Posted November 01, 2010
michaelleung
YOU ARE ALL RETARDS
michaelleung Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
lowyhong
resident bff
lowyhong Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Singapore
Shalgroth
...SQUIRREL!
Shalgroth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Australia
Posted November 02, 2010
prakaa: Fair enough, I simply love it, there's always challenge and cool stuff, but it does get tedious at times..
ESPECIALLY when you want to visit the Nether but you can't because you haven't found lava....
Spiral staircase mine like a champ! I always seem to find large underground caverns that lead to lava and other goodies. If there isn't any obsidian, then I farm it by creating a waterfall above still lava. Win. ESPECIALLY when you want to visit the Nether but you can't because you haven't found lava....
Also, the inventory loss bug really hurt. Ended up losing a lot of things, but especially a diamond pick axe. The fix was released a half hour later. QQ
prakaa
"Large Talons?"
prakaa Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Shalgroth
...SQUIRREL!
Shalgroth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Australia
Posted November 02, 2010
prakaa: ahhh ok thanks
Is this how you can't pick up the stuff you lost after dying? I had that problem too....
You might have to look up spiral staircase mining on YouTube, I don't think I could explain it simply (sounds complicated when put into words, very simple to do though). Is this how you can't pick up the stuff you lost after dying? I had that problem too....
And yeah, that's the bug I was talking about. Notch released the fix quickly, but damn it.. I miss my diamond pickaxe. =(
Should be all fine, not sure about Survival MP.
Just checked out the server, and started building an underground (evil) lair. Can be spotted by the attrocious horned hand \m/ thing jutting out.
Also made an iron door.. Which was absolutely stupid. Had to also craft a button for it. I'm a newbie, sorry. =P
PoSSeSSeDCoW
Moove on over.
PoSSeSSeDCoW Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From United States
Posted November 05, 2010
New update out, only bugfixes:
* Signs on the sides of cacti no longer crash the game
* The player won’t get stuck on the top of the world in multiplayer
* Reverted mob spawning back to the old code, it was far to annoying. I have plans on what to do with this.
* Fixed the leaf particle colors
* Reduced CPU usage for monster spawning, but there’s still a lot of work to be done to reduce lag on SMP servers.
* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.
Next week, bug fixes for SMP.
* Signs on the sides of cacti no longer crash the game
* The player won’t get stuck on the top of the world in multiplayer
* Reverted mob spawning back to the old code, it was far to annoying. I have plans on what to do with this.
* Fixed the leaf particle colors
* Reduced CPU usage for monster spawning, but there’s still a lot of work to be done to reduce lag on SMP servers.
* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.
Next week, bug fixes for SMP.
Arteveld
Vote colour.
Arteveld Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Poland
Andy_Panthro
Not the Avatar
Andy_Panthro Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United Kingdom
Posted November 05, 2010
* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.
Ahh good. Will have to test that out... or perhaps wait until he's had another go... doesn't sound too confident does he?PoSSeSSeDCoW
Moove on over.
PoSSeSSeDCoW Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From United States
Posted November 05, 2010
I just tested it out, it was fixed for the one I tried.
Grombart
Dwarf King
Grombart Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Germany
Posted November 06, 2010
I entered the nether for the first time yesterday, and both portals i built were leading back to their entrance portals... :)
Post edited November 06, 2010 by Grombart
carnival73
Zug Zug!
carnival73 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From New Zealand
Posted November 06, 2010
I really don't understand the mass appeal to this game. Not that I think it's worthless or anything like that and I'm sure it's marketable but it's gotten to the point that I'm surprised that I haven't been hearing it referenced in prime time sitcoms.
From the little that I've played, it looked like a sandbox FPS game where you could run around repositioning the building blocks making up the environment but other than that there really wasn't a whole lot going on.
Correct me if I'm wrong?
From the little that I've played, it looked like a sandbox FPS game where you could run around repositioning the building blocks making up the environment but other than that there really wasn't a whole lot going on.
Correct me if I'm wrong?
AndrewC
Code Ninja
AndrewC Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Romania
Posted November 06, 2010
carnival73: I really don't understand the mass appeal to this game. Not that I think it's worthless or anything like that and I'm sure it's marketable but it's gotten to the point that I'm surprised that I haven't been hearing it referenced in prime time sitcoms.
From the little that I've played, it looked like a sandbox FPS game where you could run around repositioning the building blocks making up the environment but other than that there really wasn't a whole lot going on.
Correct me if I'm wrong?
Name me another game in which you can build a fully functioning 8bit CPU.From the little that I've played, it looked like a sandbox FPS game where you could run around repositioning the building blocks making up the environment but other than that there really wasn't a whole lot going on.
Correct me if I'm wrong?
MagneticMagpie
Awesome-o-saurus
MagneticMagpie Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From United Kingdom
Posted November 06, 2010
carnival73: I really don't understand the mass appeal to this game. Not that I think it's worthless or anything like that and I'm sure it's marketable but it's gotten to the point that I'm surprised that I haven't been hearing it referenced in prime time sitcoms.
From the little that I've played, it looked like a sandbox FPS game where you could run around repositioning the building blocks making up the environment but other than that there really wasn't a whole lot going on.
Correct me if I'm wrong?
there is a survival and exploration aspect that combined with the sandbox properties makes for something quite unique. I find it unexpectedly fun. 'just repositioning blocks' becomes a whole lot more engaging when it happens in a world that feels alive and where what you create can fulfill some sort of purpose (you're not just building a fortress, you're building a fortress that protects you from scary beasts. And is awesome.), and where you actually have to explore and survive to find the blocks you need. And since Notch seems to be quite intent on expanding the survival aspect of the game more and more, I have high hopes of the game becoming even more fun later on.From the little that I've played, it looked like a sandbox FPS game where you could run around repositioning the building blocks making up the environment but other than that there really wasn't a whole lot going on.
Correct me if I'm wrong?
xa_chan
sushi eater
xa_chan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Japan
Posted November 06, 2010
Especially when Notch's ambition is now to get a real survival multiplayer mode working, plus the ability for players to travel from a server to another server (between servers which will have agreed to, of course). That plus the fact now the game deals with "biomes" (several types of landscapes in the same world) smells like AWESOME !!
I'm glad I'm on the Minecraft boat.
I'm glad I'm on the Minecraft boat.
MagneticMagpie
Awesome-o-saurus
MagneticMagpie Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From United Kingdom