 5 Creature Soundsets

Doorway Tiles:
- Crypts
- City Interiors

New Skybox Texture: Icy, Clear Sky

476 Assorted Placeables



One of the richest elements of Neverwinter Nights: Enhanced Edition is the content created by community members, so it will be exciting to see what new adventures fans create with the toolset update.

Improvements and Bug Fixes
The patch is packed with many more features and fixes, including a notable improvement to pathfinding in areas with multiple creatures/placeables, and some long-requested features for modders.

If you’re interested in reading the full patch notes, you can find them on Beamdog’s website.

Get the Update!
The update to Neverwinter Nights: Enhanced Edition is now available when you buy the game on GOG.COM.
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surfer1260: Offline installers are available now.
Cheers for the update, now I'll download those tonight
Thanks, I'll try it out when I get the chance.
This looks great! I'll have to revisit the series soon.
Runs fast and it never looked crisper and brighter. I'm going back to play the original campaign. It's nifty to see all the familiar sites in HD.
Dont you have problems with flickering or disappearing shadows when turning the view?
If anyone else is still disappointed by the lack of more UI scaling and font options. The following mod still works rather well.

https://neverwintervault.org/project/nwn1/other/gui/larger-and-more-readable-fonts-ui-adjustments

It's not perfect, but I think it's better than the default options provided by the game. I attached a screenshot of it installed on the Enhanced Edition.
Attachments:
ui.jpg (450 Kb)
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MikeMaximus: If anyone else is still disappointed by the lack of more UI scaling and font options. The following mod still works rather well.

https://neverwintervault.org/project/nwn1/other/gui/larger-and-more-readable-fonts-ui-adjustments

It's not perfect, but I think it's better than the default options provided by the game. I attached a screenshot of it installed on the Enhanced Edition.
Awesome! I'm gonna have to check this out and install it.
So this is why Gog and Beamdog want from me to buy the collection for 85% off ?
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MikeMaximus: If anyone else is still disappointed by the lack of more UI scaling and font options.
They still haven't fixed that? I tried to play this so called "enhanced edition" years ago and gave up because the original looked better.
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Mika1: They still haven't fixed that? I tried to play this so called "enhanced edition" years ago and gave up because the original looked better.
Yeah still not fixed, it's the same as it always was in that regard. Not sure why they don't fix it, it seems to be the top complaint everywhere you look since it was released.
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Mika1: They still haven't fixed that? I tried to play this so called "enhanced edition" years ago and gave up because the original looked better.
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MikeMaximus: Yeah still not fixed, it's the same as it always was in that regard. Not sure why they don't fix it, it seems to be the top complaint everywhere you look since it was released.
I had risen questions about quality and if I am the only one seeing basic features not working:
https://www.gog.com/forum/neverwinter_nights_series/patch_819315_is_live
So I finally got the picture.

One should expect full support under Linux (and the other supported platforms) - and that means
   x no mods or
   x tweaking of config files
(which I may do ... if it seems reasonable - and after that I would call the developers/support
 why this would not be the default or at least an option).

But what I see right now is that Beamdog takes care for mere eye candy (nice screenshots and maybe thus selling more) while the base engine is not `release ready' in any way but in pre-beta state.
I don't see any equivalent for spending money as even DOSBox games are running better on a standard 4k screen under Linux than NWN:EE does right now - and this IS a shame.

And not working on tiny fonts and toggle fullscreen/windowed modes in the option menu but playing with lighting speaks aloud (I am not liking cloud saves {those should stay local IMHO} - but would be a nice option for those who want it).

But maybe in 10 years one can really play that game - who knows?
THEN spending money on that game is justified ... not fixing a more than 2 year old bug seems not the way to make real gamers happy.
Just look at game engines like Godot or Unity - or even DOS-Box - cough!
They can work on 4k without changing anything in the option menu - let alone tweaking config files which may cause getting further problems.

GOG should work on quality, too - still mentioning 32 bit libs for NWN:EE under Linux (it IS a 64 bit binary ... at least) and not informing owners of the update via the game list (i.e. offline installer). So really a lot to wish for ...
Post edited September 19, 2020 by JMB9
Some of you may not have noticed this.

But while checking out and grabbing the offline installer updates, I discovered that the Tyrants Of Moonsea DLC now has a FLAC version of the Soundtrack, in addition to the original MP3 one.
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Timboli: Some of you may not have noticed this.

But while checking out and grabbing the offline installer updates, I discovered that the Tyrants Of Moonsea DLC now has a FLAC version of the Soundtrack, in addition to the original MP3 one.
Ooh, good catch, didn´t knew that :)
The extended edition has Linux support and I would like to buy it for the Linux version. But the amount of DLCs just scares me away and removes all my motivation to buy it.

So how complete is the EE base version without any DLCs? Has it all the content of the original NWN Diamond edition? Are there any essential gameplay changes compared to the original?

Or is it better to stick with the original version and play it under Wine?

(I'm not sue if I like the latest graphics changes. Most of the screenshots look like the game has higher contrast and less visibility now, which I do not like.)
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eiii: The extended edition has Linux support and I would like to buy it for the Linux version. But the amount of DLCs just scares me away and removes all my motivation to buy it.

So how complete is the EE base version without any DLCs? Has it all the content of the original NWN Diamond edition? Are there any essential gameplay changes compared to the original?

Or is it better to stick with the original version and play it under Wine?

(I'm not sue if I like the latest graphics changes. Most of the screenshots look like the game has higher contrast and less visibility now, which I do not like.)
Just buy the Deluxe Edition, that should contain all the DLCs.
Otherwise you´re buying equivalent of Diamond Edition.

The graphics changes are great, can´t wait for new adventures using those.
I am hoping also for hi-res models + textures and UI overhaul later down the line.