Posted January 21, 2015
Your first question (on mp avatar limitation) and second question (on terrorism) are connected.
My definition on propaganda goes to Babark's #42 post. There needs to be some element of misinformation present, even if achieved by elision of other information. You probably kind of agree since that lack of the terrorist pov is what you are referencing. You also compare SP games, and indeed, avatar limitation is a staple of shooters. That would mean AA is no more propaganda than most FPS games (Call of Duty, etc), which is kind of what I said if you'll notice (I did NOT make any SP / MP distinction).
Then if you actually accept terrorism as bad instead of "bad" - and let me remind you I'm not saying terrorism is ANY and ALL irregular warfare - then if the second side is terrorists, that carries meaning, and such meaning may be sculpted by the creators without it being propaganda.
Basically and simplifying hugely it's not propaganda to say GOOD is GOOD. It is propaganda to say BAD is GOOD. Hence my comment that calling AA propaganda is more a reflection of how you feel morally towards USArmy (or armies in general) rather than the actual mechanic avatar choices in the game. Basically, AA is not journalism ;) it should not be expected to present a neutral pov. Just because most other games permit to play as the "bad" guys, does not mean AA must also, or it's automatically propaganda. Again, just to be very clear, I'm not saying AA is free of propaganda, I'm just saying the avatar limitation you point out is imo a bad example of it, the level of propaganda is similar to most FPS.
Thanks for clarifying on the MP aspect, as that clearly was the evidence for propaganda that you cared about. Hope my disagreeement is also clearer. When you wrote: "America's Army is possibly the only multiplayer shooter ever that omits this option. Why? Obviously because it's not just another military shooter, it's a propaganda tool." I only disagree with one word (considering also the rest of that whole paragraph even), guess which? Scratch propaganda, insert recruitment and you have more than enough explanation. Of course AA is unique, it was clearly designed to help recruit people into a specific organization, but that's not necessarily propaganda, just like me saying, "Come work for Megacorp, we're great!" is not propaganda just because I elide to mention other companies. Marketing =/= propaganda, even if propaganda is always marketing.
My definition on propaganda goes to Babark's #42 post. There needs to be some element of misinformation present, even if achieved by elision of other information. You probably kind of agree since that lack of the terrorist pov is what you are referencing. You also compare SP games, and indeed, avatar limitation is a staple of shooters. That would mean AA is no more propaganda than most FPS games (Call of Duty, etc), which is kind of what I said if you'll notice (I did NOT make any SP / MP distinction).
Then if you actually accept terrorism as bad instead of "bad" - and let me remind you I'm not saying terrorism is ANY and ALL irregular warfare - then if the second side is terrorists, that carries meaning, and such meaning may be sculpted by the creators without it being propaganda.
Basically and simplifying hugely it's not propaganda to say GOOD is GOOD. It is propaganda to say BAD is GOOD. Hence my comment that calling AA propaganda is more a reflection of how you feel morally towards USArmy (or armies in general) rather than the actual mechanic avatar choices in the game. Basically, AA is not journalism ;) it should not be expected to present a neutral pov. Just because most other games permit to play as the "bad" guys, does not mean AA must also, or it's automatically propaganda. Again, just to be very clear, I'm not saying AA is free of propaganda, I'm just saying the avatar limitation you point out is imo a bad example of it, the level of propaganda is similar to most FPS.
Thanks for clarifying on the MP aspect, as that clearly was the evidence for propaganda that you cared about. Hope my disagreeement is also clearer. When you wrote: "America's Army is possibly the only multiplayer shooter ever that omits this option. Why? Obviously because it's not just another military shooter, it's a propaganda tool." I only disagree with one word (considering also the rest of that whole paragraph even), guess which? Scratch propaganda, insert recruitment and you have more than enough explanation. Of course AA is unique, it was clearly designed to help recruit people into a specific organization, but that's not necessarily propaganda, just like me saying, "Come work for Megacorp, we're great!" is not propaganda just because I elide to mention other companies. Marketing =/= propaganda, even if propaganda is always marketing.