Posted March 14, 2016
Posted this in a previous thread I'd made, but nobody really noticed, so I'll just make a new thread and soak up the -rep :P
Here's a very rough build of the level I've been working on for a retro FPS. There's not much to see, but I'm feeling a little unsure of the direction I'm going and am just looking for whatever feedback you guys might have.
http://ironsnowflakes.blogspot.com/2016/03/super-rough-level-design-build.html
A couple of people already mentioned that the movement speed is a little too fast and the character landing sound is awful. Also, apparently I forgot to implement "escape," so you'll have to alt-f4
Really specifically looking for advice from anyone with level design experience, and/or a lot of experience with older FPSs.
Here's a very rough build of the level I've been working on for a retro FPS. There's not much to see, but I'm feeling a little unsure of the direction I'm going and am just looking for whatever feedback you guys might have.
http://ironsnowflakes.blogspot.com/2016/03/super-rough-level-design-build.html
A couple of people already mentioned that the movement speed is a little too fast and the character landing sound is awful. Also, apparently I forgot to implement "escape," so you'll have to alt-f4
Really specifically looking for advice from anyone with level design experience, and/or a lot of experience with older FPSs.