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Here's another one:
* Game is 100% DRM-free, and even open source, and written in an interpreted language, making it easy to modify. However, when started up, the game displays a dialog box saying "I'm sorry, but this game can't be played as it is protected by DRM". Hence, the game is unplayable unless you modify it to remove the check (which happens to be quite easy).
* (Or, alternatively, instead of being open source, give the game a standard restrictive EULA, but put an exception in it explicitly allowing the protection to be bypassed.)
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TheDudeLebowski: Opening a florist shop, selling flowers and plants for many years. One day, you bring in a new plant. You sell the plant, but what you give your customers is a leaf off the plant. To appreciate the rest, they have to visit the store everyday, register in the log book, water it, stare at it and check the soil's pH.
Could be worse......the plant could subsist off of blood and sing show tunes every 10-15 minutes. ;D
Sim City 4: You can build your city but all unlocks are only usable when you are online.

Warcraft 2: You can build your base but you need to be online to be able to upgrade your buildings.

Doorkickers: You can use your basic loadout in every level but to unlock and use new weapons and gadgets you need to be online.
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TheDudeLebowski: Opening a florist shop, selling flowers and plants for many years. One day, you bring in a new plant. You sell the plant, but what you give your customers is a leaf off the plant. To appreciate the rest, they have to visit the store everyday, register in the log book, water it, stare at it and check the soil's pH.
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GamezRanker: Could be worse......the plant could subsist off of blood and sing show tunes every 10-15 minutes. ;D
Is that from Little Shop of Horrors? I remember seeing it as a kid, but I don't remember anything from it.
Thought of another:

* This table top RPG is 100% DRM-free (you can get either a physical copy or a DRM-free ebook), but in order to award experience points, the GM must log into a website and input numbers into a web form there (the table is not in the rulebook). Furthermore, in order to get a login, you must use a unique code contained in your copy of the rules, and that code can only be used once.

(Incidentally, apparently some college text books do this sort of thing these days, to force students (who don't have much money) to buy the books (which are outrageously expensive) new rather than pirating them, buying used, or borrowing someone else's copy.)
Dishonored: Game is 100% DRM-free. Skill tree is locked to a particular set of abilities and paths through the map are fixed through your first run. Experience an epic story of intrigue, betrayal and murder. New Game+ unlocks other paths and abilities, ensuring endless replayability!*

*(End game progress is stored in the cloud against your online Bethesda account, T&Cs apply.)
FTL: you can play offline with the basics.

However, the top-tier weapons are only available if you've played at least 20 games, are connected online and are among the top 10% in terms of average score per game. If you drop below the top 10%, you lose access to the weapons.

Also, the engis are only playable while connected online on cyber mondays, the manthis are only playable in the hot summer months, the rocks only playable the winter and other races are similarly only playable online at specific times of the year (the humans are playable all year around, except on april's fool where they are unavailable).

On yeah and on January 1rst 2030, the servers will go down and all that extra content will be lost forever, never to be seen again.

All the above should not be viewed as a product restriction or a marketing gimmick, but rather as a unique experience meant to enhance the feeling of the game. Just like life itself, everything in the game is more precious, because it is transient.

Also, if you lose access to the best weapons of the game because you fall of the top 10%, don't get mad, get better. Sheesh, like a little competition ever killed anyone...

Though that one incident where one of our players found out where the guy who took his 10% spot lived and set his house on fire was seriously not ok. We do not condone that. Yes, ok, we shouldn't have used the word 'killed'. That was in bad taste. We'll issue an apology later for that.

PS: All those crazy insane restrictions we put around save games to make sure they are not tampered with are for a good cause... to make sure people don't cheat on their score. Very important to ensure only the most deserving have access to the best weapons of the game. So please, be tolerant of those. Yes, you need to obtain an encrypted save game file from the server and get a rotating decryption key to read it.... which will only remain valid for like a week, duh. How else shall we make sure they are not tempered with?
Post edited September 28, 2021 by Magnitus
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dtgreene: ...table top...

...textbook...
There ARE board games that are essentially mobile phone games with physical components, bringing you the worst of both worlds. They aren't really board games when they require an app. There also are some story-based board games that had precisely what you described. Charterstone and Time Stories come to mind; they're almost perfectly normal board games, but at at a certain point in your campaign, you have to go online to input data to figure out what you do next. Time Stories also has "augmented reality" crap where you go to certain websites [addresses and pass codes discovered during play] to embellish the plot. Two otherwise fine games lessened by these online bits.

And then there's this: https://boardgamegeek.com/boardgamefamily/41489/components-digital-hybrid-appwebsite-required (I refuse to play any of these, and do not recognize them as legitimate in any way.)

Right now, off the top of my head, I can only think of one RPG that *forces* digital components, but it was open-sourced. The title is escaping me right now.

And don't get me started on textbooks... I work at in higher ed and run against their shenanigans constantly. It's vomit-inducing. [hyperbolic phrase]
Post edited September 28, 2021 by mqstout
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Magnitus: FTL: you can play offline with the basics.
Brilliantly written. Very publisher PR speak for why they designed the game DRM-first and rationalize it through "experience" and "leaderboard".
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Yay! Scoring another Necro! :)


Welcome good old gamers to the March 2022 GOGs DRM-Free renewed commitment realm!
A couple of exciting strategy releases soon:


*Pawns Chess*
-Offline DRM-Free: Every piece is and moves as a pawn
-Cosmetic / Vanity DLC Jazz: When online, it unlocks king, queen, rooks, bishops and the knights figures and their movements

*Pale Chess*
-Offline DRM-Free: White side unlocked (Single player fully playable!)
-Online Multiplayer: Every black move requires Galaxy online to happen.
Don't be shy: Your opponent is waiting your turn!
Here is one of them, this time an RPG:
* Offline DRM-Free: The game is technically playable from beginning to end.
* Online check: If the game is played offline, there will be a random encounter at every step, making it incredibly time-consuming to get anywhere. (Alternatively, there will be no random encounters, at all, resulting in you being underleveled to the point where the only way to progress is via RNG manipulation or cheats.)
I got another one for micro-transactions:

Listen, before, we would charge you 70$ dollar for the game.

Now, we're charging you a very reasonable 40$, plus 1$ for a little of this and a little of that.

You know, lets face it, 50% of you will buy the game and not play it. Then maybe an extra 20% won't like it and will quit. Maybe another 10% will play, but will stop midway and not spend a lot. And the remaining 20% will really get milked (some in the top 5% spenders might get divorces, maybe one or two suicides, we won't sugarcoat it, it might get a little ugly somewhere).

BUT... we'll make crazy money, you'll save some money and 80% + 1 will win (the +1 is us, hahahaha). That's a strong majority win there. And we're all about that, a better life for most.

So, come join the movement for a better tomorrow and buy our game.
An action adventure game with always-online-DRM, charge $60 up front.

But get this they have to pay for it in a monthly subscription. Not only that it has a real money auction house, and trash drops. Then add in loot-boxes that randomly drop NFT's with pictures of hairy chimp butts, bananas and pictures of CEO's who get hundreds of millions of dollars, and NFT fliers that say 'hang in there' and 'you almost got this'.

But that isn't all we can do. Every three months the subscription increases by $5, and has huge 100Gb updates. But you can skip these by paying for the Battle Pass or Season Pass where thereby for some reason your first version of the game will work almost as though the updates were intended to push paid-non-updates to said game. Also additional features like being able to use a gamepad, get sound to work, have an options menu, be able to minimize or pause the game, be able to equip items, be able to use consumables, use VOIP, use chat, use emojies, send PM's to friends, have friends list work, be able to join in a group to travel together, and not be incessantly bugged with windows pushing said features for a mere $5 per feature per month.

If at any time they suspect you may be not following the agreement to the letter your license is revoked and you not only have to purchase the game again, the subscription again, but you also have all your purchased NFT's and other stuff locked away. Also if you say anything bad about the game, you are considered a cheater and lose everything.
DoH!

I should have looked at the date posted before replying. For those curious, it still applies though.

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instaboy: The first time I encountered serious DRM was upon installing a retail copy of Mass Effect. I owned the physical copy, yet had to register online and, as far as I can remember, stay online in order to play. I remember the feeling that this was just wrong. It was an eye-opener. Then, fortunately, I happened upon GOG. It's been my haven against DRM ever since. But now I'm getting worried. The enemy of free gaming has infested these waters. What's next?

Will Tencent buy CD project red, GOG included, for that precious foothold in the western market?
I think I can say this here. If you still have the disc, replace paul with old paul. Changes it to a CD check instead

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dtgreene: ...table top...

...textbook...
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mqstout: There ARE board games that are essentially mobile phone games with physical components, bringing you the worst of both worlds. They aren't really board games when they require an app. There also are some story-based board games that had precisely what you described. Charterstone and Time Stories come to mind; they're almost perfectly normal board games, but at at a certain point in your campaign, you have to go online to input data to figure out what you do next. Time Stories also has "augmented reality" crap where you go to certain websites [addresses and pass codes discovered during play] to embellish the plot. Two otherwise fine games lessened by these online bits.

And then there's this: https://boardgamegeek.com/boardgamefamily/41489/components-digital-hybrid-appwebsite-required (I refuse to play any of these, and do not recognize them as legitimate in any way.)

Right now, off the top of my head, I can only think of one RPG that *forces* digital components, but it was open-sourced. The title is escaping me right now.

And don't get me started on textbooks... I work at in higher ed and run against their shenanigans constantly. It's vomit-inducing. [hyperbolic phrase]
Yes, I have a particular dislike of those types of boardgames. The post is also from awhile ago, but still VERY pertinent to today,

FFG used to be THE QUALITY GAME COMPANY to love. Now days, they seem to be the forerunner for companies making games where in order to play, you must also download an app from them onto your phone or tablet in order to actually play the game.

Their most recent is Legends in the Dark. Taken from their popular Descent: Journeys in the Dark boardgame, now you are required to download an app and check it each turn in order to play the game. No rules for actually playing it like it was a board game with rules on how things work. The App works in mysterious ways that you can never truly know. This way, you don't know all the rules of the game and must rely on them forever in order to actually play it.

I have been a HUGE Descent fan in the past. IF I wanted to play a computer game, I'd just buy one on the computer. I haven't bought Legends in the Dark.
Post edited March 20, 2022 by GreywolfLord
Another idea:
* Game is technically playable offline. It's a long game, 60+ hours, so there's plenty of entertainment to be had.
* However, the only way to save the game is via some cloud service; there's no local saving.