Posted May 20, 2021
Well fair enough, you found an exception but BS is already a MV game.
Sure, but it's the combination of this with platforming, ability gating and an interconnected world that makes a MV or metroid-like.
I would agree with platforming (or shoot em up elements, or rts for example) potentially changing the genre if there's enough of it, but not necessarily a perspective change. It can have a pretty substantial effect on gameplay though.
Yeah Mario 64 is kind of doing something different whereas games like Crash Bandicoot were more what I'd imagine typical 2D platformers in 3D would be like, or the boss levels in Mario 64 singled out. Not that there weren't games more like Mario 64 in 2D, such as Rolo to the Rescue, James Pond 2 or Rayman. And OoT's perspective change (and lack of a zoomed out option) did have a big effect on how dungeon gameplay turned out.
Sure, but it's the combination of this with platforming, ability gating and an interconnected world that makes a MV or metroid-like.
I would agree with platforming (or shoot em up elements, or rts for example) potentially changing the genre if there's enough of it, but not necessarily a perspective change. It can have a pretty substantial effect on gameplay though.
Yeah Mario 64 is kind of doing something different whereas games like Crash Bandicoot were more what I'd imagine typical 2D platformers in 3D would be like, or the boss levels in Mario 64 singled out. Not that there weren't games more like Mario 64 in 2D, such as Rolo to the Rescue, James Pond 2 or Rayman. And OoT's perspective change (and lack of a zoomed out option) did have a big effect on how dungeon gameplay turned out.
Post edited May 20, 2021 by ResidentLeever