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Pardinuz: Are you sure Sacrifice is indie?
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ZFR: Of course it is. It's a unique, innovative spiritual successor to Chaos: The Battle of Wizards, with an exciting, narrative driven story, a procedurally generated world, and beautiful pixel art reminiscent of old school games. Created by a one man team, it's a blend of strategy, action and RPG. This hardcore game can be challenging and even unforgiving at times, though it's... er, its, retro atmosphere will bring about a very nostalgic experience.
Greenlit in 3 days on Steam! :o)
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ZFR: Of course it is. It's a unique, innovative spiritual successor to Chaos: The Battle of Wizards, with an exciting, narrative driven story, a procedurally generated world, and beautiful pixel art reminiscent of old school games. Created by a one man team, it's a blend of strategy, action and RPG. This hardcore game can be challenging and even unforgiving at times, though it's... er, its, retro atmosphere will bring about a very nostalgic experience.
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catpower1980: Greenlit in 3 days on Steam! :o)
Ok, you guys win. It's 100% indie. :P
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l0rdtr3k: Crafting and survival.
Because we want want to be Minecraft.
Oh, crafting always makes my eyes glaze over. While it doesn't necessarily kill a game for me, actually trying to market a game by blasting about how it has CRAFTING!!! is bizarre because crafting reminds me of work and tedium, and when I'm playing a game I would prefer to not be working.
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l0rdtr3k: Crafting and survival.
Because we want want to be Minecraft.
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andysheets1975: Oh, crafting always makes my eyes glaze over. While it doesn't necessarily kill a game for me, actually trying to market a game by blasting about how it has CRAFTING!!! is bizarre because crafting reminds me of work and tedium, and when I'm playing a game I would prefer to not be working.
Like level grinding in RPGs and jumping puzzles in FPSs? Oh, and backtracking in BOTH genres.

Or the part of the plot of many FPS games where you are about 2/3rds to 3/4ths done with the game and you get ambushed/captured and lose all your weapons and have to survive for a while at that late stage of the game with only a melee weapon? I hate when that happens. Such a bad and overused plot "trick".

I think all games have SOME degree of work and tedium. You just have to power through and keep moving. :)
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andysheets1975: Oh, crafting always makes my eyes glaze over. While it doesn't necessarily kill a game for me, actually trying to market a game by blasting about how it has CRAFTING!!! is bizarre because crafting reminds me of work and tedium, and when I'm playing a game I would prefer to not be working.
Really,when I see the sentence:"Survival sandbox with emphasis on crafting" I just roll my eyes.
I mean,Minecraft and Terraria are quite great,IMO but the thing is that when you go to either Greenlight or Early Access,that's pretty much all you see.
I mean,isn't the market saturated enough?
Oh,I almost forgot this thing:Simulator. Because we all know how easy it is to make a simulator,right?
Post edited November 13, 2015 by l0rdtr3k
Q: Most overused terms in indie gaming currently?
A: Whatever is the poster's pet peeve.
"Interesting story" is a big turn-off for me. It's synonymous with a barebone, slipshod narrative created by an 8-year old in ten minutes.
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Dalswyn: "Interesting story" is a big turn-off for me. It's synonymous with a barebone, slipshod narrative created by an 8-year old in ten minutes.
Personally, I quite dislike when "interesting story" is described as strong element of some particular game as it usually means that gameplay was considered as something secondary. Story can be however generic, it's the gameplay that matters in games.
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Sarisio: Story can be however generic, it's the gameplay that matters in games.
Depends of the type of game. In an action game, I agree, and I could even see your point in an RPG. But I don't buy an adventure game for its intense pointing_and_clicking action, nor for its stupidly obscure riddles, but for its character, its humor, the dialogues, and other stuff that can be lumped into "story"