Posted November 13, 2015
Klumpen0815: Translation: We couldn't afford making a campaign, a story, characters or enough enemy types; so we implemented some randomness so that you can enjoy the bits and pieces we hacked together over and over again.
Or, "We don't know/couldn't be bothered to figure out how to make a game with properly balanced combat, fair yet challenging gameplay, and engaging mechanics, so we'll just make everything tough as nails and controller-smashing hard just like Meat Boy, and see, we used retro 8-bit/16-bit pixel graphics so it's actually *supposed* to be Nintendo hard, and isn't it great that we made this great innovative game with retro gameplay harkening back to the much better games of old?" BLECH.
Some days, I wish we could have more people like Jim Sterling calling out crap indie devs on their BS.