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http://arstechnica.com/gaming/2016/03/an-upgradable-xbox-one-think-this-one-through-microsoft/

considering the last time this happened it was THIS !
https://en.wikipedia.org/wiki/32X

and the most succesfull add ons were these two
https://en.wikipedia.org/wiki/Sega_CD
https://en.wikipedia.org/wiki/Family_Computer_Disk_System

microsoft may want to rethink this idea
consoles are ( were ) popular because of their ease of use just plug it in insert a game and play the game
with aminimum amount of fuss tweaking or problems

introducing upgrades to the mix though will bring nothing but problems
and developers will usually just develop for the base model because that is what everybody will have
It doesn't sound like add-ons like that. It sounds like hardware configuration changes. Those have been common since 5th gen.

N64 had some additional RAM you could put in. Some games required it, but most games just looked better with it.
PS2 had different version with different strengths and weakness.
XBox360 and PS3 has had quite a few version changes -- changing size of processor, video output methods, different disc drive read speeds,HD space, motherboard configs and PSUs and BIOS/software. And each version ran a little (or a lot) different.

What Microsoft appears to be saying is that they have more flexibility than the other systems due to the way the build their hardware-software-software interface. So they can make a hardware change that will give better reverse compatibility while still allowing you to play all of the games. And they can make changes to give you better resolution or frames in some games, but you will always be able to play all of your games.

On the 360, I remember playing Battlefield Bad Company 2 and by the time I loaded the game, some people had already completed their first kill. They had better hardware. And that's just how it is. These consoles live so long that better, cheaper, more efficient things come along.

But with Xbox One's architecture, they can play even more with the hardware b/c it will be invisible to you except gaining better performance. You'll always be able to go back and play the newest games with your old hardware, but they may look a bit better on the newer hardware.

Nowhere did I see MS say they were going to make a module to stick into your box. Only that they can innovate better with their hardware. Just like before. But even more so now.
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Tallima: *snip*
... wut? Yes, in the past there have often been revisions of console releases, but their primary purpose was to reduce production costs per unit. The hardware companies took advantage of improvements in technology, so they could produce the same device at a lower cost ( and often at a smaller size and/or different shape ). Any differences in performance ( in particular main processor, GPU and RAM ) were completely negligible. Otherwise they would have needed to put system requirements on console games ( You need version "..." of the PS3/Xbox/Wii etc. to play this game." ). Don't know about you, but I've never seen such a thing, at least not for these past few console generations. The most you need for more recent releases is usually a console software update ( generally included on game discs, if the game requires it ).

As for your experience in Battlefield or other online games, more likely than anything else, the other players just had a better internet connection.
TLDR: "Meh let's just buy a PC and get this over with"
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Tallima: It doesn't sound like add-ons like that. It sounds like hardware configuration changes. Those have been common since 5th gen.

N64 had some additional RAM you could put in. Some games required it, but most games just looked better with it.
PS2 had different version with different strengths and weakness.
XBox360 and PS3 has had quite a few version changes -- changing size of processor, video output methods, different disc drive read speeds,HD space, motherboard configs and PSUs and BIOS/software. And each version ran a little (or a lot) different.
...what ?

no...just ...no

that not how it works
the only one that even comes remotely close to what you are suggesting there is the n64 jumper pak and that was completley optional

no ps2 version is different from the other except size
unless you mean the japan only PSX which is a dvr and which tanked
all the other ps2 units are exactly the same

revisions do nothing except reduce size and cost and usually heat dissipitation
they do not run differently
thats what a console is all about the base hardware is the same and all the games run the same
the only thing that changes is the size of the hd and shape and size of the box

a 2006 xbox 360 is functionally the same as a 2012 one
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Gonen32: TLDR: "Meh let's just buy a PC and get this over with"
meh just buy a console instead of all this spec nonsense and jumping through hoops to run my game eh ?

but the bastards are getting close to that now too
no sony i dont want to update i just want to play my fucking game !
Post edited March 03, 2016 by snowkatt
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Tallima: *snip*
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CharlesGrey: ... wut? Yes, in the past there have often been revisions of console releases, but their primary purpose was to reduce production costs per unit. The hardware companies took advantage of improvements in technology, so they could produce the same device at a lower cost ( and often at a smaller size and/or different shape ). Any differences in performance ( in particular main processor, GPU and RAM ) were completely negligible. Otherwise they would have needed to put system requirements on console games ( You need version "..." of the PS3/Xbox/Wii etc. to play this game." ). Don't know about you, but I've never seen such a thing, at least not for these past few console generations. The most you need for more recent releases is usually a console software update ( generally included on game discs, if the game requires it ).

As for your experience in Battlefield or other online games, more likely than anything else, the other players just had a better internet connection.
Yes and no. Production cost reduction has been big. But sometimes, other changes affects performance that totally changes the game.

For my previous example, I had a 20GB HDD in my xbox running BF off a DVD (the original slower one). The hard-drive owners with the bigger beefier HDDs could load the level faster b/c the whole game was on a HDD with a far faster data rate. And even without a HDD, the newer console's DVD reader was a bit faster than mine.

I listed some hardware changes above. In the past, main processor speeds, GPU and RAM were the same (N64 changed Video RAM with an add-on), but some changes changed a lot of things.

For instance, XBOX360 allowed external FLASH memory (and some had internal FLASH memory), but some games refused to use it (BF3 was one - I had to buy a bigger HDD for this game to play it even though it wasn't on the box). PS3 also used FLASH for some of their devices. The PS3 Slim lost backwards compatibility, greatly affecting the # number of games in its catalog. Nintendo had a bunch of revisions to its controller hardware. These changes yielded incompatibility with certain consoles without buying certain add-ons. (I have some Wii games where you need a nunchuck, BF3 needs a HDD in the 30 or 40GB or larger category, some N64 games needed the Video RAM module)

Revisions happen that affected the system. And even though main processor speeds and GPU and RAM stay the game, the changes changed the game.

But what I believe MS is saying is that the XBONE can go a step further and make more changes to improve games.

Instead of following history and offering less backward compatibility and cheaper consoles, they can make better consoles with more backward compatibility and more frames and better textures and resolutions. So we might get a XBOX One 4K or XBOX One Ye Olde Catalog Edition or something. And since the layers of hardware and software talk things out smoothly, everything should work with everything, but maybe work better on some than others (Ye Olde might have connectors for old xbox controllers, 4k can play games in 4k).

The article's writer seems to think they're going to pop add-ons like the N64 RAM and the 32X. But I don't get that from MS's actual statements. That's just not what they're saying.
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snowkatt: that not how it works
the only one that even comes remotely close to what you are suggesting there is the n64 jumper pak and that was completley optional

no ps2 version is different from the other except size
unless you mean the japan only PSX which is a dvr and which tanked
all the other ps2 units are exactly the same

revisions do nothing except reduce size and cost and usually heat dissipitation
they do not run differently
thats what a console is all about the base hardware is the same and all the games run the same
the only thing that changes is the size of the hd and shape and size of the box

a 2006 xbox 360 is functionally the same as a 2012 one
That's just not true.

PS2 later versions lost backwards compatibility.

Off the top of my head, the 2006 Xbox and 2012 Xbox were different in DVD read speeds, Kinect processor speeds (one used a processor in the Kinect, the other borrows processing from the console -- slowing it down a bit). I also wouldn't doubt there was thermal throttling happening with the 2006 version. My 2012 version works much smoother than my 2006 did before it finally RRDed.

I think we're saying about the same thing, though. There have been changes, but not what MS is saying. MS is looking at making improvements that all games will be able to cope with due to their software middleware that negotiates the changes -- just like Direct X and Windows does for our PCs. So in the future you may get better performance out of a newer console. But the system will still play all of the same games.

EDIT:

Here's the direct quote:

"Consoles lock the hardware and the software platforms together at the beginning of the generation. Then you ride the generation out for seven or so years, while other ecosystems are getting better, faster, stronger," Spencer said. "When you look at the console space, I believe we will see more hardware innovation in the console space than we've ever seen. You'll actually see us come out with new hardware capability during a generation allowing the same games to run backward and forward compatible because we have a Universal Windows Application running on top of the Universal Windows Platform."

And I agree with him. XBox can do more with their hardware and change things more b/c they have their middleware negotiating things out. So when a hardware changes like the PS2 slim comes around, they don't have to lose backward compatibility. They can keep it because the middleware talks to the hardware and that talks to your software so that it all works.

EDIT2:

I thought of a good analogy since the author was clearly confused about what MS is saying and what the 32X did. So, imagine buying your 32X and you could play Sonic the Hedgehog 1 with it and play it with more colors, smoother action, and less on the power bill. Sonic Boom, the newest iteration, is amazing.

And now imagine that you can't afford the 32X but you still want the new Sonic Boom game. You buy Sonic Boom, put it into your Genesis clsasic, and play it. It's awesome. It just doesn't have as many colors and isn't quite as smooth as Sonic Boom on 32X, but you're still getting 30fps and you can still see everything clearly.

That is closer to MS' dream here. Forward and backward compatibility in a system that is undergoing hardware changes.
Post edited March 03, 2016 by Tallima
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Tallima: So we might get a XBOX One 4K or XBOX One Ye Olde Catalog Edition or something. And since the layers of hardware and software talk things out smoothly, everything should work with everything, but maybe work better on some than others (Ye Olde might have connectors for old xbox controllers, 4k can play games in 4k).
Considering that the current one has trouble with good old 1080p, that seems... quite optimistic. :P
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Tallima: So we might get a XBOX One 4K or XBOX One Ye Olde Catalog Edition or something. And since the layers of hardware and software talk things out smoothly, everything should work with everything, but maybe work better on some than others (Ye Olde might have connectors for old xbox controllers, 4k can play games in 4k).
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CharlesGrey: Considering that the current one has trouble with good old 1080p, that seems... quite optimistic. :P
With the stellar hardware usage in PS4, I'm sure they're going to do everything they can to leverage their more flexible software to outperform the PS4's hardware. Perhaps an Elite XBox One with 8K autostereoscopic magic-goggles or something. :)

I'm still waiting for those nifty glasses they were touting a year or two ago.

What I'd like to see more of is legacy software support. I miss some old console games that are tough to play without a console of older generations. Perhaps an (S)NES/Sega cartridge slot addition would be nice. :)
A console doing this would just write it off from me ever considering getting one.

I already have my PC that I can upgrade as I wish without the restrictions of paying for online, unsure backwards compatibility and higher prices for games.
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Fictionvision: A console doing this would just write it off from me ever considering getting one.

I already have my PC that I can upgrade as I wish without the restrictions of paying for online, unsure backwards compatibility and higher prices for games.
I think the uncertain compatibility is the biggest concern I'd have. When Sega had their modular system for the Genesis, it was completely obvious whether or not a game would run. The games that actually fit would run and the ones that didn't wouldn't.

I think they had exactly 2 discrete upgrades with the other ones being actually baked into the carts that used them. They had 32x and they had the CD. Both of which would fit into the system and I don't think that 32x carts would fit into the regular slot.
I'd call this an Obsolescence pittance.
They seem to be working hard at turning their whole gaming initiative to confusing mush by pushing PC to be more console like, and their console to be more PC like. And the outcome doesn't sound like Blade. “The goal, of course, is to be like you - the Daywalker! You got the best of both worlds, don't you? All our strengths... none of our weaknesses.”

It sounds more like they are taking the worst of both worlds and trying to put them together. The main appeal of consoles is that they don't hardware shift. It's a known performance and configuration target. That benefits devs but it also benefits all the people that don't want to have to think about their gaming platform beyond the name on the box. The second you start talking about add-ons, upgrades and needing to know anything about the box at all to guarantee a game will run, some people are going to check out.

As PC guy I'm all for looking at stats, and upgrades and all of that. I also don't mind fiddling with lots of options to tune performance and don't mind waiting to play something knowing it will run better down the line, but that's what makes me a PC guy. Hating all of that is what makes a lot of people console people. Upgrade paths introduce all of that craziness and toss out most of the stability that makes a console a simple, no fuss solution for gaming. For a lot of people, it just has to be as simple as putting a disc in a box or they will want a simpler option.

Manufactures have been trying to upgrade consoles forever, and it's almost always a mess. Things are different now than they have ever been, but I struggle to see how something like this would work any better now that it has in the past. That along with what they are trying to do with PC gaming I'm not sure how this all works out in the long run for them, or how they can make it work. If they can make it work it seems like it would require a lot of careful engineering of practices I'm not sure I want any part of.
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gooberking: It sounds more like they are taking the worst of both worlds and trying to put them together.
It's a sad trend I've observed for years now -- It seems like they keep trying to make consoles more like PCs, except they only ever seem to copy the negative aspects, not the good ones. Meanwhile consoles have lost most of the simplicity and charm which originally made them appealing. At this point, they're little more than under-powered gaming PCs, minus most of the freedom that comes with a real PC.
To be perfectly honest this is crap.

IF they were going to push for upgradable, they should instead base it on multiple of the same system. Specifically stacking them and having a direct board connection that lets one box act as a master and can access more memory, more GPU, and more other power from the secondary box. It would ALSO have to be compatible with connecting to their competitor, so you could get a PS4 AND a XBone, and then they compliment eachother.

However, this isn't going to happen, and thus the whole thing is stupid.
I think it's stupid but I think they are forced to do something. It's my impression that when a game is multiplatform, during the press presentations, in most cases the PS4 is used. Critics/reviewers/youtubers also seem to choose the PS4 version more often than Xbox One. On the previous generation I saw a lot more Xbox used in cases like this. Getting something more powerful out there would give them a lot more visibility. Even if not all regular users will upgrade, devs/critics will get the upgrades, and when the Xbox will play @60 FPS while PS4 plays @30...

Also it's a way to prolong the console life cycle, especially since this generation sucks hardware wise.
Post edited March 04, 2016 by Aningan