Posted April 18, 2016
I'll start with one:
Secret of Mana:
This game plays like an action game in which you manually control your character and press the attack button to swing your weapon. However, when your weapon collides with the enemy, it doesn't just automatically hit; that would be too simple. Instead, the game randomly decides whether the collision was actually a hit, and if not, your weapon just passes through the enemy without doing anything. (In a turn-based RPG, this is common, but in an action game, it just feels strange.) Note that this also goes for enemies attacking you.
Also, spellcasting is also bizarre; to cast a spell, you pause the game, select the spell and target from the menu, and the spell is then cast. Honestly, I think this game's predecessor, Final Fantasy Adventure, handled spellcating better; you equip the spell and press the spell button to cast it there; makes much more sense in an action game.
Secret of Evermore:
Like Secret of Mana, but one difference: If your attack collides with the enemy, but the game decides the attack doesn't hit, the word "miss" appears over the enemy. In other words, you can charge up your spear, aim it, and throw it at the enemy, have the spear collide with the enemy, and have the word "miss" appear over the enemy. Does this make sense? (Spellcasting is like in Secret of Mana, though the limiting factor on its use is different.)
Any that you can think of?
Secret of Mana:
This game plays like an action game in which you manually control your character and press the attack button to swing your weapon. However, when your weapon collides with the enemy, it doesn't just automatically hit; that would be too simple. Instead, the game randomly decides whether the collision was actually a hit, and if not, your weapon just passes through the enemy without doing anything. (In a turn-based RPG, this is common, but in an action game, it just feels strange.) Note that this also goes for enemies attacking you.
Also, spellcasting is also bizarre; to cast a spell, you pause the game, select the spell and target from the menu, and the spell is then cast. Honestly, I think this game's predecessor, Final Fantasy Adventure, handled spellcating better; you equip the spell and press the spell button to cast it there; makes much more sense in an action game.
Secret of Evermore:
Like Secret of Mana, but one difference: If your attack collides with the enemy, but the game decides the attack doesn't hit, the word "miss" appears over the enemy. In other words, you can charge up your spear, aim it, and throw it at the enemy, have the spear collide with the enemy, and have the word "miss" appear over the enemy. Does this make sense? (Spellcasting is like in Secret of Mana, though the limiting factor on its use is different.)
Any that you can think of?