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Yeah but... the only question that matters is...

How will Grimoire get on Steam without Greenlight?!?
If somebody has a RPS account, you might reply to the guy asking, "What’s gogs policy on these sort of things?" - https://www.rockpapershotgun.com/2017/02/10/valve-to-abolish-steam-greenlight-open-up-with-steam-direct/#comment-2384129
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Pheace: Lately there's hardly been any difference there though, games have been getting through Greenlight en masse.
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rampancy: Nearly 40% of Steam's entire catalog was released In ... <a href="http://www.gog.com/forum/general/meanwhile_at_valve_incoming/post11" class="link_arrow"></a></div> To be fair, this is kind of one of the those cases of "fun with statistics", as [url=http://kotaku.com/the-header-graph-kinda-blows-my-mind-of-the-almost-expo-1789554201]a couple people in the comments of that article pointed out.
Of course, percentages aside, the number of games added last year is staggering, and certainly waaaay too many.

(Sort of off-topic, but I had to laugh at this other comment) from the Kotaku article. =D )
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Pheace: I must be confused because the biggest change they are making there is that the entry fee for selling games on Steam changes from one single $100 donation to Childs Play for unlimited games, to a $100 - $5000 (still to be decided) recoupable fee per new game.

So how do you come to the conclusion *this* news is about bringing on a metric ton of shovel ware?
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Ghildrean: Greenlight also requires a number of users to vote for "allowing" the game to be available on Steam. With Direct, they remove this step entirely.
You'd think smart publishers would find ways around this, ie fake users.
It seems like an improvement. With Greenlight you paid $100 once and then either submit as much as possible until something gets notices, otherwise you wasted all that money; or your lone submission gets buried unless you do some do something to get people to vote, which often ends up being rather dodgy.

With direct you pay $100 (maybe - still to be decided) per submission, which gets moderated by Valve and (from the sound of it) your fee gets reimbursed if they like your game. All those bad games that are submitted pay for the moderation. If I understood correctly, once your first game is accepted you will be able to add more games directly without waiting for moderation, but you still pay a recoupable $100 per title. Presumably those get added to a queue where moderators can later approve your games, giving your money back, or even revoke your direct access if they think you're abusing the system (for example, acting as a proxy to let other devs skip the initial moderation to get bad games on the store).

That's all conjecture on my part based on few details that Valve gave away in their announcement.
Heh they already had mostly only shovelware releases in the last year. Very few big or quality releases. Extremely hard to find a good game there.
Post edited February 11, 2017 by Matruchus
Didn't know there was thread about this.Either way, I think a TC system overhaul would've been better. Steam themselves seem to have said that there have been many greenlit games that made over 1 million dollars that would never have seen the light of day if they were chosen through a curated system.
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Matruchus: Extremely hard to find a good game there.
This is why they should eliminate the tag exclusion limit so you can exclude how many you want. Also, add a genre exclusion right off the bat. I would really like to exclude racing or hidden objects games for example.