dtgreene: An RPG is a game where the following are true:
* The success of an action is based off the character's ability, not the player's. Hence, the player's role is to tell the characters what to do, not to actually perform such action themself. (For example, the whether an attack hits would be determined by a dice roll, not a collision check.)
(Notably, my definition doesn't require that characters get stronger as the game progresses, just that your party is reasonably consistent between encounters.)
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myconv: These two things seem to be in contradiction. If the results of something is based on a characters ability, and that character remains static in strength, they would always succeed or fail every time and the game would not work/the check would be pointless.
By saying this is a defining feature of "RPG" and I presume you prefer the genre as you define it of "RPG", is that to say you prefer games that do checks based on characters skills and not player performance? If so, why?
Does this mean you think Skyrim is not a RPG?
I mean if we are talking about a game like Disco Elysium that lacks combat in the first place and doesn't have a level system AFAIK, that kind of story growth and interaction is necessary. But then Disco Elysium is the ultimate in interactive story, which is my definition of RPG.
RPG does stand for Role Playing Game. Role essentially means story. I don't see how you can justify calling any game a "RPG" if it lacks a interactive story.
Random chance is allowed; what isn't allowed is the *player's* skill.
As for why I define this RPG this way, it is to clearly distinguish them from games where the deciding factor is the player's skill. (Note that this isn't about what I prefer; it's about what I am looking for if I am specifically looking for an RPG.)
Yes, Skyrim (and Oblivion for that matter) are definitely not RPGs by my definition.
Interactive story is a visual novel element, not an RPG element.
When it comes to computer games, RPG has meant something different from what its letters stand for. In particular, games like Wizardry have always been considered RPGs, and early Wizardry plots are really just excuse plots (as in, with about as much complexity as the plot of the original Super Mario Bros.).
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