Posted October 12, 2015
tammerwhisk
Commageddon
tammerwhisk Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United States
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
TT_TT_TT_TT
Notanew user -.-
TT_TT_TT_TT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Germany
Posted October 12, 2015
well there is a reason that i buy the AC games only when they are on sale ^^. Skipped Unity entirely and guess same goes for the new one. My favorite one was AC Brotherhood.
ET3D
Always a noob
ET3D Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Clipperton Island
tammerwhisk
Commageddon
tammerwhisk Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United States
Posted October 12, 2015
They have basically all of their studios around the globe contributing bits and pieces to games. It's why game mechanics are so disjointed. It isn't one or two offices collaborating, it is multiple studios making parts to churn out games.
rampancy
Think Different.
rampancy Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
ET3D
Always a noob
ET3D Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Clipperton Island
Posted October 12, 2015
Any link to an article about that? I could understand one studio providing art to another, it's kind of like using a contractor for art or music, which a lot of games do (many cinematics are done by contractors), I can see an engine team creating an engine that other teams will use, but when it comes to level design and game mechanics it sounds rather strange.
Gnostic
New User
Gnostic Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From Other
Posted October 12, 2015
You mean Strategic Simulations Inc?
I only know them for their glorious Warlord Battlecry, but I thought SSI is no more as they become part of Ubisoft 14 years ago. See what Ubisoft becomes, I do not believe it is better than CD Projekt Red now.
Bungie seems to be awesome no more......
It seems almost all the good studio either was bought out or died......
I only know them for their glorious Warlord Battlecry, but I thought SSI is no more as they become part of Ubisoft 14 years ago. See what Ubisoft becomes, I do not believe it is better than CD Projekt Red now.
Bungie seems to be awesome no more......
It seems almost all the good studio either was bought out or died......
Post edited October 12, 2015 by Gnostic
tammerwhisk
Commageddon
tammerwhisk Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United States
Posted October 12, 2015
ET3D: Any link to an article about that? I could understand one studio providing art to another, it's kind of like using a contractor for art or music, which a lot of games do (many cinematics are done by contractors), I can see an engine team creating an engine that other teams will use, but when it comes to level design and game mechanics it sounds rather strange.
Tried to find sauce, but the top results on google were all rants. I recall seeing things a few years back around the time of Ass Creed Revelations I think it was, but I've long since lost the source. That said there is multiple articles and reports about Ubi's frequent use of multiple studios in development. Found this: http://www.gamesradar.com/ubisoft-takes-co-op-next-level-10-studio-game-development/ but have no previously experience with the site so I can't attest to reliability.
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Gnostic
New User
Gnostic Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From Other
Posted October 12, 2015
Gnostic: You mean Strategic Simulations Inc?
I only know them for their glorious Warlord Battlecry, but I thought SSI is no more as they become part of Ubisoft 14 years ago. See what Ubisoft becomes, I do not believe it is better than CD Projekt Red now.
mrkgnao: NoNewTaleToTell said "declaring CD Projekt Red the best dev/publisher of all time", not "of today". So, I stand by SSI, even if they are sadly gone. I only know them for their glorious Warlord Battlecry, but I thought SSI is no more as they become part of Ubisoft 14 years ago. See what Ubisoft becomes, I do not believe it is better than CD Projekt Red now.
For SSI, I recommend you take a look, for example, at "FORGOTTEN REALMS: THE ARCHIVES - COLLECTION TWO" here on GOG.
As for Ubisoft, I myself prefer the Prince of Persia games to the Witcher games (haven't tried the third (too expensive), but wasn't too fond of the first two).
You choose SSI over all them?
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Posted October 12, 2015
mrkgnao: NoNewTaleToTell said "declaring CD Projekt Red the best dev/publisher of all time", not "of today". So, I stand by SSI, even if they are sadly gone.
For SSI, I recommend you take a look, for example, at "FORGOTTEN REALMS: THE ARCHIVES - COLLECTION TWO" here on GOG.
As for Ubisoft, I myself prefer the Prince of Persia games to the Witcher games (haven't tried the third (too expensive), but wasn't too fond of the first two).
Gnostic: Then the list to choose from is long. Interplay, THQ, EX Blizzard, Maxis, Valve, Origin, Square, Nintendo, Lucas Arts, Ex Bungie, Sega, Capcom, Bullfrog, Sierra, Ex EA...... For SSI, I recommend you take a look, for example, at "FORGOTTEN REALMS: THE ARCHIVES - COLLECTION TWO" here on GOG.
As for Ubisoft, I myself prefer the Prince of Persia games to the Witcher games (haven't tried the third (too expensive), but wasn't too fond of the first two).
You choose SSI over all them?
I am more of a "favourite game" person than a "favourite developer/publisher" person. For example, I believe Blackguards is one of the best games of recent years (for me), but that doesn't make Daedalic my favourite publisher.
Post edited October 12, 2015 by mrkgnao
JAAHAS
100% Steamless
JAAHAS Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Finland
Posted October 12, 2015
tammerwhisk: They have basically all of their studios around the globe contributing bits and pieces to games. It's why game mechanics are so disjointed. It isn't one or two offices collaborating, it is multiple studios making parts to churn out games.
ET3D: Any link to an article about that? I could understand one studio providing art to another, it's kind of like using a contractor for art or music, which a lot of games do (many cinematics are done by contractors), I can see an engine team creating an engine that other teams will use, but when it comes to level design and game mechanics it sounds rather strange. So most of the time when something in any AC game after that feels like it's just glued in at the last minute, it probably was.