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dudalb: I don't like a lot of what Beamdog did....their original Baldur's Gate Add On...was terrible...but the hate they are getting here is pretty over the top. I swear, some people here live to hate on Beamdog.
https://www.gog.com/forum/baldurs_gate_series/regarding_the_removal_of_the_original_ie_games_from_sale_on_gog/page1

Read this whole thread and educate yourself on the topic.
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Matewis: Can''t really see what's so enhanced about this. And though I don't know about win 10, the originals run fine on my win 7 system.
It's using OpenGL 3 shaders, lighting and other effects. It probably has slightly better textures. It's not an entirely new game, just a little bit of an update. I am excited about the Linux release and hoping they do the 2nd one also.

I wonder if they're going to also release it on GOG...?
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Frozen: OK, I'll change my statement a little.

"Nobody sane asked for this."

Sounds better?
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AdvThruGames: Implying that wanting a graphically enhanced version of the original that plays nicely with modern operating systems is insane?
That's a common mistake people make regarding the efficiency of EEs by Beamdog. In fact, the number of people who can make the CLASSIC versions of those games work on modern systems is A LOT MORE than people who can make the EEs work. There are STILL thousands of bugs in Baldur's Gate 1&2 Enhanced Editions. Beamdog is just burring this fact by deleting those bug reports. That happened to me TWICE.

I am angry at Beamdog because I supported them and defended them for years. I bought their games both on Steam and 10 times on GOG. But once I realized what kind of people they were, now I am redeeming myself by spreading the truth.

EDIT: In case anyone is suspecting what I am telling is false, go to Beamdog's bug report page. I believe that was the site.

2 years ago, there were more than a thousand bugs on that page. Last time I checked thoroughly, there were a lot less. However, there was not a single SOLVED bug in these years. Now a sane person should ask "what happened to those bug reports?"
Post edited November 25, 2017 by Engerek01
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Engerek01: That's a common mistake people make regarding the efficiency of EEs by Beamdog. In fact, the number of people who can make the CLASSIC versions of those games work on modern systems is A LOT MORE than people who can make the EEs work. There are STILL thousands of bugs in Baldur's Gate 1&2 Enhanced Editions. Beamdog is just burring this fact by deleting those bug reports. That happened to me TWICE.

I am angry at Beamdog because I supported them and defended them for years. I bought their games both on Steam and 10 times on GOG. But once I realized what kind of people they were, now I am redeeming myself by spreading the truth.

EDIT: In case anyone is suspecting what I am telling is false, go to Beamdog's bug report page. I believe that was the site.

2 years ago, there were more than a thousand bugs on that page. Last time I checked thoroughly, there were a lot less. However, there was not a single SOLVED bug in these years. Now a sane person should ask "what happened to those bug reports?"
It's never too late! Welcome to the club. You could also ask for a refund, not on Steam, but here... That is what i did and admittedly, i even felt sorry for GOG, but i really had to; plus, i was very thankful for them servicing me as a valued customer (something which Beamdog will never do, since they ATTACK their customers even, especially in their forums).

You forgot also Beamdog BEGGING for favorable reviews and nagging at Steam for cr@p reviews; which led to Steam changing review style at that time and even, censoring and deleting negative feed from players; as per Beamdog's entitled demands. Or their Fugly Amber Scott failed lunatic campaign-writer, bashing people and defending her sheet-brained "logic", trying to justify the mess she created.

Beamdog is a fine example of what not to be like. Thank you very much for contributing in protecting gamers from such a cancer and all that. Much appreciated.
Post edited November 25, 2017 by KiNgBrAdLeY7
What will this mean for people who already have the Diamond Edition in GOG? Will it be replaced in our libraries? Added as an extra? Or will it be a different game altogether?
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Caesar.: What will this mean for people who already have the Diamond Edition in GOG? Will it be replaced in our libraries? Added as an extra? Or will it be a different game altogether?
It's a different game. If you already own the Diamond Edition that will remain in your account.
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hummer010: Perhaps Beamdog have learned from their past mistakes? I've cherry-picked a few things from the FAQ:

Who is working on the updated version of Neverwinter Nights?

Former Neverwinter Nights team members such as Mark Brockington (who wrote the scripting and multiplayer systems among many others) and Jason Knipe (who wrote the Aurora graphics engine) are our key developers on the project. Trent Oster, the original project director for Neverwinter Nights, is leading the team. We've brought Bernhard Stöckner, a community leader who maintains Neverwinter Vault, onto the development team. We also have an advisory board consisting of talented Neverwinter Nights modders and longtime community members who are essential to the future of Neverwinter Nights Enhanced Edition.

What is the Advisory Board?

The Advisory Board is a group of talented modders and programmers that have been deeply involved with Neverwinter Nights for many years. We gathered the Advisory Board together to curate and develop Neverwinter Nights: Enhanced Edition. Going forward we will be directly interacting with the Neverwinter Nights community on the Beamdog forums and elsewhere to ensure fan voices are heard. Your feedback and the input of the Advisory Board will direct where our work is focused in future updates.

Are you changing existing content in any way?

Neverwinter Nights: Enhanced Edition includes UI and quality of life features. All the included story content remains as it was in Neverwinter Nights Diamond Edition.

Is NWN:EE DRM free?

The single player Neverwinter Nights: Enhanced Edition experience is DRM free. NWN:EE multiplayer requires a unique CD-Key.

What are the major technical changes since Neverwinter Nights 1.69?

Mark Brockington: We’ve decided to make the game into a good Windows citizen. We now have a write-able directory where your files reside and a read-only directory where the read-only files reside. This allows us to patch the game without us having to worry about a patch blowing away your content.

We’ve re-enabled the master server and have the service up and running within the UI. There is no need to patch your executable to get server lists anymore!

We’ve also added a cross-platform library (SDL) for implementing our input systems.

Jason Knipe: The graphics engine has been updated so that everything runs through GLSL shaders, including the toolset. The shaders reproduce the old hardware T&L functionality from the original NWN, and were not meant to add detail or fidelity that did not exist in the original. However, this means that you can create and apply your own custom shaders in the game which opens up a wide variety of graphical possibilities.

Bernhard Stöckner: We've done a thorough security audit of the codebase, removing all known exploits and crash issues in the process. We have also addressed a great many engine, game and rules problems, as well as improved server performance significantly.

On the big feature front, we have done work as well. In addition to things mentioned elsewhere, you can expect to see a collection of new scripting commands and ini configuration flags, hak loading before character creation, area instancing, and much more as the beta will progress and bring in feedback.

Last, but not least, we've approached the NWNX developers and are actively helping them with a clean and complete rewrite of the codebase to the new release, so that the majority of server transitions will go as smooth as possible. Future patches will receive the same loving attention!
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hummer010:
Hmm, if they got the original devs working on it. I kinda hope they restore the cut content that was removed from the OC.
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FoxySage: Hmm, if they got the original devs working on it. I kinda hope they restore the cut content that was removed from the OC.
I've read somewhere that *maybe, maybe* they were considering a Director's Cut, but if so, then only as a choice, I think, and they were mostly talking about cutting filler content to focus more on the story.

Personally, I don't care that much. The OC does have quite a bit of tedious filler content, but I didn't like the overarching plot either. I found some enjoyment in a few more interesting side quests, so cutting those in favor of focusing on that Aribeth disaster of a story wouldn't make the OC better, IMO, but that's just my personal opinion and I don't really have a clue what they have in mind. It doesn't really matter to me either, since I will never ever play the OC again. Community modules are so much more fun ... (and regarding the official campaigns HOTU is the better one anyway).
Post edited November 25, 2017 by Leroux
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FoxySage: Hmm, if they got the original devs working on it. I kinda hope they restore the cut content that was removed from the OC.
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Leroux: I've read somewhere that *maybe, maybe* they were considering a Director's Cut, but if so, then only as a choice, I think, and they were mostly talking about cutting filler content to focus more on the story.

Personally, I don't care that much. The OC does have quite a bit of tedious filler content, but I didn't like the overarching plot either. I found some enjoyment in a few more interesting side quests, so cutting those in favor of focusing on that Aribeth disaster of a story wouldn't make the OC better, IMO, but that's just my personal opinion and I don't really have a clue what they have in mind. It doesn't really matter to me either, since I will never ever play the OC again. Community modules are so much more fun ... (and regarding the official campaigns HOTU is the better one anyway).
Only reason i would consider playing the OC again would be if they restored the cut content. Like you, i didn't really like the overall plot of the original OC, and i already played it more than i want to admit back in the days. And yes, SoU and HotU were decent, but still inferior to the custom content from the modding community.
Post edited November 25, 2017 by FoxySage
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FoxySage: And yes, SoU and HotU were decent, but still inferior to the custom content from the modding community.
At least in case of HotU, I'd call it a whole lot more than decent myself. Liked that one. (Also only finally finished it last year.)
I'm just waiting for Beamdog to announce KOTOR II: The This Time It's Actually Finished Edition and for the internet to collectively do a "not sure if want" face
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Breja: I'm just waiting for Beamdog to announce KOTOR II: The This Time It's Actually Finished Edition
I was actually thinking that KOTOR is next. Not NWN2 or KOTOR 2, since they are Obsidian products. They will slowly but surely take ownership of all the old BoWare games and charging new-game price for 10-year-old games with a slight spit polish. And there will be legions of people praising them for it, just as there are now. Whatever.

I still think that if they actually cared about any of the stuff they're working on, they'd make a new game. For all the things, good and bad, said about SoD, at least it was a separate game (albeit little more than a content mod), which would have had no effect on the originals if it weren't for the fact that they had already done that damage (stomping on the lore is irrelevant if I don't even play it). Or, to put it another way, the only way I'd respect them is if they either created a new Infinity Engine game or NWN3, rather than taking a 15-year-old game and making it incompatible with minor updates for 4x the cost., while disallowing purchases of the old stuff by new gamers

Oh, and to you Linux people: The old Linux client, with nwmovies and nwmouse, has worked perfectly for over a decade (and, unlike some of my newer games, still works perfectly). I assume the Linux servers worked as well, but I never used them, and I'm sure there was more 3rd party work on the Windows versions. Are they porting the toolset while they're at it? I doubt it. The FAQ only says it's Windows only at this time, with no plans to change this. Then again, the toolset works under Wine these days as well, so again, no thanks.

Again: build a new game, Beamdog. Then I might like you, or at least respect you. Maybe the new game will be hated by the masses, but unlike this, it will have been an actual try, without damaging the originals. Look at InXile and Obsidian: they're actually making new games, not trying to milk the old stuff for all it's worth.
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Breja: I'm just waiting for Beamdog to announce KOTOR II: The This Time It's Actually Finished Edition and for the internet to collectively do a "not sure if want" face
I feel half the people in this thread would actually die of shock and frustrated rage if Beamdog actually did something worthwhile like a KotOR 2 remake that fixed all of its issues. Luckily for them, that's very unlikely to happen since it'd require Beamdog to do some actual work for a change.
KOTOR and 2 are part of Disney now, and with EA crapping on their premium franchise. Beamdog would need to show good turnover numbers on previous work to get Disney on board.

I dont know how well there stuff has sold, If Disney really wants to cash out they would use it as a steeping stone to KOTOR 3, possibly using an engine similar to the Divinity Engine 3.0 as Divinity: Original Sin 2 did so insanly well.

It would print money for them at that point.
low rated
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Breja: I'm just waiting for Beamdog to announce KOTOR II: The This Time It's Actually Finished Edition
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darktjm: I was actually thinking that KOTOR is next. Not NWN2 or KOTOR 2, since they are Obsidian products. They will slowly but surely take ownership of all the old BoWare games and charging new-game price for 10-year-old games with a slight spit polish. And there will be legions of people praising them for it, just as there are now. Whatever.

I still think that if they actually cared about any of the stuff they're working on, they'd make a new game. For all the things, good and bad, said about SoD, at least it was a separate game (albeit little more than a content mod), which would have had no effect on the originals if it weren't for the fact that they had already done that damage (stomping on the lore is irrelevant if I don't even play it). Or, to put it another way, the only way I'd respect them is if they either created a new Infinity Engine game or NWN3, rather than taking a 15-year-old game and making it incompatible with minor updates for 4x the cost., while disallowing purchases of the old stuff by new gamers

Oh, and to you Linux people: The old Linux client, with nwmovies and nwmouse, has worked perfectly for over a decade (and, unlike some of my newer games, still works perfectly). I assume the Linux servers worked as well, but I never used them, and I'm sure there was more 3rd party work on the Windows versions. Are they porting the toolset while they're at it? I doubt it. The FAQ only says it's Windows only at this time, with no plans to change this. Then again, the toolset works under Wine these days as well, so again, no thanks.

Again: build a new game, Beamdog. Then I might like you, or at least respect you. Maybe the new game will be hated by the masses, but unlike this, it will have been an actual try, without damaging the originals. Look at InXile and Obsidian: they're actually making new games, not trying to milk the old stuff for all it's worth.
Damaging the originals? How? The originals are still available, albeit only in bundles when it comes to Steam and GOG.
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AdvThruGames: Implying that wanting a graphically enhanced version of the original that plays nicely with modern operating systems is insane?
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Engerek01: That's a common mistake people make regarding the efficiency of EEs by Beamdog. In fact, the number of people who can make the CLASSIC versions of those games work on modern systems is A LOT MORE than people who can make the EEs work. There are STILL thousands of bugs in Baldur's Gate 1&2 Enhanced Editions. Beamdog is just burring this fact by deleting those bug reports. That happened to me TWICE.

I am angry at Beamdog because I supported them and defended them for years. I bought their games both on Steam and 10 times on GOG. But once I realized what kind of people they were, now I am redeeming myself by spreading the truth.

EDIT: In case anyone is suspecting what I am telling is false, go to Beamdog's bug report page. I believe that was the site.

2 years ago, there were more than a thousand bugs on that page. Last time I checked thoroughly, there were a lot less. However, there was not a single SOLVED bug in these years. Now a sane person should ask "what happened to those bug reports?"
What is the point of speculating about why the bug reports were removed? Anyway, I understand people's anger at Beamdog. I'm not very inclined to purchase NWNEE, given their initial evasiveness about why the original digital versions of Baldur's Gate i & II and Icewind Dale were restricted to bundles on Steam and GOG, and now their apparent unwillingness to make any attempt to make those versions purchasable by themselves again. Asking people for favorable reviews is questionable at the very least.
Post edited November 29, 2017 by AdvThruGames