Posted 3 days ago
How often have you, confronted with a mediocre game, have you gone browsing for mods, only to find what you seek isn't there?
Perhaps it isn't that mods will "fix" the game, but it's been designed in a way that's fundamentally incompatible with the way you play. This is part of why I retired from the Pokemon series; I was growing tired of the fundamentally played out battle system and absurdly weak plotlines.
Mods cannot fix the problems I have with the Pokemon series, because it would transform the game at a level which may as well be a different game; to explore a beautiful world, care for creatures, and not have to even once think about a combat style that was getting outmoded when it was new.
I have a similar problem with Slime Rancher; except in that case the game is all sugar and no substance. There's no meat to the game, which is weird given that you're given all these options and "reasons" to explore, but nothing to really reward it for; because that's not actually what the game is "about".
I've noticed this sentiment around Starfield as well; fundamentally, it is a game stuck in a mentality of last decade, if not further ago. While many people are fine with this, many are expecting a game with a baseline competence approaching that of Morrowind; (which has problems with design you can trace back to Daggerfall and/or Arena.) But at least Morrowind had an interesting lore going for it.
Perhaps it isn't that mods will "fix" the game, but it's been designed in a way that's fundamentally incompatible with the way you play. This is part of why I retired from the Pokemon series; I was growing tired of the fundamentally played out battle system and absurdly weak plotlines.
Mods cannot fix the problems I have with the Pokemon series, because it would transform the game at a level which may as well be a different game; to explore a beautiful world, care for creatures, and not have to even once think about a combat style that was getting outmoded when it was new.
I have a similar problem with Slime Rancher; except in that case the game is all sugar and no substance. There's no meat to the game, which is weird given that you're given all these options and "reasons" to explore, but nothing to really reward it for; because that's not actually what the game is "about".
I've noticed this sentiment around Starfield as well; fundamentally, it is a game stuck in a mentality of last decade, if not further ago. While many people are fine with this, many are expecting a game with a baseline competence approaching that of Morrowind; (which has problems with design you can trace back to Daggerfall and/or Arena.) But at least Morrowind had an interesting lore going for it.