Posted July 15, 2017
Pretty good so far, but could do with a few improvements...
Galaxy's RAM usage is a bit higher compared to Steam client from what i've seen on Windows Task Manager, could stand to be a bit lower.
Galaxy doesn't seem to have a copy/paste function.
Galaxy only seems to allow the broken Windows version of Earth 2140 to be installed and not the working DOS version.
And the big one, Galaxy's "Play" icons need to be able to have the target directory and program edited (much like regular Windows icons).
Example: I was able to import my exisiting Quake installation including the Quakespasm mod and others just fine to Galaxy, but Quake's title screen demos no longer work. This wouldn't be a problem if I could point Galaxy to the launch shortcut the game was using by default, but Galaxy is stubbornly bypassing the launch shortcut and going straight to the exe instead which doesn't allow editing for command lines that would solve the problem. This is kind of a problem for those using mods in their games.
Other than those immediately noticeable things and that last one that needs addressed, Galaxy seems fine so far, though I have yet to test multiplayer.
Galaxy's RAM usage is a bit higher compared to Steam client from what i've seen on Windows Task Manager, could stand to be a bit lower.
Galaxy doesn't seem to have a copy/paste function.
Galaxy only seems to allow the broken Windows version of Earth 2140 to be installed and not the working DOS version.
And the big one, Galaxy's "Play" icons need to be able to have the target directory and program edited (much like regular Windows icons).
Example: I was able to import my exisiting Quake installation including the Quakespasm mod and others just fine to Galaxy, but Quake's title screen demos no longer work. This wouldn't be a problem if I could point Galaxy to the launch shortcut the game was using by default, but Galaxy is stubbornly bypassing the launch shortcut and going straight to the exe instead which doesn't allow editing for command lines that would solve the problem. This is kind of a problem for those using mods in their games.
Other than those immediately noticeable things and that last one that needs addressed, Galaxy seems fine so far, though I have yet to test multiplayer.
Post edited July 15, 2017 by haydenaurion