Posted October 16, 2021
low rated
AB2012: No that's not what I said. The point is, between various recent incidents and the noticeable drastic increase in support wait times (from hours to weeks), GOG are obviously short staffed enough they don't have spare staff to throw at this or many other projects. And a lot of GOG customers in general want things fixed that will improve the store for all users first (better website, up to date games, etc), whilst this is yet another request for yet another feature that benefits only a handful who play online all the time. I'm not saying that will "break" anything, I'm saying it's another example of false prioritization.
GOG is short stuffed and low on resources. Perhaps CD Project top management can negotiate a partnership without the need to task GOG staff with anything extra. A lot of customers want GOG website & forum to work better and offline installers to be always up to date and I don't see that GOG is really interested in that. I also don't see how GOG games link to GFN would undermine GOG staff work even more, its the same as playing the games from GOG Galaxy, nothing will change for them. False prioritization for more attractive and profitable store? Why the hell Steam and Epic games are available but not GOG? I don't see anything false in parity.
AB2012: How many more? We heard the same thing with GOG moderators dreaming of "Galaxy As A Meta-Client" seizing 20% of Steam's customers, but I really don't think it's made any difference at all. The games people want cloud streamed the most (for performance reasons) are the newest and heaviest AAA's that GOG doesn't have (ie, the Steam / UPlay / Origin, etc, crowd wanting Far Cry 6 or Ray-Tracing at 1440p to 4k). Shadow Tactics Blades of the Shogun, Divinity Original Sin, etc, mentioned in the first post are light enough to run on APU's / very low end GPU's, and I don't know any non GOG customer who's "encouraged" to buy GOG games then take out a subscription to stream them via GFN, because it "saves" them £80 for not buying a cheap GTX 1050 on Ebay for fairly easy to run games. Likewise, if publishers with zero GFN support looked at adding this seriously, they'd be far more likely to do so for all platforms at once, ie, make sure they'd add GFN support for Steam and possibly Epic too at the same time as GOG, at which point they'd still be no real platform advantage for sales.
By a lot? I don't know. I don't think that GOG must pay for that even. That comment from GOG moderator is *very interesting* but in reality GOG Galaxy might be actually useful this time around. I agree GOG don't have that much new titles but I had to buy Metro: Exodusb on Steam to play it while having it on my GOG account, some other examples I provided in my previous post. Actually this could even bring more new AAA titles to GOG store in a long run unless of course they are tied to those nasty Origin, UPlay and Bethesda accounts. I was very disappointing at CDP's decision to bind CP2077 game to Galaxy launcher on Steam, so much for anti-DRM campaign. Publishers actually limit the platforms for some games, for example Ubisoft does not provide all Far Cry games to be played from linked Steam accounts, at the same time they are fine with their own UPlay accounts. Electronic Arts previously removed all their games like some other big publishers but then added Apex Legends and now even more games for Steam and Origin linked accounts. So I don't know how exactly publishers *should* act. Something tells me they are not really interested in adding GOG and would rather sell more games on Steam (biggest sales) and on their internal storefronts (no fees).
GFN is a bit cheaper in some countries than £80 and it's still a bit hard to buy yourself a decent card for a decent price, and my point was to play games on something where this card could not be plugged in anyway.