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When hearing other people's suggestions, I must admit that game music where there are vocals is not really my thing. Not sure why that is, I am just much more interested in instrumental game music where the instruments are in the forefront. Especially many (modern) Japanese game music that people suggest seem to be like this (ie. strong vocals which make them sound like any modern pop song or something...).

Human choir or vocals in the background are ok though, like in the Baldur's Gate 2 Throne of Bhaal theme that I linked earlier, or that Icarus theme in Deus Ex: HR

https://www.youtube.com/watch?v=Ns7fNPiNiNc
Post edited May 07, 2021 by timppu
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AB2012: Something similar - Calon Lan (Maid of Sker) fits that haunted hotel theme perfectly.
A part of me will always live in Wales. It brings back amazing memories and a lot of warmth, thank you.
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patrikc: How important would you say music is in games? Can you enjoy a game with forgettable music, or even bad? Do you think highly of a game with good music?
I'd like to see some examples of what you consider quality music in games and I will start by offering two myself.
...

Edit:
Have you ever felt compelled to replace the soundtrack of a game with something of your liking, in order to have a better or different experience?
I don't believe the mere presence of music in games is important, but rather that it is important for games to include content that is a compelling experience that provides value to the person playing the game, and that the various forms of art present that create this experience can be enhanced by music if it is done well. It really depends on the music itself and the context in which the music is playing inside the game.

For example, games often have one or more of the following types of music:

1) Main menu / pause menu music
2) In game background music that is not context/mood sensitive and either loops or progresses a playlist.
3) In game mood music that is affected by the current context/mood of the game such as danger, enemies near, etc.
4) In game music the player can control to some degree, such as car radios or other radios in Grand Theft Auto type games.

#1 - I don't mind it but wish more games had sound options to change the menu music volume or disable it, as sometimes it is too loud compared to the volume of everything else you set. Or you might pause a game to answer the phone but instead of the game muting the audio it blares menu music.

#2 - This is your typical OST type music usually and I may or may not like the music itself, and separate from that I may or may not want to hear music in the particular game. Some games the music loops too often and it gets repetitive hearing it all of the time, while at other times the music takes away from the ability to hear quieter sounds in game or takes away from the immersion of the game. I usually turn game music down to 20% of lower volume so it isn't overpowering and it really is in the background. I wish games also offered an option to apply an audio compressor to the music so as the volume is turned down you can still make out quiet parts of the music but that'll never happen.

#3 - This music is usually movie soundtrack-like with an ambient feel some or all of the time, and it can be a warning sign that danger is near or something else, which can further build up suspense or invoke other emotions much like how music is utilized in movies. In general, I like this kind of ambient context-sensitive music and the clues it offers as to danger etc.

#4 - I have mixed feelings, as I tend to like some of the music but not all of it, and I tend to like to hear it sometimes and at other times find it interferes with gameplay or dialogue with other characters so I usually turn off the music in-car etc. This is next to impossible to do in Cyberpunk 2077 however since apparently in the future people are still not only using radios that in 2077 would look like they are 100 years old, but they have multiple radios in every room of their house, out on the balcony, in alleyways where nobody is even present, on rooftops, in sewers, just about everywhere and they are all turned on by default 24/7. I bet it would take 2 months of in game gameplay just to go around all of Night City and either turn off or shoot and destroy every radio in the game. Then there are the TV sets everywhere also turned on 24/7... :)

I've never felt like replacing a soundtrack for a game with other music personally. If I didn't want to hear the in game music but wanted to hear music, I might just fire up music in a media player or YouTube while the game is running though but I almost never feel like doing such when gaming.

One more thing, is that whenever I am playing a multiplayer game I always turn the game's music completely off as a courtesy to other players. This is a common courtesy my buddies and I all agreed upon during LAN parties back in the 90s. Nothing is more horrible than being in a room full of 3-8 copies of the same game all playing the same music at the same time but out of sync with each other in a massive cacophony of indiscernible noise. When we game online we kill the music also so that we can hear each other more clearly and there is less tendency for someone to shout into their mic to try to be louder than their own music that only they hear. So yeah, we do the "no music during multiplayer" thing.

My favourite video game music is the Warcraft II OST rendered on a Roland Soundcanvas synth.
Post edited May 07, 2021 by skeletonbow
Music definitely enhances the experience, I remember this particular moment of FFVII where the music plays a big part (Super Spoiler if you haven't played the game)
https://www.youtube.com/watch?v=HgQCQzMPouM

I always enjoyed the instrumental music in jrpg, Final fantasy, chrono trigger, shin megami tensei, and many more, couldn't choose a favourite one but these are a few that I like a lot:

Chrono Trigger - Memories of green

FFVII - J-E-N-O-V-A & Sephiroth - Live Orchestra
Post edited May 07, 2021 by seba_86
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Darvond: One weird thing I've found to be more common than not:

Awful games with rad soundtracks.
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dtgreene: Like Cheetahmen? (From Action 52)

Granted, there's only one music track in that game or its sequel, but it's actually a rather nice track, when it works.

(When talking about kusoge, the qualifier "when it works" is often important; in this case, once the music loops, the melody goes missing.)

(Unfortunately, Ultima 5 NES does not have a good soundtrack.)
Well, I was more thinking Treasure Master, but yes.
I'd say it's definitely quintessential, both when it's an active part of the gameplay and also when it's not. Not only because it can convey important gameplay-related information, but also because it carries and delivers most of the emotional weight and resonance of many old and modern (but mostly modern) videogames.

I wouldn't want to dismiss the masterpieces of old like that legendary Ocarina of Time opening, Uematsu's compositions, Arcanum's theme (omg), Rez, Parappa the Rapper, or the soundtracks of games like Shadow of the Colossus, Jet Set Radio (!), etc. But I get the impression that videogames have come a long way in recognizing the role and importance of music by bringing it forth to the front seat rather than being (for the most part) ok with relegating it to a mere supporting element to fill empty space with.

A few key names which come to mind as examples of awesomeness are Jessica Curry (Death Esther), Christopher Larkin (Hollow Knight), Andrew Prahlow (Outer Wilds), Max LL (Spiritfarer), C418 (Minecraft), and Jonathan Eng (The Sailor's Dream, Sayonara Wild Hearts).
very many games have absolute amazing music you almost thinking they not cut budget on this.

the main problem is you hear it to much they should put a random number in a video game that should or should not play music (so you hear it less and then it's keep it a bit special)

enjoy the rush
https://www.youtube.com/watch?v=Ss_tz3-RtoA
Post edited May 07, 2021 by Abishia
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skeletonbow: #1 - I don't mind it but wish more games had sound options to change the menu music volume or disable it, as sometimes it is too loud compared to the volume of everything else you set. Or you might pause a game to answer the phone but instead of the game muting the audio it blares menu music.
The problem with menu music is that it interrupts the main gameplay music, so in a game like Stranger of Sword City Revisited (and also NES/WSC/GBA Final Fantasy 1, or many console Wizardry games) is that you don't really get to hear enough of the dungeon music because the menu music interrupts it (and sometimes makes it start over).

(By the way, Saviors of Sapphire Wings does *not* have menu music; that's one difference between that game and SoSCR.)

Related issue: In way too many games with discrete battle screens (including JRPGs) and even some other games that have battle music, there's only one normal battle theme for the entire game. There might be a great variety of dungeon themes, and even multiple boss themes (Final Fantasy 1 WSC/PSX/GBA/PSP/mobile has no less than *4* boss themes), but yet only one theme for random battles, and random battles are *far* more common than boss fights. (By the way, Final Fantasy 1 NES has no boss themes; the final boss uses the same theme that every other battle uses.)
- I can't think of any games (that I've played) with music that bothered me. I can't say the same about movies and TV series (often newer ones).
A bit of topic: I can't think of any movie/tv series that had really bad music (often pop songs) that I consider good/great.
My girlfriend sometimes plays Nintendo/Sega 8/16 bit games. Some of them have music that consists of one or a few loops, repeated over and over and over and over... She just stops playing certain games because of that. (you can't turn off the music without turning off the sound effects)

- There's only one game of which I have played the music separate from the game: Fallout 1
I tend to play a lot of local MP and fighting games for YEARS so music is very important to help get players in the mood over and over again to do another run/runbacks.

My favorite music pieces can be found in Garou: Mark of the Wolves, Street Fighter Alpha 2, The Last Blade 2, Samurai Shodown V Special, The King of Fighters 2002 Unlimited Match, Tekken 5, Ruiner, Dustforce, Hotline Miami, Dustforce and Streets of Rage 4.
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seba_86: Music definitely enhances the experience, I remember this particular moment of FFVII where the music plays a big part (Super Spoiler if you haven't played the game)
https://www.youtube.com/watch?v=HgQCQzMPouM

I always enjoyed the instrumental music in jrpg, Final fantasy, chrono trigger, shin megami tensei, and many more, couldn't choose a favourite one but these are a few that I like a lot:

Chrono Trigger - Memories of green

FFVII - J-E-N-O-V-A & Sephiroth - Live Orchestra
I remember playing a Final Fantasy 7 medley in band. There's one part, I believe it may have been J-E-N-O-V-A, where the tuba part was apparently ridiculous. (I was playing clarinet, so I didn't have that, but I did get the melody in Cinco de Chocobo.)

Final Fantasy 7 may be my most disliked Final Fantasy game (of those I played enough to judge), but it did have my favorite variation of the Chocobo theme.

Also, Final Fantasy 2 and 3 each have some tracks I really liked, though those two games tend to be under-appreciated when it comes to music for multiple reasons.
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teceem: My girlfriend sometimes plays Nintendo/Sega 8/16 bit games. Some of them have music that consists of one or a few loops, repeated over and over and over and over... She just stops playing certain games because of that. (you can't turn off the music without turning off the sound effects)
Ultima 5 NES was particularly bad at this: There's one annoying track that loops over and over for the *entire* game.

Fortunately, you're not missing anything if you turn off the music, as there's no sound effects in that game.

(Some versions of Ultima 5, like the Apple 2 and Commodore 128, actually have good music. I like "The Missing Monarch", as well as Blackthorne's theme and the first half of the underworld theme. Unfortunately, none of this is heard anywhere in the NES version.)
Post edited May 07, 2021 by dtgreene
For me music is a rather important part of most games I really love. I've always played games for a means of escapism, and atmosphere plays a huge role in that, and music the one of the most important tools to achieve it.

I grew up with the sounds of Chris Hülsbeck, Allister Brimble, Jochen Hippel... later Kai Rosenkranz, Nobuo Uematsu, Mark Morgan or Jeremy Soule (and I've met most from that list (and a bunch more) in person).

There are a few games where there's some kind of dilemma between the music and environmental sounds - for me Witcher 3 is the most present example. The soundscape of Witcher 3 is so full, detailed and engaging, the music actually often gets in the way. The problem is that the music so excellent, turning it off, or even down, feels very wrong too...

But that leads me to another thought. I've played games where the music really annoyed me. First example that comes to mind is Schleichfahrt (Archimedean Dynasty). Games have one thing where they are way ahead of media like movies and TV shows: You actually can turn the music off, if you hate it.
I enjoy a number of games where the soundtrack isn't particularly memorable to me, thus music isn't that critical in the grand scheme of things. However, absence of music (like Spiderweb Software games outside title screens and ending) is an extreme that has a slight negative impact on the overall experience.

As others said, a good soundtrack can enhance the experience though. A few of my picks....

Assassin's Creed - Echoes of the Roman Ruins
Honestly, I think the game is just okay, but the soundtrack was a strong point I couldn't ignore.

Alundra - Village of Inoa
When I played it years ago, I used to wander around the village just to listen to the theme.

Rise of Nations - Across the Bog
Variations of this theme were also used was used in its spinoff game, Rise of Legends.
Post edited May 08, 2021 by SpaceMadness
Replace all the music in Civ games with classical Bach tunes.
I'm a big music person. I would say music makes for about 40% of the experience. Gameplay makes up for 50%, and the remaining 10% goes to the story.

Here's some lovely tunes:

Ys Origin Silent Desert.

Zelda Spirit Tracks overworld theme.

Underhero But not quite Heroic.

Megaman X Storm Eagle.

Code Vein menu theme

Underhero Hopes and Dreams.

FNF M.I.L.F.

I think rewarding games for ambient music, which just tries its hardest to stay out of your way while you play, defeats the whole point of having music in a game in the first place.
Post edited May 08, 2021 by Darvallas