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low rated
Every video game that has feautured left wing politics ends up failing in the long run as gamers don't like to buy games with idiotic left wing propaganda.

Dishonoured 2,
Dishonoured: death of the outsider
Lawbreakers
Agents of Mayhem

And every other game filled with politics and propaganda failed to surpass the sales expectations of the game developers.

https://www.oneangrygamer.net/2018/08/dishonored-franchise-put-on-ice-after-poor-sales-of-dishonored-2/66489/

https://www.oneangrygamer.net/2018/06/left-wing-media-cabal-outed-features-400-members-from-journalism-academia/62486/

https://www.oneangrygamer.net/2018/08/eurogamer-and-pc-gamer-call-for-valve-to-censor-steams-communities/66861/

https://www.oneangrygamer.net/category/news/politics/
Post edited August 20, 2018 by tort1234
high rated
I used to enjoy political debates, but the modern political climate has ruined it for me.
It's a right and wrong mentality. "Agree with me or you're wrong." No room for the middle man.
Nobody wants to think for themselves. Everyone needs information spoon fed to them.
They parrot stuff they hear without understanding any of it.
No one has an open mind. Everyone has convinced themselves they know everything.

I vote and occasionally discuss politics with my brother. That's enough for me.
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tinyE: I just got an email from a friend of my mothers telling me I should be imprisoned for treason and or deported because I donated money to "March for Our Lives", and he wasn't trying to be funny, he was totally serious! XD
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tinyE: More than that, I'm trying to figure out where to go when I get deported; I've never been out of this country! :P
Why? Just say to police that you are illegal immigrant and your friend is a racist. He will be deported instead of you!
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morolf: I think there could be a whole series of MAGA games that would be very successful, e.g. "MAGA: Donald ex" for the Deus Ex gamie I just mentioned.
I think there actually ARE several pro-Trump games on Steam. It's just GOG that doesn't welcome them. For, you know, reasons.
Post edited August 20, 2018 by LootHunter
Hoo boy...

https://www.mantality.co.za/images/detailed/257/Can-of-worms1.jpg
Hotlink fail. Boo and hiss!
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richlind33: Hotlink fail. Boo and hiss!
I see it gives a 1011 access denied

Look at it in the attached images.
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Post edited August 20, 2018 by fr33kSh0w2012
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richlind33: Hotlink fail. Boo and hiss!
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fr33kSh0w2012: I see it gives a 1011 access denied
Strange. I have no problems with an access. I guess "mantality" today is not for everyone.
Each time you write a story, you're doing politics/morals/philosophy. Each time you describe a world, you describe your own perception and judgement on the world. Whether deliberately or accidentally. Whether discreetely or blatantly. People notice it when it clashes with their views (or else it's rendered invisible by a sense of normality : "it's just how the world is, how else would you describe it"), or when they deliberately investigate it. And revealing the implicit ideological contents to people who "don't see it" is shocking, especially when they want to believe that everything is self-evident, neutral, devoid of ideological content (people usually call "ideology" the ideology of others, and don't see it as such when it's theirs).

So, more or less blatantly, every narrative -and often abstract- game has political contents (is it a game about accumulation, is it a game about competition, are there baddies and what makes them evil, etc). In some games, it's just the unavoidable effect of being made by humans. In some, this content is the purpose. In some, it's as ambiguous as the functions of a fairy tale. And people will of course disagree about these contents, because their visibility is not the same for everybody, and their values neither (again, the more they endorse the values present, the less they notice them).

Like everyone, I'm not against such contents, if they align with my views. I don't mind stories where good guys are good guys and bad guys are bad guys (even when you consciously play the bad guy in the game). Games where good guys are depicted as bad guys are "propaganda" to me, just like the opposite is "propaganda" to creeps. Games which world echo the designer's dumb or creepy worldview are, well, flawed. It's one negative component that may or may not be compensated by the rest. And whether it's deliberate or not, it encourages players to interpret the world that way. You may shrug it off, or not.

"Not tonight" is a kick in the nuts of brexiters (well, I'd say of some brexiters - as a commonplace swiss euroskeptic, I don't care much about the EU and brexit, but I loathe the ethnicist discourses in anti-EU rhetorics, and these seem most specifically targetted by the game). It's a caricature of xenophobes' dream. Suits me. It's political and have sympathy for it. A same gameplay in a game that glorifies ethnic or phenotypic discrimination would be, well, a political game and I'd detest it. And GOG would probably not sell it. Because racism is bad mkay.

But "racism is bad" is a political, moral, philosophical discourse. It's present in many games and stories. Racists will see it everywhere as "political" and "in their face" (omg sjw agenda everywhere), antiracists will see it as just as normal and "neutral" as stealing-is-bad, raping-is-bad, the-baddie-is-bad. Same thing nowadays for homophobia. Same thing, a few decades ago, with nazism (after ww2 it's consensually bad and de-politicized, but in the 20s/30s, criticizing it was a "political bias"). Having a slaver baddie and a slave or slave-liberating hero would not make a story deemed "political" in a society without slavery (or slavery nostalgia). It would be deemed "political" if there was no consensus on slavery. But the message, worldviews and values would be the same. The label comes from outside : A bit, maybe, from the militants that more or less use the story as their flag (not really the case when the theme is a minor component). A lot, surely, from the people who get offended by these views (even when it's a minor component). Those will cry about the story having no business in featuring "political messages".

In short : People are right to point out the political aspects in a game, be them overt or implicit, deliberate or accidental. And they are right to be angry at them, when they are assaults on, or denuciations of, their moral values. But this says nothing on whether they are on the good side or the bad side. Tales, games, myths, are the vehicles of our cultural values, they are our collective mirrors and our main tools of social reproduction. There's a freaky stake, there, and people of all sides of a polemical matter are rightly afraid of which views on it will dominate in cultural products. If Hollywood and videogames normalize "being black", "being homosexual", "being a woman", etc, then racist homophobic chauvinists should rightly panic at those political implications. Same thing for progressives, if Hollywood and videogames glorify discrimination towards homosexuals, women, blacks, muslims, jews, tutsis, etc.

How overtly is a detail. And neutrality an illusion.
Post edited August 20, 2018 by Telika
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tinyE: this is going to go well :P
F***ing black jesus, as soon as I saw this post, before I even clicked on it, I knew you were going to post that comment. Time to cut back on my Goggling. :P







EDIT: Of course, I still downvoted it and reported it as spam. :)
Post edited August 20, 2018 by White_Barry
low rated
"The opinion that art should have nothing to do with politics is itself a political attitude."

~ George Orwell, "All Art is Propaganda"
If you want to talk politics,... get a grip on the nuke first,
Otherwise its a comedy-tragedy between overinflated crippled,
... instead of a proper armageddon.
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Telika: People are right to point out the political aspects in a game, be them overt or implicit, deliberate or accidental. And they are right to be angry at them, when they are assaults on, or denuciations of, their moral values.
Good. At least you admit that much.
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Telika: [snip]
I agree with most of what you say in that there are always political, moral, and philosophical undercurrents through media and for that matter much of daily interactions in life. What I'd like to ask is, does the boldness or lack thereof weigh into how you measure the politics in games? I made a point in another topic that, at least in my region, "I'm not racist" is not some bold, iconoclastic statement in the year 2018. I think it is, for lack of a better word, laziness to make such statements in areas like games, music, movies, instead of more meaningful, intellectually rigorous statements with a bit more meat to them. For the record, I'm not racist. I am also not looking for your money when I say that, nor am I looking for a stamp of approval on some Progressivism membership card, nor am I looking to win(?) a participation trophy in the SJW-lympics, lol.

Obviously not all regions and markets are alike so what comes off as trite and facile in one region may come off as groundbreaking and even censorship-inducing in another. So I can only speak for myself and how I see things. I find it hard to lend support (financial or even just emotionally/in spirit) to devs taking what I feel are simple positions designed to get maximum dollars from a certain audience. Because, in doing so, the devs are dumbing-down the discourse. Making a game designed around en vogue progressive politics is not some challenge, nor in other places is it at all challenging to release a religious-based film to a religious audience. Same principle, and same lack of meaningful discourse.

What I describe above with dumbed-down discourse has happened in a major way throughout the music industry. Many so-called "counter-culture" "punk" bands took 8 years off only to now be "inspired" again...don't get me started on other acts like P!nk writing songs critical of multiple presidents from one political party while (to my knowledge) being stone-silent on those of the other's. Or the "alternative" band A Perfect Circle. Years and years ago they made a beautiful covers album, which was very political in nature, but still could be appreciated by both "sides". Then they took over a decade off only to return at the height of the current political butthurt climate, with lots of what I suppose is meant as virtue-signaling, and telling you which side to like to be one of the "cool kids", even in the on-the-nose album title. Pass.
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fr33kSh0w2012: I see it gives a 1011 access denied
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LootHunter: Strange. I have no problems with an access. I guess "mantality" today is not for everyone.
Yeah it was working for me too and then it came up with that 1011 access denied
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rjbuffchix: For the record, I'm not racist.
I think, you don't understand the problem. According to Telika you are not the one, who can say if you are racist or not. It is him and other people with "social studies" background who decide if you are racist or not. As I imagine regular virutue signalling and "progressivism memberships" are probably some of the conditions for them to declare you a descent human (aka non-racist). No matter what you say, your arguments are not valid for Telika until he decides that they are.