Posted November 13, 2015
Trilarion: Indies of 2015/16 want to be at least three genres in one. And there are considerably less plattformers and more adventures, rpg, strategy games - which is probably a very healthy development if customers do not get blinded by the "unique challenges".
It's just a question of cyclical market, I can pretty much predict that a new wave of puzzle-platformers will come in the future (yeah, I'm being vague so I'm sure I'm gonna be right ^o^) For the three genres in one, it's just market research , like with those graphic circles (aka customers/players) which overlaps at some point. It reminds me of a long post by the dev of Necrodancer about market analysis and developing games from that:
http://gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php
Excerpt:
"How do you analyze the market for a "mash up" game, like NecroDancer? With much trepidation. You will want to analyze both markets (in NecroDancer's case, I analyzed both rhythm games and roguelike games) and then attempt to estimate how much they OVERLAP. The overlap is your actual target market. Lucky for me, the roguelike and rhythm genres do have some overlap. But beware: With a mash up game you will really excite fans that love both genres, but you will also immediately EXCLUDE anyone who hates either of the two genres. The effect is that you will have an easier time reaching some minimum level of sales (if you can reach the excited gamers who live in that overlap) but you will also limit your max audience size (due to some gamers' dislike of one or the other of the genres). For this reason, I was confident that NecroDancer would be profitable, but I was not confident that it would be a hit. Darkest Dungeon, mentioned above, does not have the "genre confusion" that NecroDancer has, and as such has a wider target audience."
EDIT: that reminds me of the case of "Mercenary Kings" which I hated as it combined Metal Slug with the modern grinding/crafting mechanics to please the crowd.
Post edited November 13, 2015 by catpower1980