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timppu: What kind of issues? Affecting all Geforce chipsets and all Windows versions (I am on Windows 7)? More info elsewhere?
There's an on-going thread about it in the NWN GOG forums:
https://www.gog.com/forum/neverwinter_nights_series/issue_with_latest_nvidia_drivers

Robed/cloaked characters and several creature types are showing up invisible.
Nobody seems to have mentioned this, but wouldn't this basically break all those community campaigns? You know, the thing NWN was famous for?
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emperorsfist: Nobody seems to have mentioned this, but wouldn't this basically break all those community campaigns? You know, the thing NWN was famous for?
The announcement claims that NWN:EE is backwards compatible with all save-games, modules and community mods.
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emperorsfist: Nobody seems to have mentioned this, but wouldn't this basically break all those community campaigns? You know, the thing NWN was famous for?
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hummer010: The announcement claims that NWN:EE is backwards compatible with all save-games, modules and community mods.
I see. Well, at least there's that.
Perhaps Beamdog have learned from their past mistakes? I've cherry-picked a few things from the FAQ:

Who is working on the updated version of Neverwinter Nights?

Former Neverwinter Nights team members such as Mark Brockington (who wrote the scripting and multiplayer systems among many others) and Jason Knipe (who wrote the Aurora graphics engine) are our key developers on the project. Trent Oster, the original project director for Neverwinter Nights, is leading the team. We've brought Bernhard Stöckner, a community leader who maintains Neverwinter Vault, onto the development team. We also have an advisory board consisting of talented Neverwinter Nights modders and longtime community members who are essential to the future of Neverwinter Nights Enhanced Edition.

What is the Advisory Board?

The Advisory Board is a group of talented modders and programmers that have been deeply involved with Neverwinter Nights for many years. We gathered the Advisory Board together to curate and develop Neverwinter Nights: Enhanced Edition. Going forward we will be directly interacting with the Neverwinter Nights community on the Beamdog forums and elsewhere to ensure fan voices are heard. Your feedback and the input of the Advisory Board will direct where our work is focused in future updates.

Are you changing existing content in any way?

Neverwinter Nights: Enhanced Edition includes UI and quality of life features. All the included story content remains as it was in Neverwinter Nights Diamond Edition.

Is NWN:EE DRM free?

The single player Neverwinter Nights: Enhanced Edition experience is DRM free. NWN:EE multiplayer requires a unique CD-Key.

What are the major technical changes since Neverwinter Nights 1.69?

Mark Brockington: We’ve decided to make the game into a good Windows citizen. We now have a write-able directory where your files reside and a read-only directory where the read-only files reside. This allows us to patch the game without us having to worry about a patch blowing away your content.

We’ve re-enabled the master server and have the service up and running within the UI. There is no need to patch your executable to get server lists anymore!

We’ve also added a cross-platform library (SDL) for implementing our input systems.

Jason Knipe: The graphics engine has been updated so that everything runs through GLSL shaders, including the toolset. The shaders reproduce the old hardware T&L functionality from the original NWN, and were not meant to add detail or fidelity that did not exist in the original. However, this means that you can create and apply your own custom shaders in the game which opens up a wide variety of graphical possibilities.

Bernhard Stöckner: We've done a thorough security audit of the codebase, removing all known exploits and crash issues in the process. We have also addressed a great many engine, game and rules problems, as well as improved server performance significantly.

On the big feature front, we have done work as well. In addition to things mentioned elsewhere, you can expect to see a collection of new scripting commands and ini configuration flags, hak loading before character creation, area instancing, and much more as the beta will progress and bring in feedback.

Last, but not least, we've approached the NWNX developers and are actively helping them with a clean and complete rewrite of the codebase to the new release, so that the majority of server transitions will go as smooth as possible. Future patches will receive the same loving attention!
And it's going to be $20 for Neverwinter Nights: Enhanced Edition (Diamond Edition + "fixes") and $40 for Digital Deluxe (NWN:EE+Premium Modules+Soundtracks).
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hummer010: Is NWN:EE DRM free?

The single player Neverwinter Nights: Enhanced Edition experience is DRM free. NWN:EE multiplayer requires a unique CD-Key.
Since they said everything will be compatible with the original, will the owners of the original be able to use their CD key to participate in the NWN:EE multiplayer????????? Or the 2 games' multiplayer part are not compatible?
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hummer010: Is NWN:EE DRM free?

The single player Neverwinter Nights: Enhanced Edition experience is DRM free. NWN:EE multiplayer requires a unique CD-Key.
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greeklover: Since they said everything will be compatible with the original, will the owners of the original be able to use their CD key to participate in the NWN:EE multiplayer????????? Or the 2 games' multiplayer part are not compatible?
Destroying a small, but active multiplayer base - the Beamdog way. But who knows perhaps they make it compatible with all the small servers that still exist and that you can either play with the old or the "enhanced" version, I doubt it.
Post edited November 21, 2017 by MaGo72
It's cool if the extra premium modules are included since they were unavailable via traditional means. Of course this is the Internet so there are ways.... you don't' want to know - hell, I can get you a premium module by 2 o'clock.

I am one of the few who actually like the OC of Nwn1 so this is kinda cool.
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Ghildrean: And it's going to be $20 for Neverwinter Nights: Enhanced Edition (Diamond Edition + "fixes") and $40 for Digital Deluxe (NWN:EE+Premium Modules+Soundtracks).
ROFL at charging $40 if you want the soundtrack. Anyone can get the MP3 soundtrack for free by copying the files in the game's music sub-folder into say a new "NWN Soundtrack" folder, then simply renaming the file extensions from .bmu to .mp3. That's all .bmu files are - MP3's with a fake file extension. The soundtrack is already in the base game, for free...
Another classic oldie, effed up by Beambeech dingy-dangs... Dung.
Post edited November 22, 2017 by KiNgBrAdLeY7
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MaGo72: Destroying a small, but active multiplayer base - the Beamdog way. But who knows perhaps they make it compatible with all the small servers that still exist and that you can either play with the old or the "enhanced" version, I doubt it.
How?

Even if it's not backwards compatible for multiplayer (it's not), the existing players using the original version can still play on the existing servers all they want.
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hummer010: Is NWN:EE DRM free?

The single player Neverwinter Nights: Enhanced Edition experience is DRM free. NWN:EE multiplayer requires a unique CD-Key.
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greeklover: Since they said everything will be compatible with the original, will the owners of the original be able to use their CD key to participate in the NWN:EE multiplayer????????? Or the 2 games' multiplayer part are not compatible?
They are incompatible. In the FAQ they say they will change the network protocol, so one will have to use the NWN:EE edition to connect to an NWN:EE server and vice versa.
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Ghildrean: And it's going to be $20 for Neverwinter Nights: Enhanced Edition (Diamond Edition + "fixes") and $40 for Digital Deluxe (NWN:EE+Premium Modules+Soundtracks).
Wow!! Beamdog continues with the overpricing.

The $20 was expected. $40 for the premium modules and a soundtrack seems a bit much.
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Ghildrean: And it's going to be $20 for Neverwinter Nights: Enhanced Edition (Diamond Edition + "fixes") and $40 for Digital Deluxe (NWN:EE+Premium Modules+Soundtracks).
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hummer010: Wow!! Beamdog continues with the overpricing.

The $20 was expected. $40 for the premium modules and a soundtrack seems a bit much.
The "premium modules" are inferior to the community mods, so they're clearly going after peeps that don't know better -- which doesn't bode terribly well for Beamdog having made a clean break from it's mistake-ridden past.
Post edited November 22, 2017 by richlind33