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Hi!

Currently making a post apocalyptic game,
Please help me to fill the survey so i know how to take the next step, it takes two minutes

https://docs.google.com/forms/d/e/1FAIpQLSdjdBSLfVuXopUoLgw4KRCj5QChPEiipTr3wexkXDECfXp1uQ/viewform?usp=sf_link#responses

Thanks
Attachments:
comp5a.jpg (57 Kb)
A ferry has repetetive interior naturally. I refuse to participate in this (rubbish) questionnaire.

I presume you want gut answers.

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PS. the ferry trip to Gotland is super boring in real life.
Post edited May 10, 2017 by Themken
What's the background story for the setting? A civil war between Islamic immigrants and Sweden Democrats?
Post edited December 19, 2018 by user deleted
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morolf: What's the background story for the setting? A civil war between Islamic immigrants and Sweden Democrats?
The Malmö mission pack is going to be particularly interesting.
The survey states it has "the purpose of examining how repetitiveness within modular game environments is perceived and how it can be avoided". However, to me the questions sound suggestive of that curiosity having already been sated by the creators of the survey, and they are simply seeking confirmation of their own ideas on the matter. There is an essay question, but it's at the very end after leading whoever is reading the survey.

Other than that, I don't know enough about Sweden to not think it isn't already an apocalyptic experience. I mean, all that comes to my mind is its location to the north, perhaps far north, and people isolated in their homes separated by expanses of deep, deep snow. And IKEA, which I can only assume is something for passing the time, assembling and disassembling furniture to keep warm and maybe maintain a sanity of some sort. So, yea, pretty much apocalyptic already as far as my own ignorance of Sweden goes.

Good luck with your thesis, I hope you get what you need for it. :-)
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thomq: Other than that, I don't know enough about Sweden to not think it isn't already an apocalyptic experience. I mean, all that comes to my mind is its location to the north, perhaps far north, and people isolated in their homes separated by expanses of deep, deep snow. And IKEA, which I can only assume is something for passing the time, assembling and disassembling furniture to keep warm and maybe maintain a sanity of some sort. So, yea, pretty much apocalyptic already as far as my own ignorance of Sweden goes.

Good luck with your thesis, I hope you get what you need for it. :-)
Yes you are right, the survey is much about confirming our own idea and compare it to yours. It is not like a brand new theory that we want to examine.

Hahaha you are right, it is like a part time apocalypse over here! As long as the "snus" and coffee doesn't run out we can survive the chaos.

Thank you:)
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morolf: What's the background story for the setting? A civil war between Islamic immigrants and Sweden Democrats?
haha could be if you create the mod
Post edited May 11, 2017 by sml93taugubbe
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sml93taugubbe: Hahaha you are right, it is like a part time apocalypse over here! As long as the "snus" and coffee doesn't run out we can survive the chaos.
Snus = snuff in English
So its going to be sort of like Tales from the Loop?
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Themken: A ferry has repetetive interior naturally. I refuse to participate in this (rubbish) questionnaire.

I presume you want gut answers.

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PS. the ferry trip to Gotland is super boring in real life.
You are right, a ferry in itself is very repetitive, the created environment however is very different. The survey examines the perception about the created environment, not the actual ferry.

Gut answers are great, and yeah the boat is really really boring, we just wanted to make something constructive with the hours spent on it
Post edited May 11, 2017 by sml93taugubbe
Cool!
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sml93taugubbe: Hi!

Currently making a post apocalyptic game,
Please help me to fill the survey so i know how to take the next step, it takes two minutes

https://docs.google.com/forms/d/e/1FAIpQLSdjdBSLfVuXopUoLgw4KRCj5QChPEiipTr3wexkXDECfXp1uQ/viewform?usp=sf_link#responses

Thanks
Is it an account of what happens after Ikea goes into adminstration?
:oO

Anyways, good luck with it, screenshot looks nice.
If there are no mutant polar bears and mutant reindeer then it's not worth playing. This comment was not made to be taken 100% seriously, by the way.
Post edited May 11, 2017 by macuahuitlgog
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sml93taugubbe: Hi!

Currently making a post apocalyptic game,
Please help me to fill the survey so i know how to take the next step, it takes two minutes

https://docs.google.com/forms/d/e/1FAIpQLSdjdBSLfVuXopUoLgw4KRCj5QChPEiipTr3wexkXDECfXp1uQ/viewform?usp=sf_link#responses

Thanks
Probably not quite the same idea, but the first thing I thought of when reading the title was the pen-and-paper ruleset , as it, too, is post-apocalyptic and based in Sweden (or the nordics). The [url=http://www.urverkspel.com/skapa-till-rotsystem]license to Rotsystem is very open (allowing commercial applications as well as modifications), so if you haven't looked at that already, you might want to do so for ideas.
Post edited May 11, 2017 by Maighstir
avatar
sml93taugubbe: Hi!

Currently making a post apocalyptic game,
Please help me to fill the survey so i know how to take the next step, it takes two minutes

https://docs.google.com/forms/d/e/1FAIpQLSdjdBSLfVuXopUoLgw4KRCj5QChPEiipTr3wexkXDECfXp1uQ/viewform?usp=sf_link#responses

Thanks
I think the survey is impossible to fill out in a meaningful way, since you keep using the word repetitive in a nonsensical way. Or to quite The Princess Bride: you keep using this word, I don't think it means what you think it means.

A single picture, no matter how dull, can't be repetitive. Repetitive comes from repetition and means that you see the same environment again and again. You compare single pictures in your poll. You could ask 'Which picture looks less dull', or 'less bland'. But not 'Which picture looks less repetitive'.

You could make a sequence of rooms out of that pictures and ask once, about the entire sequence, 'Which sequence was less repetitive'.

I can tell you, however, what IS repetitive: asking the same question about very similar sets of very similar pictures again and again.

And in your last question about how to avoid repetitiveness, you again miss the biggest, most obvious answers: variations in colour, variations in style and variations in pace (events, enemies, NPCs, how they look and act).

If you make every room yellow and derelict, it won't matter where you place objects, what shape those objects are and if you add some more decay textures. All those are pointless, static and boring, if they appear too often. Instead change the lighting, change the environment (even within a ship, a ballroom, the kitchen and the engine room can look very different. And then you have the deck under the free sky) and make things happen. A boiler exploding, a stereo playing music somewhere, something chasing the player or a beautiful sunset on deck.

Again, to stress the point since this is supposed to be a bachelor thesis and your survey imo completely misses the point: 'repetitive' comes from repetition. So you CAN'T gauge it in a meaningful way by comparing two static pictures!