timppu: What are those "usual means"? Are there some universal ways to force (older) games to run at 60 fps max, or limit the refresh rate to 60Hz on 120 or 144Hz monitors (so that vsync alone would fix that problem)? Or does each game have to have such "framerate limiter" built-in?
EDIT: Ok someone said that Windows should offer an option to limit refresh rate to 60Hz on 120Hz displays; is that true also for 144Hz displays, so you can limit them to 60Hz refresh rate if needed?
It depends on the monitor controller itself, what kind of refresh rates they register. Most modern monitors should be able to go to 59 or 60 Hz, as it still the standard. To set up Windows refresh rate on non-Windows10 versions go to resolution change panel and click advanced options.
There is a utility to reate custom resolutions and frequencies, named Custom Resolution Utility (cru) however modern GPU control panels have this function built in but are somewhat limited. CRU is the utility used to overclock dysplays.
For limiting the framerate the most used software is by far MSI Afterburner/Riva Tuner SS, is a freaking awsome tool and simple to use, however it's built to modern-ish games in mind, so anything that wont run Dx 7 and up or OpenGL might have some trouble to work properly. For exemple games built on Adobe AIR won´t show statistics or limit framerate.
There is some alternative software, in particular a very simple program that I´ve used anddoes the job very well but can't remember the name, will check my old Windows install disk and edit this post.
Edit: the tool was D3dOverrider.
Limiting the framerate can also be done in GPU control panel, both nVidia and AMD have some features.
For older/smaller indie games to work, the desktop resolution and refresh rate must be set to what you want to use(say 1920x1080 @ 60Hz), as most games without built in resolution changer just follow what is set on the desktop.