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HA! And even a modding dummy fixed that!!!

Here's what I did (it was the third "trick" I tried regarding installing/uninstalling mods). I unchecked the four display case patches that I had installed using the Steam workshop. I then "unsubscribed" from them. I then went to Nexus and found a single patch (instead of the four separate ones in the Steam workshop) and added that mod with the NMM. I want back in game, fast travelled away and back, and all weapons racks AND display cases are working to PERFECTION. No more issues. I can place weapons in them, and pick them back up again. Tested several racks, display cases, and weapons. All is well and didn't lose a single weapon.

How'd that old Geico commercial go??? "Fixing modding issues with NMM, so easy even a dummy could do it" or something like that.

Wow, I'm actually excited about trying some Fallout 3 and Fallout NV mods now. Would love to play that "All in one" mod that let's you play both Fallout 3 and Fallout NV in the Fallout NV engine (the gameplay was so much better with the way weapons and armor degraded, health regenerated when taking stuff for health, etc... way better gameplay). But it's still an alpha, and I'm usually scared of Beta's, I'm terrified of Alphas LOL.
Post edited September 10, 2015 by OldFatGuy
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OldFatGuy: And please, if the makers/modders of the Morrowind Overhaul are reading this, I am NOT criticizing your work. I think the Morrowind Overhaul is AWESOME, and having played a few hundred hours Vanilla and then a few hundred with the Overhaul, I will NEVER go back to vanilla. It's just it does seem to really tax resources for some reason. I suppose it could be something I did wrong, but I followed the instructions verbatim.
I'm one of the developers for it and I find it offensive that you think our work is unoptimized. We've spent countless hours perfecting every little thing and you've confessed to being an inexperienced modder. It's very rude to blame us.

Now if you'll excuse me, I have some other legs to pull with my trolling. Skyrim is fun, and Dragonborn was the best part about it.
Well, another bug has popped up, LOL, and I remember vividly doing this quest in my 327 hour character and it worked fine. So it worked in vanilla, and then you add the unofficial patch mods.... LOL. Just kidding, I have no idea if the bug is related to the mods or not, but I od know it did work right in my last character and now this one something has gone terribly wrong.

Anyway, I'm posting to just urge anyone out there who hasn't tried Skyrim with the lighting patch to please do yourself a favor and try it. The RLO doesn't have any performance hit at all, yet talk about realism and immersion. I mean had just posted a couple days ago about how awesome the immersion was in this game, well, let me tell you, the RLO takes it to whole new level.

When you're in a dungeon, man it FEELS like a dungeon. And if you're in a dungeon without torches, man it FEELS like you're up a shit creek without a paddle. The shadows and darkness and over "creepiness" factor that this more realistic lighting does just adds a whole new level of immersion. And it's not just in dungeons or even just indoors. It's amazing outside as well. The mornings really feel like mornings and the evenings really feel like evenings, and the sights are just.... AMAZING. The real water mod I must admit does make the water look better, but it's not a huge deal. Most wouldn't even notice much of a difference, but if you look (especially in "ponds") closely you'll notice the water does look a little more real. And the real storms really does make it feel like you're in a real thunderstorm when you're in one. But that too doesn't affect immersion as much as the lighting mod because, well, it's just not storming all the time I guess. You (obviously) only notice it when it storms.

I like all of those mods a lot, but I can't recommend the RLO (real lighting overhaul) mod enough. That one is amazing. It changed the immersion factor for me more than the Morrowind Overhaul did for Morrowind, and I thought that was a pretty darn good mod. If you haven't tried the RLO in Skyrim, get yourself a Nexus account (the free one is good enough), download the mod manager, and just two or three clicks of a mouse button and it will change the way Skyrim looks and, most importantly, FEELS in ways that will have you wondering how you thought it was so awesome before, at least that's what it's done for me.
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OldFatGuy: Well, another bug has popped up, LOL, and I remember vividly doing this quest in my 327 hour character and it worked fine. So it worked in vanilla, and then you add the unofficial patch mods.... LOL. Just kidding, I have no idea if the bug is related to the mods or not, but I od know it did work right in my last character and now this one something has gone terribly wrong.

Anyway, I'm posting to just urge anyone out there who hasn't tried Skyrim with the lighting patch to please do yourself a favor and try it. The RLO doesn't have any performance hit at all, yet talk about realism and immersion. I mean had just posted a couple days ago about how awesome the immersion was in this game, well, let me tell you, the RLO takes it to whole new level.

When you're in a dungeon, man it FEELS like a dungeon. And if you're in a dungeon without torches, man it FEELS like you're up a shit creek without a paddle. The shadows and darkness and over "creepiness" factor that this more realistic lighting does just adds a whole new level of immersion. And it's not just in dungeons or even just indoors. It's amazing outside as well. The mornings really feel like mornings and the evenings really feel like evenings, and the sights are just.... AMAZING. The real water mod I must admit does make the water look better, but it's not a huge deal. Most wouldn't even notice much of a difference, but if you look (especially in "ponds") closely you'll notice the water does look a little more real. And the real storms really does make it feel like you're in a real thunderstorm when you're in one. But that too doesn't affect immersion as much as the lighting mod because, well, it's just not storming all the time I guess. You (obviously) only notice it when it storms.

I like all of those mods a lot, but I can't recommend the RLO (real lighting overhaul) mod enough. That one is amazing. It changed the immersion factor for me more than the Morrowind Overhaul did for Morrowind, and I thought that was a pretty darn good mod. If you haven't tried the RLO in Skyrim, get yourself a Nexus account (the free one is good enough), download the mod manager, and just two or three clicks of a mouse button and it will change the way Skyrim looks and, most importantly, FEELS in ways that will have you wondering how you thought it was so awesome before, at least that's what it's done for me.
Darnitall!, you're making me want a GOG Skyrim all the more

PS: sorry for the language =P
Post edited September 10, 2015 by Rusty_Gunn
Oh dammitall!!!

I'm having a blast, already nearing 100 hours into this character (level 30 so far), and I turned the music back on.

Big mistake. Huge.

The Morrowind music started playing and my hands started shaking and I started sweating.

Nostalgia overdose!!!! Now I wanta go back to Morrowind!!!!!

Nooooooo!!! I just started this game last week....

Don't. Know. If...... I......... Can......... Fight....... It........

(Never knew music could cause such a nostalgic reaction before, but I just purchased the gog version of Morrowind despite having the disc version and don't know if I can hold off.....)
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OldFatGuy: (Never knew music could cause such a nostalgic reaction before, but I just purchased the gog version of Morrowind despite having the disc version and don't know if I can hold off.....)
Indeed, I tried a music replacer (music overdose) & the game just didn't have the same feel so I dug the music folder out of my vanilla backup & my game is the better for it.
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OldFatGuy: I have very little experience with modding, with the Morrowind Overhaul being one of the very few I've ever tried. And as a result of that mod, it looked fantastic. (And bugs were squashed, etc.). BUT, it also made a game over 10 years old running on a very nice modern computer that runs Cyrsis 2 (never tried 3) fine on Ultra (or whatever highest setting was) run so poorly that I had to turn down some things to get a frame rate I could live with.

So, I'm playing Skyrim pretty seriously right now (up to level 28, with 60 hours in on a game I started last week) and see some pretty awesome mods out there.... but.... I have questions. Anyone here care to provide any info on these?

1) Most importantly, let's say I want to go for some pretty serious modding that fixes a lot what was left unfixed by Bethesda. At level 28 with 60 hours in, obviously I'd rather not have to start over. Is this doable, or do the "patch" mods pretty much mean one should start over?

2) As far as eye candy goes, I think Skyrim looks pretty darn good vanilla, and running on a laptop with a Nvidia 850 or 860 (can't recall now, and NO, this is not the computer that I was talking about running Morrowind Overhaul on, that was one of my desktops) it runs fine on Ultra, but you can tell it's taxed because there have been brief moments when the frame rate would drop. This means it would be a waste to add any mods that improve visuals right? Because if it improves visuals but then I have to turn down settings to get a working frame rate, I've added on one hand and subtracted on the other right?

3) Do most of you recommend using the NMM or just using the built in Steam workshop thing?

4) Along those same lines, do most of you recommend using the NMM or the FOMM for modding Fallout 3 and Fallout NV???

And please, if the makers/modders of the Morrowind Overhaul are reading this, I am NOT criticizing your work. I think the Morrowind Overhaul is AWESOME, and having played a few hundred hours Vanilla and then a few hundred with the Overhaul, I will NEVER go back to vanilla. It's just it does seem to really tax resources for some reason. I suppose it could be something I did wrong, but I followed the instructions verbatim.

EDIT: Just watched Gopher's Intro to Nexus Mod Manger Video and am going to go ahead and go there and register. Even if answers result in me not modding Skyrim, having an account there will probably be good for modding other games.
Well done, modding is the thing that makes pc gaming unique. I would suggest that you will need patience. To mod one game may take several installs (disc image can really help or buy from here). What I would say is it opens up games to your tastes. Baldurs gate still has a great story and I will always remember how I started in candlekeep, however o always play in the second engine with lots of mods, nwn never grabbed me, either one though dragon age was pretty good. All are good for modding, and then there are the elder scrolls/fallout games which have to be modded heavily to be a game.

Personally I think nexus mod manager is a good attempt, but serious modding takes several tools and varrying knowledge. As for steam workshop, I spit at the sound of steam, and their mod workshop is an attempt by bethseda to monetize user content and I would avoid both like the plague (this is a personal opinion before the steam fanboys jump on me).

I do suggest looking at other sites, moddb, etc. Lots of things out there. Good luck, and any questions just post them here and will try to help.
A lot of good info already in this thread, I'll throw some specific mods your way.

I'm still not sure how powerful your computer is, so I'll recommend (for the moment) the Cinemascope ENB. It's lightweight (maybe 10 FPS difference on my Intel HD 4000) and does greatly improve the lighting, especially indoors and in cities. You'll probably want to use the Independent setting http://www.nexusmods.com/skyrim/mods/15425

SweetFX doesn't affect the performance at all and is HIGHLY customizable (yes Firefox that IS a real word!). It can do everything from making the colors pop out, to making everything look slightly cartoon-ish to making Skyrim entirely black and white, and a whole host of other things! http://www.nexusmods.com/skyrim/mods/23364/?

You can use an ENB and SweetFX together too, though it can be just a bit tricky to get them working together. https://www.reddit.com/r/skyrimmods/comments/1ycxi8/guide_getting_enb_to_work_together_with_sweetfx/

Immersive Armors adds a whole bunch of lore friendly armors to the game. http://www.nexusmods.com/skyrim/mods/19733/

Immersive Weapons adds a whole bunch of lore friendly weapons to the game. http://www.nexusmods.com/skyrim/mods/27644/

CLT stands for Craftable Lockpicks and Tools. It's available from the Steam workshop instead of the Nexus. It makes lockpicks, torches, woodcutter axes and pickaxes craftable. http://steamcommunity.com/sharedfiles/filedetails/?id=126058248

Inconsequential NPCs adds a bunch of NPCs to cities, most of whom are nobodies like "Carriage guard" and "Worker" who have absolutely nothing to say to you beyond the standard "Yeah?" "What do you want" etc stuff. Use it if you feel (like I do) that the cities in Skyrim are way to empty. http://www.nexusmods.com/skyrim/mods/36334/?

Interesting NPCs is a MUST HAVE mod for me! It adds over a hundred NPCs to Skyrim, all with original voice acting and with something to say. Many of them have quests attached to them, those quests are often both longer AND better than Skyrim's vanilla quests. Heck often times those quests intertwine and connect with each other. Branching questlines in Skyrim?!?! Who would've thought it would've been possible. I would say that most of the NPCs are better fleshed out and much more interesting than vanilla Skyrim's NPCs. The voice acting is usually just fine but there are a few that are ehhh....yeah. http://www.nexusmods.com/skyrim/mods/8429/?

Travelers of Skyrim adds around 50 wandering NPCs into Skyrim. You'll find them around cities and out on the roads of Skyrim. Many are merchants, so that's an extra bonus. http://www.nexusmods.com/skyrim/mods/15501/?

Magic in Skyrim sucks, especially at mid/high levels so go grab Apocalypse - Magic of Skyrim. It adds 155 lore friendly spells, all of which are better than vanilla Skyrim's. I can't describe every spell so I'll just say that it's a must have for any mage, there are some really complex spells in this mod.

Alternate Start - Live Another Life lets you start the game in an all new way! You can still start off in a cart if you want, or you can be a person in an inn, an outlaw, left for dead, etc etc. You can even start off already a member of the Stormcloaks or the Legion, or one of the other factions. http://www.nexusmods.com/skyrim/mods/9557/?

Run For Your Lives makes the braindead NPCs run away to safety when a dragon attacks a city instead of trying to fight it while wearing plain clothes and armed with a iron dagger. http://www.nexusmods.com/skyrim/mods/23906/?

When Vampires Attack does the same thing as Run For Your Lives, but with vampires instead of dragons. http://www.nexusmods.com/skyrim/mods/28235/?

Amazing Follower Tweaks is a mod that allows you to overhaul the follower system. With it installed you can tell your followers what style to use in combat (IE: only use swords, don't attack until I do, etc), it also makes your follower Essential/Immortal (though it can be toggled). It also allows you to make anyone you want a follower by using it's power (I think it's called Make Follower) seen in the Powers menu of the magic menu. Oh and you can have unlimited followers, so you can have a band of adventurers if you want. http://www.nexusmods.com/skyrim/mods/15524/?

Last but not least, as others have mentioned, go grab the Unofficial Patch(es). You can grab the main one and the one for all the DLCs here http://www.nexusmods.com/skyrim/mods/19/?

There are other major mods like Falskaar, that are basically DLC sized mods, but I'll talk about them later if you want as this post is already long enough.
Just to clarify, I think your just a mod user, a modder creates these modifications to the games. I've made a few texture mods before.