hummer010: It's a bit more than a name change though. Admittedly, with NWN, there are less improvements than Beamdog's previous EE releases. NWN already worked on Linux, and it already worked at higher resolutions.
Beamdog's EE games are definitely expensive for what you get, but you get more than most of the naysayers are willing to admit.
nightcraw1er.488: Perhaps, I know apparently there was a claim of beamdog on multicore machines using a lot of processing. Me, i don't have time for it, will always return to my old copy. Although wasn't as big a fan of NWN anyways, never got on with main character + pawn, or the long (might be 2 rather than 1) load times.
Still, I am going to stick with Beamdog being the modern day equivalents of the bloke who sold London Bridge.
That's fair.
For me, the EE versions have been great for two reasons:
1.) Native Linux support. Works better than GemRB, and less fiddly than WINE. While NWN does have a native Linux client, it can be a little challenging to use today because of some of the library versions. It can still work though.
2.) Interface. With the IE games, I had two options for the interface on my 13" 1080P laptop - a really, really tiny interface, or a reasonable sized, blurry, muddy interface. I didn't like either option. Again, with NWN, it was less of an issue because NWN already supported higher resolutions.
After those two items though, there are lots of little quality of life tweaks to the interface that made it really hard for me to go back to the original.