Posted November 14, 2018
I normally hate grind, but now that i'm playing Windward i kind of understand on a more conscious level where it's useful and appreciated. Sometimes you want something cool, sometimes you want to have fun, but when the grinding it's active (like in monster hunter where you have to pay attention when grinding), it seems to be more about something to keep you occupied and lower your IQ when talking to people around you. RPGs basically use levels for content locking (which gets old, fast, because you want options, ASAP, but by the time you have them, you kinda don't appreciate them anymore) and as a player made difficulty setting (final fantasy, dragon quest, elder scrolls, etc). You want to be able to fine tune the difficulty at times, but this is boring. How do you manage it? I don't think you can realistically, but i'm slowly noticing that the trick to grinding in many games is to multi-task with something IRL. Leveling up your pokemon is a good time to be talking to a friend about how much their life sucks, trading to get enough money to buy a high level ship in a game is a perfect time to watch the news, etc.
Ultimately, i think this is just one of those unspoken things. I hated grinding at the end of FF3 on my DS, 'cause it's all i could be doing at that time. However, here i am listening to the news while stuffing my face and tapping my screen to change the course of my ship as i'm slowly completing quests for money and experience in Windward. Just fine tune the difficulty in trance.
But then some grinding doesn't lead to this. Take monster hunter, for example. Ever try to get a Ruby? No, you have to pay attention to the game so you don't get rekt. That said, the game is centered around your ability to recognize the pattern of the thing you're fighting, and even if the creatures are the same and have the same patterns when you fight them over and over again, the human elements mixed with the terrain and a few random variables make each and every hunt unique, even if they're largely the same. The 20th bubbles fight can get pretty annoying, just 'cause you can't manage to break the claws, but these seem to be pretty uncommon scenarios.
But, then you have things like The Elder Scrolls where the grinding can come naturally, but if you want something specific it can easily become a chore. Oh look, i see tents, i must be near another boring bandit camp where i'll fight the same enemies over and over again. Let's be honest, after you've played one of these games to the end, you find the grind incredibly boring, since the way the game works you actually do have to pay constant attention, but you've done it so many times that it just gets old, quick. We aren't playing the game for the constant bandit fights: we're playing it for the kickass loot, the feeling of being a walking god, and the obscure quests and storyline. Oh no, an Oblivion portal, I wonder what's going to be on the other side of that? Randomly generated, you say? Yet, somehow, they all feel the same... Can't you just let me buy that mana stealing sigil stone?
Ultimately, i think this is just one of those unspoken things. I hated grinding at the end of FF3 on my DS, 'cause it's all i could be doing at that time. However, here i am listening to the news while stuffing my face and tapping my screen to change the course of my ship as i'm slowly completing quests for money and experience in Windward. Just fine tune the difficulty in trance.
But then some grinding doesn't lead to this. Take monster hunter, for example. Ever try to get a Ruby? No, you have to pay attention to the game so you don't get rekt. That said, the game is centered around your ability to recognize the pattern of the thing you're fighting, and even if the creatures are the same and have the same patterns when you fight them over and over again, the human elements mixed with the terrain and a few random variables make each and every hunt unique, even if they're largely the same. The 20th bubbles fight can get pretty annoying, just 'cause you can't manage to break the claws, but these seem to be pretty uncommon scenarios.
But, then you have things like The Elder Scrolls where the grinding can come naturally, but if you want something specific it can easily become a chore. Oh look, i see tents, i must be near another boring bandit camp where i'll fight the same enemies over and over again. Let's be honest, after you've played one of these games to the end, you find the grind incredibly boring, since the way the game works you actually do have to pay constant attention, but you've done it so many times that it just gets old, quick. We aren't playing the game for the constant bandit fights: we're playing it for the kickass loot, the feeling of being a walking god, and the obscure quests and storyline. Oh no, an Oblivion portal, I wonder what's going to be on the other side of that? Randomly generated, you say? Yet, somehow, they all feel the same... Can't you just let me buy that mana stealing sigil stone?
Post edited November 14, 2018 by kohlrak