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Although its origins can be traced back as far as the 80s, this genre has seen a resurgence in the 2010s thanks to several critically acclaimed indie games. Now, along with the roguelike genre, metroidvania games have become one of the biggest staples in the indie scene and took the industry by storm!

There’s never been a better occasion to find out why that happened than during our Metroidvania Weekend, which gathers amazing titles with discounts as high as -90%! Offer lasts until December 5th, 11 PM UTC.

We love metroidvania games for many different reasons: their unmatched replayability, challenges that test our reflexes and skills, great worlds to explore filled with content, or unique and awesome aesthetics. But whatever it is that you enjoy the most in that genre, we have it within our Sale! Check out some of the examples:

Bloodstained: Ritual of the Night (-60%)
This title provides the full package. It’s an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania genre into a single, content-packed game. You play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. In order to save herself, and indeed, all of humanity, she must battle her way through a demon-infested castle summoned by Gebel, her old friend whose body and mind has become more crystal than flesh.



Rogue Legacy (-75%)
A genealogical metroidvania where anyone can be a hero and each time you die, your child will succeed you. Every child is unique - one might be color blind, have Tourette's or be a dwarf. But whatever characteristics they might have, you can win as long as you’re good, because this game is HARD. Fortunately, every time you die, all of the gold you've collected can be used to upgrade your manor, giving your next child a step up in life and another chance at vanquishing evil.



Guacamelee! 2 (-75%)
Brawling has never been more beautiful! This long-awaited sequel to the smash hit action-platformer brings luchador Juan Aguacate out of retirement for a stunning new Metroidvania-style adventure. Explore a huge, hand-crafted world inspired by Mexican culture and folklore, filled with sassy new villains and weirdos. Learn a deep repertoire of bone-crunching moves to fend off the skeletal hordes and overcome a multitude of platforming challenges.



The Fall (-90%)
It’s a unique combination of adventure-game puzzle solving, and side-scroller action, all set within a dark and atmospheric story. Exploration will be paramount to surviving your adventure. Take on the role of ARID, the artificial intelligence onboard a high-tech combat suit. ARID's program activates after crashing on an unknown planet. The human pilot within the combat suit is unconscious, and it is ARID's duty to protect him at all costs.



Hollow Knight (-50%)
Already an absolute icon and staple in the genre. Hollow Knight is a classically styled 2D action adventure across a vast interconnected world. Explore twisting caverns, ancient cities and deadly wastes; battle tainted creatures and befriend bizarre bugs; and solve ancient mysteries at the kingdom's heart.



And that’s just a few amongst many within our Metroidvania Weekend! Grab your favorites now and explore their extraordinary two-dimensional worlds!
high rated
• $0.99 • -90% • Teslagrad
• $0.99 • -90% • The Fall
• $1.49 • -90% • Stealth Inc. 2: A Game of Clones
• $1.69 • -90% • Feudal Alloy
• $1.99 • -80% • Capsized
• $1.99 • -75% • Reventure
• $1.99 • -80% • SteamWorld Dig
• $2.49 • -50% • Gateways
• $2.99 • -80% • Adventures of Chris
• $3.39 • -80% • The Fall Part 2: Unbound
• $3.74 • -75% • Guacamelee! Gold Edition
• $3.74 • -75% • Guacamelee! Super Turbo Championship Edition
• $3.74 • -75% • La-Mulana
• $3.74 • -75% • Rogue Legacy
• $3.89 • -70% • Ghost 1.0
• $3.99 • -80% • 8Doors: Arum's Afterlife Adventure
• $3.99 • -60% • Alwa's Awakening
• $3.99 • -60% • Momodora: Reverie Under the Moonlight
• $3.99 • -80% • Yoku's Island Express
• $4.99 • -75% • Guacamelee! 2
• $4.99 • -50% • Odallus: The Dark Call
• $4.99 • -50% • Shantae: Risky's Revenge - Director's Cut
• $4.99 • -75% • SteamWorld Dig 2
• $5.94 • -75% • Guacamelee! 2 - Complete
• $5.99 • -70% • Chasm
• $5.99 • -70% • Headlander
• $5.99 • -60% • Horace
• $5.99 • -60% • Megabyte Punch
• $7.19 • -60% • Alwa's Legacy
• $7.49 • -50% • Cathedral
• $7.49 • -70% • Headlander + Soundtrack
• $7.49 • -50% • Hollow Knight
• $7.99 • -60% • Dark Devotion
• $7.99 • -60% • ITORAH
• $7.99 • -60% • Unbound: Worlds Apart
• $7.99 • -60% • Wonder Boy: The Dragon's Trap
• $9.89 • -67% • Monster Boy and the Cursed Kingdom
• $9.99 • -75% • Indivisible
• $9.99 • -60% • Narita Boy
• $9.99 • -50% • The Mummy Demastered
• $9.99 • -50% • Timespinner
• $11.99 • -50% • Hollow Knight and Soundtracks
• $12.49 • -50% • La-Mulana 2
• $12.99 • -35% • Death's Gambit: Afterlife
• $12.99 • -35% • Shadow Man Remastered
• $13.99 • -30% • Source of Madness
• $14.99 • -25% • PowerSlave Exhumed
• $14.99 • -50% • Shantae: Half-Genie Hero Ultimate Edition
• $15.99 • -60% • Bloodstained: Ritual of the Night
• $17.99 • -40% • ITORAH Save the World Edition
• $17.99 • -40% • Shantae and the Seven Sirens
Shadow Man and PowerSlave are Metroidvanias now? Okay.

Would have been a good time to release Rogue Legacy 2 here. =/
How is Guacamelee! 2? I played the first game, and enjoyed it except for the fact that I ran into some colorblindness issues.


Also, to anyone who enjoys Igavanias (like Bloodstained and some of the Castlevanias), I could recommend Timespinner; it's a nice queer Metroidvania, clearly inspired by the Igavanias, but with time travel. (Instead of having 2 different castles, you travel between 2 different time periods.)
Post edited December 02, 2022 by dtgreene
Where's Blasphemous?
Reventure looks simple but there is very funny, very recommended and a very low price.
"The Fall" (at least part 1 still have to play part 2) is a classic point and click. Not a Metroidvania at all ...
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P-E-S: Shadow Man and PowerSlave are Metroidvanias now? Okay.
They totally have a metroidvania-like design, you get new abilities to unlock new areas. Granted, what makes a metroidvania a metroidvania in the first place is still debated
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dtgreene: How is Guacamelee! 2? I played the first game, and enjoyed it except for the fact that I ran into some colorblindness issues.
It is pretty much similar (I liked both a lot), with the difference that in 2 backtracking seemed more limited to me (which I appreciated more). Once in a new area, I was able to do most of the stuff and if backtracking was needed afterwards, the teleport system was really great.
Where are the two I'm currently interested in: 'Dark Light' and 'Moonscars'?
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dtgreene: How is Guacamelee! 2? I played the first game, and enjoyed it except for the fact that I ran into some colorblindness issues.
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Panaias: It is pretty much similar (I liked both a lot), with the difference that in 2 backtracking seemed more limited to me (which I appreciated more). Once in a new area, I was able to do most of the stuff and if backtracking was needed afterwards, the teleport system was really great.
I have to finish Guacamelee2 still, but as far as I remember the 1st had some teleport function.
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P-E-S: Shadow Man and PowerSlave are Metroidvanias now? Okay.

Would have been a good time to release Rogue Legacy 2 here. =/
Yes, the structure is very similar. The console/remastered version of Powerslave Exhumed has a hub-world design and you must go back and forth, unlock areas etc. The same can be said for Shadow Man. There is also a lot of backtracking, like it or not.

In contrary, the DOS version of Powerslave is a linear experience, a more or less standard first-person shooter.
Lots of great games but I'll again plug 8doors since it seems to be less well known for some reason but is a great game with excellent art, music, and setting. It is relatively linear so less getting lost but also less feeling of hidden stuff everywhere (most "hidden" areas are fairly easy to notice and there is a skill you can eventually get to easily find the rest if you want). Fairly difficult but not the extreme difficulty of some parts of Hollow Knight. The trailers are unusually good at showing you what you get. There is only one on the store page but a second one uses my favorite music track. There are a couple of possible technical issues that I mentioned potential solutions to in the forum. Unfortunately, the GOG version is not quite up to date missing French support and a couple of bug fixes (there is also an artbook available on Steam). I haven't tried emailing the developers so it might or might not be difficult to get the additional updates.
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P-E-S: Shadow Man and PowerSlave are Metroidvanias now? Okay.
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Memecchi: They totally have a metroidvania-like design, you get new abilities to unlock new areas. Granted, what makes a metroidvania a metroidvania in the first place is still debated
Perhaps a working definition might look something like this:
* The game must be an action game (so pure adventure games and RPGs would not qualify, for example, though something like La-Mulana would)
* The game world must be connected, with backtracking possible (in other words, games where the world is divided into "levels", with no backtracking possible, would not qualify)
* The player must be able to acquire, via exploration, abilities that allow for more of the map to be explored

Thing is, when making the definition, it's important to think about what games you want to put into the category and what you don't. For example, we definitely want Metroid and the Igavanias to qualify. (Although, Castlevania: Order of Ecclesia is a bit of a corner case with this definition, since the world is divided into separate maps, but I think we want to count games like that, Dust: An Elysian Tale, and perhaps even Battle of Olympus (NES) in as Metroidvanias.) On the other hand, something like a pure adventure game where you just go around, pick up items, then use the items to solve puzzles allowing access to new areas,probably doesn't count.

Another question is whether the games should be required to be side-scrollers (could something like Ys: The Oath in Felghana count as an RPG?), or if the game should be required to have a vertical element (are the 2D Zelda games (other than Zelda 2) RPGs?).

In any case, classification is difficult.
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dtgreene:
I'd add something about branching paths; it shouldn't be primarly a "go forward until you reach the end" thing and just needing to go back at times isn't enough. Even if there is backtracking through levels allowed, anything that feels more like "levels" than "areas" should disqualify.

The ones I'd call metroidvania have a lot of up and down, often cave settings (maybe also trees and mountains like Yoku's Island Express or Guacamelee). So I'd say yes to a vertical requirement.

I'd say metroidvania should by default refer to 2D games like platformer, there could be 3D metroidvania games (I don't think I've played any) but they would have a distinctly different feel like 3D platformers. I'd also say metroidvania is a subcategory of platformers, not action games.

Personally, I'd say every game should get one category that best represents the overall feel (according to anyone, doesn't need to be exactly what I would choose), possibly with a dual category as a distinct thing (i.e. possibly Guacamelee should be considered "metroidvania x fighting game", but if so that should be a distinct thing and not appear in fighting games or metroidvanias). And while I'd say a metroidvania is always a platformer, games in the metroidvania category shouldn't appear in the platformer category either, only the most specific category they qualify for. Maybe there could also be "elements of <category>" tags and as many of those as apply, but for the main category there should be only one. Allowing a game to be in multiple categories makes it too hard to find games with a particular feel since games that are more distinctly other categories appear equally with games that are most distinctly the category you are looking at.