Posted August 02, 2021
These are archaic things which should have left the breadth of mainstream gaming ages ago. Like this entire forum system.
Ahem. What I more meant were things like having to "Press Start to play"; It shouldn't be that the player gets thrown right into the heat of things, but being able to just go right into the menu feels like a minimum thought.
Or Game Overs where you're thrown completely out, instead of being able to jump back in. Forager does this. It's a game released in 2019.
No Automatic Cartography. This is going to be a point of contention; but picture this: Having to draw out a grid map for Phantasy Star might have been acceptable for the day, but given the maps could be up to 8 floors and many wide & long, it quickly becomes unplayable without assistance.
But if I can't even orient myself, I'm liable to get lost, and not in the fun, "Ooh, I wonder what this might be?" sort of way. Making a 3D echo of a place has been possible since the N64 era. Turn it off with a toggle or button, and Bob's your cup factory.
Addendum: Nonadjustable text speed. C'mon, devs. Even NES games had this figured out.
There, a few examples of what I think are obsolete mechanics.
Ahem. What I more meant were things like having to "Press Start to play"; It shouldn't be that the player gets thrown right into the heat of things, but being able to just go right into the menu feels like a minimum thought.
Or Game Overs where you're thrown completely out, instead of being able to jump back in. Forager does this. It's a game released in 2019.
No Automatic Cartography. This is going to be a point of contention; but picture this: Having to draw out a grid map for Phantasy Star might have been acceptable for the day, but given the maps could be up to 8 floors and many wide & long, it quickly becomes unplayable without assistance.
But if I can't even orient myself, I'm liable to get lost, and not in the fun, "Ooh, I wonder what this might be?" sort of way. Making a 3D echo of a place has been possible since the N64 era. Turn it off with a toggle or button, and Bob's your cup factory.
Addendum: Nonadjustable text speed. C'mon, devs. Even NES games had this figured out.
There, a few examples of what I think are obsolete mechanics.
Post edited August 02, 2021 by Darvond