Posted March 03, 2016
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mobutu
down with DRM
Registered: Sep 2010
From Other
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echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted March 03, 2016
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oh, and I'll never have a game console too :)
Help... me...
*dies...*
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Touwa
Wolololo
GOG.com Team
Registered: Feb 2016
From Poland
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echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted March 03, 2016
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...dear lord I've wasted my life.
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Sorta a chicken & egg problem
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Touwa
Wolololo
GOG.com Team
Registered: Feb 2016
From Poland
Posted March 03, 2016
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Sorta a chicken & egg problem
If the game wouldn't be tailored to group play you could have friends in it and drop the game after completing its story.
Post edited March 03, 2016 by msilaczewski
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echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted March 03, 2016
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If the game wouldn't be tailored to group play you could have friends in it and drop the game after completing its story.
I just don't see anyone playing the same game for 5 years, regardless if they have friends, regardless if they play in and out randomly with other people, regardless if they replay the campaign and explore every nook and cranny. Not being cynical, i just don't follow.
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Touwa
Wolololo
GOG.com Team
Registered: Feb 2016
From Poland
Posted March 03, 2016
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If the game wouldn't be tailored to group play you could have friends in it and drop the game after completing its story.
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I just don't see anyone playing the same game for 5 years, regardless if they have friends, regardless if they play in and out randomly with other people, regardless if they replay the campaign and explore every nook and cranny. Not being cynical, i just don't follow.
1 If you are playing pvp for example, the fact that your opponent is human makes the fight pretty random, 80% of the time you can't guess what the other person will do. That works for pve too when the other players are on your side.
2 Mmo is that genre which gets constantly updated and usually has massive end game, thus you almost always have some way to develop and "get better", even if that means trying to be top 1 pvp rogue on the server.
3 The fact of having friends in game sort of "binds" it altogether. Allowing you to boast about your gear, fight with or against people you know etc.
In my opinion an MMO which upholds these 3 values has infinite replayability.
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted March 03, 2016
But it's not the same game.
Take WoW for example. I started playing in 2006, with patch 1.12. There was quite a bit of stuff to do then, but my main focus was getting to max level, to be able to do the end game content. Once I did reach it, Burning Crusade had already been announced. So no use for me trying to get equipped for end game, but prepare for the next part of leveling.
Enter BC. ~10 areas to explore and do quests in, each with quite a few dungeons (usually 4). So I start leveling again, looking for recipes for my character, and trying to clear each area. In the same time, look for other people to do the dungeons with, so I can clear my quests and/or get items from them. Later on, do the same dungeons again, to help other people get their quests and/or items.
Reach max level, start the 5K gold grind for the epic mount. At the same time, look for a guild to go raiding with. Few, if any, guilds manage to steamroll through the end game content, so it does mean you will be attempting the same raids over and over until you manage to clear them easily. And once you do clear them easily, new raids will have appeared, so the grind begins anew.
That takes us to 2008. 2 years to explore (almost fully) the Outlands. Then Northrend came. Again, new areas, new dungeons, new quests, new raids. And once you are certain you've done everything there is to do, new patches deliver new stuff.
Add to this the seasonal events, which do give you something extra to do every month or so. So no, for WoW, you don't play the same game for 5 years. You play an evolving game. Similar to how one could be playing a pen and paper RPG for 5 years, yet it's not the same game.
Take WoW for example. I started playing in 2006, with patch 1.12. There was quite a bit of stuff to do then, but my main focus was getting to max level, to be able to do the end game content. Once I did reach it, Burning Crusade had already been announced. So no use for me trying to get equipped for end game, but prepare for the next part of leveling.
Enter BC. ~10 areas to explore and do quests in, each with quite a few dungeons (usually 4). So I start leveling again, looking for recipes for my character, and trying to clear each area. In the same time, look for other people to do the dungeons with, so I can clear my quests and/or get items from them. Later on, do the same dungeons again, to help other people get their quests and/or items.
Reach max level, start the 5K gold grind for the epic mount. At the same time, look for a guild to go raiding with. Few, if any, guilds manage to steamroll through the end game content, so it does mean you will be attempting the same raids over and over until you manage to clear them easily. And once you do clear them easily, new raids will have appeared, so the grind begins anew.
That takes us to 2008. 2 years to explore (almost fully) the Outlands. Then Northrend came. Again, new areas, new dungeons, new quests, new raids. And once you are certain you've done everything there is to do, new patches deliver new stuff.
Add to this the seasonal events, which do give you something extra to do every month or so. So no, for WoW, you don't play the same game for 5 years. You play an evolving game. Similar to how one could be playing a pen and paper RPG for 5 years, yet it's not the same game.
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Themken
Old user
Registered: Nov 2011
From Other
Posted March 03, 2016
JMich said it. If the game is any good it does evolve and the quests are varied. Also, if you like to talk too much many games allow you to chat a lot of the time even if not during certain parts of quests or raids.
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Gilozard
Registered: Apr 2011
From United States
Posted March 03, 2016
I've only ever really played 1 MMO long enough to build up multiple characters. In that one I have a character for each path + a few extra to explore the remaining storylines.
Themken: JMich said it. If the game is any good it does evolve and the quests are varied. Also, if you like to talk too much many games allow you to chat a lot of the time even if not during certain parts of quests or raids. What JMIch described was a gear treadmill, not the game actually changing or doing anything interesting. After a few repeats level + raid + grind gets really old and boring.
Also, I really don't appreciate a game yanking the rug out from under me with mechanics changes. The year of trying to play the laughable pariah class in GW2 just cemented that.
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Also, I really don't appreciate a game yanking the rug out from under me with mechanics changes. The year of trying to play the laughable pariah class in GW2 just cemented that.
Post edited March 03, 2016 by Gilozard
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Engerek01
Disteryan
Registered: Oct 2013
From Turkey
Posted March 03, 2016
WOW had the worst community among the MMOs i played. Constantly people told me i am retarded (didnt know that word back then in 2009). Two examples i remember are...
On a RPG server i started as an orc. In one of my books Robar is an Orc who learned elf language thanks to his owner (when he was a slave). So I roleplayed as if I knew Elf language. In less than 10 minutes atleast 100 people told me I am an idiot for not knowing the lore of the game.
While in a party i clicked "need" for an item that I could use for my other character. I was called retarded by all the other party players and then kicked out of the party thus automatically kicked me out of the dungeon in a few seconds.
I played WOW for only 1 or 2 months just because the box i bought gave me 2 months free subscription. But in that time I was called bad words more than my entire life and I am 36 today.
On a RPG server i started as an orc. In one of my books Robar is an Orc who learned elf language thanks to his owner (when he was a slave). So I roleplayed as if I knew Elf language. In less than 10 minutes atleast 100 people told me I am an idiot for not knowing the lore of the game.
While in a party i clicked "need" for an item that I could use for my other character. I was called retarded by all the other party players and then kicked out of the party thus automatically kicked me out of the dungeon in a few seconds.
I played WOW for only 1 or 2 months just because the box i bought gave me 2 months free subscription. But in that time I was called bad words more than my entire life and I am 36 today.
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bler144
μαϊμού
Registered: Dec 2013
From United States
Posted March 03, 2016
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There are certain zones that, even going back to them now (messing around on a free demo account) is really satisfying - a bit like going back to my hometown, actually. Even if I have little desire to ever have a paid account again, and I think they've overly watered down certain aspects of the game. I enjoyed leveling more back when it required more effort, personally.
While I agree there are people who either really do, or at least say they are only still playing because that's where their friends are, WoW in particular actually does have a very broad range of things one can do (while leveling and in the end-game), and it's also very carefully engineered to take advantage of human psychology, particularly in the blend of predictable and random rewards (the "Skinner box").
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Gilozard
Registered: Apr 2011
From United States
Posted March 04, 2016
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There are certain zones that, even going back to them now (messing around on a free demo account) is really satisfying - a bit like going back to my hometown, actually. Even if I have little desire to ever have a paid account again, and I think they've overly watered down certain aspects of the game. I enjoyed leveling more back when it required more effort, personally.
While I agree there are people who either really do, or at least say they are only still playing because that's where their friends are, WoW in particular actually does have a very broad range of things one can do (while leveling and in the end-game), and it's also very carefully engineered to take advantage of human psychology, particularly in the blend of predictable and random rewards (the "Skinner box").
My point was that gear treadmills get boring or frustrating pretty quickly for many people. They don't stay interesting forever. The fact that you've stopped playing except on a free account is a small supporting anecdote, but I'm not sure how else your post is really a reply to mine.
Post edited March 04, 2016 by Gilozard
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Dessimu
Irish ☕ good
Registered: Aug 2014
From Denmark
Posted March 04, 2016
Usually one. In rarer cases two: I make first character, play for a while, get to know the game, try many stupid things, make mistakes, get big losses. Then I dump this character, make another and play better.
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bler144
μαϊμού
Registered: Dec 2013
From United States
Posted March 04, 2016
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My point was that gear treadmills get boring or frustrating pretty quickly for many people. They don't stay interesting forever. The fact that you've stopped playing except on a free account is a small supporting anecdote, but I'm not sure how else your post is really a reply to mine.
I raided some (seriously for about 2 years, but not at all for 2 years, and middlin' for the rest of the time), but spent more time exploring and leveling alts. Some people fish/craft. Some people ERP in Goldshire.
So personally I think the "gear grind" is unsatisfactory as a singular answer - you could choose to focus on that, but there were plenty of other things to do if one chose.