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https://www.youtube.com/watch?v=3TRJ5CG_jIs

Not sure why but the thread title reminded me of this song :)
I'm glad I can be in a community like this where people still know what real gaming is, instead of defending cash-grabs that most modern AAA games are. Thank you :)

I haven't bought a single game on Steam in years and the last one cost me about 2 bucks :)
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StingingVelvet: To be fair I don't think it's 100% their fault. Everything withers on the vine eventually, people look for new things or get mad at the old things for being too different or disappointing. Even if the new Star Wars movies and show were amazing I doubt I'd be anywhere near as excited for them as I would have been 20 years ago. I think the current Trek show, Strange New Worlds, is really, really good but I still just am not as excited for it as I would have been when Enterprise ended. It is what it is.
Yep, Star Wars was Merchandise milking from the beginning, one might even claim that Lucas invented it. The character toys became smaller, so they could also sell ships to fit them in. He made making money out of a franchise an artform.
The clone wars series was underway under GL, it was not Disneys invention, also hundreds of books, a significant number of games and comics and audio CDs existed before Disney, not to mention a few spin off movies and older TV shows.

Can I blame Disney for wanting to make money with the 4 billion dollar licence they just bought? Definitly not. I only blame them for their decisions "how" to do it. They tried to replace the known rather than build on it which was a total failure.
Now that they took a step back and got shows like Andor on the way or games like Jedi Fallen Order, they slowly get the fans back, but we are still cautious.

ps: I'm currently watching the HD remake of Star Trek TNG (really, really, really well done), almost finished with season 5. Now I know all about humanity that one ever needs to know :)
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neumi5694: Yep, Star Wars was Merchandise milking from the beginning, one might even claim that Lucas invented it. The character toys became smaller, so they could also sell ships to fit them in. He made making money out of a franchise an artform.
The clone wars series was underway under GL, it was not Disneys invention, also hundreds of books, a significant number of games and comics and audio CDs existed before Disney, not to mention a few spin off movies and older TV shows.

Can I blame Disney for wanting to make money with the 4 billion dollar licence they just bought? Definitly not. I only blame them for their decisions "how" to do it. They tried to replace the known rather than build on it which was a total failure.
Now that they took a step back and got shows like Andor on the way or games like Jedi Fallen Order, they slowly get the fans back, but we are still cautious.

ps: I'm currently watching the HD remake of Star Trek TNG (really, really, really well done), almost finished with season 5. Now I know all about humanity that one ever needs to know :)
No, Star Wars failed the moment they put a person who had not business being in charge of the franchise.

Star Wars was still a huge franchise and could have been a major money maker had the sequel trilogy gone well. As a brand, Star Wars was considered more valuable than Marvel (pre-MCU) and the hype was real when The Force Awakens trailer dropped. Given how franchises that respect the original have also done very well (Creed for Rocky and Cobra Kai for Karate Kid which are far more minor IPs compared to Star Wars); Star Wars would have seen a huge boom if done well.

I dont blame Disney for trying to milk the franchise and Lucas is the father of franchising (how he made his money to fund the other films). They did pay alot of money for the IP for that reason and the people wanted more Star Wars. The problem is the overconfidence by Disney believing that people will just eat up anything because it has Star Wars in the title. Based on interviews with the directors themselves, Disney clearly went into Star Wars without a plan for an overarching story, hence why its a disjointed mess with no character development.

I dont think Star Wars has recovered, not really. People like Mando and Andor but Mando has already fallen with S2 and hard to say with Andor yet. Jedi Fallen order is a decent game by EA standards but still has problems in its platforming and combat against multiple enemies (does have great one v one though).
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Tokyo_Bunny_8990: Based on interviews with the directors themselves, Disney clearly went into Star Wars without a plan for an overarching story, hence why its a disjointed mess with no character development.
The big spoiler about Rey en Episode 9 had to have been planned before the release of Episode 7. Thing is, there's some foreshadowing in the music. Just compare Rey's theme with that of her grandfather; the similarities are clearly intentional.

(A similar musical foreshadowing can be found in the prequel trilogy; just listen to Anakin's theme and you'll hear a bit of the theme of the character he becomes later.)
Life truly became surreal the moment i adapted the filosfy that only the best is good enough!
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Tokyo_Bunny_8990: I dont think Star Wars has recovered, not really.
I think it's quite the contrary, honestly. The best stuff Disney did with SW happened early on - Rebels was really damn good, Rogue One was great, a lot of the comics and some of the novels published early on were also quite good. Not all, some were crap, but overall ratio was positive. Now we've got the predominantly shitty tv shows (I don't know what people see in Andor, I almost died of boredom in the first two episodes, Obi-Wan's only saving grace was MacGregor's acting and the music, Mandalorian was ruined in the pathetic Boba Fett show, and became pretty much a joke by season 3, and even The Bad Batch, which started ok, became in season 2 just a tedious slog except for one or two great episodes). The newer comics series disappointed me to the point of dropping them all, and the High Republic first novel was so bad I gave up on the whole project.
Post edited July 21, 2023 by Breja
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maxpoweruser: Every now and then we get something really great, like when we got Deus Ex: Mankind Divided with the microtransactions stripped out.
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StingingVelvet: Not picking on you specifically but this is an example of the small stuff IMO. The "microtransactions" in that game were always completely ignorable. GOG didn't change the game at all, they just took away the option. I don't really see that the same as, say, Diablo 3 forcing always online for its dumb cosmetic shop.
I have Deus Ex MD Deluxe on Steam (and now GOG also) - and yeah, I didn't even touch Breach Mode, back in its hey-day.
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dhonavin: Fucking Rockstar. Delisting GTA 3, Vice City and San Andreas for inferior cash grab "upgrades". I mean just fucking wow. LEGENDARY game changing GTA 3 treated like a cheap whore to slather makeup on and resale for a higher price. The trillions from GTA 5 isn't ENOUGH GUYS! THEY NEED MORE MONEY. So now if I want to have these original games, there are no legal options. I avoid piracy so someone can't just write me off as a pirate/thief and poison the argument well (and because it's arguably not legally available because the people who own the product don't want it accessed). But this ever escalating manipulative, throw away and rental society has got me wanting to step away from all entertainment media, from the art I used to love so dearly. I feel it dying in me.
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SargonAelther: I will take your rant and turn it into my own rant. So Rockstar have delisted legendary games for defective cash grab. So what? It makes no difference! Digital version were already censored, especially Vice City, so nothing lost there. We can still go and buy used physical copies with all of the music and all of the original language. Buying used physical games is perfectly legal and lots of stores sell them. This is why physical media with disc-based DRM was far better than any form of digital distribution, even DRM-Free, like GOG or Zoom.

Delistings were publishers' problem, not consumers'. It didn't matter what happened to the store or the publisher. We used to own our games and we could lend them to friends, resell them, whatever. All legally. It wasn't until some ex-Microsoft schmuck decided to destroy PC game ownership forever with his steaming pile of anti-consumer garbage. Everyone knew it was anti-consumer, but people were not given a choice. Everything went digital and even the physical releases swapped disc-based DRM for stupid online-authentication, turning their own dics into paperweights. Overtime everyone grew to accept their loss of rights and even turned the man who took away their rights into some kind of a saint.

Old GTA Games, No One Lives Forever, Alice 1, etc, we can still buy those games with relative ease thanks to the amount of rights that physical media granted users. All of these rights were stripped from us with digital distribution. As a result I cannot legally acquire delisted Telltale games, because they were released in a post-steamy-dystopia world. Post-Steam games are the real tragedy, not old GTAs.

Consoles have held onto physical media for far longer, but even they are no longer safe. Once right to repair is sorted, hopefully people can turn their attention to digital ownership and game preservation. The way I see it, if a company is unwilling or unable to sell a game for whatever reason, they should be forced by law to turn it into shareware. Digital distribution was supposed to make things easier and yet it doomed thousands of games to death. These games can no longer be legally acquired thanks to digital distribution and outdated copyright laws. No game should be allowed to die.
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StingingVelvet: I don't really see that the same as, say, Diablo 3 forcing always online for its dumb cosmetic shop.
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SargonAelther: Diablo 3 doesn't have any cosmetic shop. Diablo 4 does. The always-online requirement is simply DRM for the sake of DRM, as it is more effective than even Denuvo. Console versions of Diablo 3 are all playable offline. Only Diablo 4 is always-online on all platforms.
About Diablo 3 and 4 PC being always online - I think it's definitely there for DRM, but it's also there for more reasons too.

It's also there so you have access always to the in-game store ; telemetry and keylogging purposes; and to stop cheating in online.

For D3, it was ALSO there also for the RMAH - before that got pulled away.
Post edited July 21, 2023 by MysterD
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clarry: I can't tell whether it's your love for games dying or your hatred of big publishers just boiling over? Yeah, screw the big ones. They've always been all about the money.
I think it's just that what we consider good games are harder to come by, as the EA Cash grab has become stronger, remakes of successful titles but thinning out the interest in them, shoved in mobile mechanics, more online/DRM. Back in 2005 with WoW coming out i saw the tip of a very ugly iceberg and have avoided it, basically dropping nearly everything Blizzard.

In the last 5 years there's only a handful i would be interested in putting any money into. It's one reason i didn't bother going with the newest console generation since the push of 'sell now fix later' and endless push of monetization is a major turn-off.

Yet i keep going back to games i love, and playing those compared to anything new. Windforge, Shenzhen IO, Rebel Galaxy, Skyrim, and a handful of others, finding the occasional gem.

Yes it's not the love of gaming. It's the grinding of the corporations who only see money and don't care why we love something, and are destroying games and themselves in the process.
My backlog on all of these services (Steam, GOG, Epic, EA Desktop App, Blizzard BattleNet, etc etc) is so big, I can just pull stuff from out of the backlog - and likely, I'll still never catch-up.

That ain't even including new stuff that keeps coming out and stuff I keep buying.

I mean - I still got stuff like Divinity Original Sin 1, Pillars 1 and 2 (Complete Editions), still need to finish up Shadowrun HK, Witcher 3 and its Expansions, NWN2: Complete (I still need to finish Westgate DLC namely), NWN1: Enhanced (namely for ALL of the content AFTER Diamond Edition), KC: Deliverance, all of the Sherlock Holmes games (except Chapter One and the Awakened Remake of the Chthulu style Sherlock), and the list keeps going on and on - yeah, and that ain't even the tip of the iceberg here.

EDIT -> My thoughts are this - get what you can cheap, while you can. Don't Day 1 stuff, as that leads to disappointment and buying often unfinished, poor performing, and broken products. Buy especially older-recent type of stuff, so you can expect good performance and/or the game to run real well - especially if you run it on much better & newer hardware.
Post edited July 22, 2023 by MysterD
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MysterD: About Diablo 3 and 4 PC being always online - I think it's definitely there for DRM, but it's also there for more reasons too.
I'm sure there some legitimate reasons, but probably ones that could have been worked around. However I think the root of it is that any game that can half justify being always online is going to do it for piracy reasons. If you can sell it to people then you're gonna do it, and a strong multiplayer focus makes it an easy sell.
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MysterD: About Diablo 3 and 4 PC being always online - I think it's definitely there for DRM, but it's also there for more reasons too.
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StingingVelvet: I'm sure there some legitimate reasons, but probably ones that could have been worked around. However I think the root of it is that any game that can half justify being always online is going to do it for piracy reasons. If you can sell it to people then you're gonna do it, and a strong multiplayer focus makes it an easy sell.
I doubt Activision-Blizz cares what most people think, TBH. Even if they are using DRM, RMAH/in-game stores, telemetry, keylogging, and/or anything else - it sucks for the end users that wanna play this offline; especially if they don't remove the always-online part when nobody's playing online the game anymore on PC.

They forced everyone w/ always-online garbage on Diablo 3 PC and it still sold....so, they continued with it on D4.

And of course w/ D4, they added more MMO elements it looks like too.
Post edited July 22, 2023 by MysterD
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MysterD: I doubt Activision-Blizz cares what most people think, TBH.
I don't know why any company would care, honestly. It has been shown to have no real detrimental effect on their sales. Ignoring questions about it seems to have no real effect either. Same goes for other things like partnering with AMD or (shocker) not releasing on GOG. Even the dreaded "not on Steam" doesn't seem to really effect things like Diablo 4's success. I know Overwatch is heading to Steam but that seems to be more about that game being in the gutter and their desperation for hype.

Anyway... gamers, in my experience, talk a lot of anger on forums and then never back it up at the register. If I ran a company like Activision I'd barely pay social media any mind.
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MysterD: I doubt Activision-Blizz cares what most people think, TBH.
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StingingVelvet: I don't know why any company would care, honestly. It has been shown to have no real detrimental effect on their sales. Ignoring questions about it seems to have no real effect either. Same goes for other things like partnering with AMD or (shocker) not releasing on GOG. Even the dreaded "not on Steam" doesn't seem to really effect things like Diablo 4's success. I know Overwatch is heading to Steam but that seems to be more about that game being in the gutter and their desperation for hype.

Anyway... gamers, in my experience, talk a lot of anger on forums and then never back it up at the register. If I ran a company like Activision I'd barely pay social media any mind.
They (companies) only care when it's going to have an impact on their bottom line and going to hurt their wallets.

Look at how fast Turtle Rock back-tracked on Back 4 Blood having no progression for solo mode, after so much backlash for going that path. They changed their tune quick...after tons of backlash, it not selling that hot, and everybody instead basically just played it 1st month on Game Pass then abandoned it.

MMO's and games being moved to always-online have sold well - so, dev's and pub's are just gonna go down their path, whether we like it or not. Especially in the AAA space.

I think something like Diablo 4 would make more sense to "Not put on Steam" b/c it's Diablo and those games just sell no matter what.

About Overwatch 2 going to Steam - that game probably needs as many sales & players as they can get, given what's going on w/ that mess and the backlash on it.
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MysterD: They (companies) only care when it's going to have an impact on their bottom line and going to hurt their wallets.

Look at how fast Turtle Rock back-tracked on Back 4 Blood having no progression for solo mode, after so much backlash for going that path. They changed their tune quick...after tons of backlash, it not selling that hot, and everybody instead basically just played it 1st month on Game Pass then abandoned it.
For sure. To clarify I just meant "consumer rights" stuff. If gamers want to play a game they buy it, and no DRM or company politics or whatever else will stop them. But there are absolutely things that make them not want to play it, sure.