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dtgreene: What's the total price of all the nudity scenes?
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GlorFindel: Total price, what total price!? Each scene has a wheel of fortune with different prices and you get a spin for 0,99 €/$ on that wheel for each scene separately!
And how many such scenes are there?
Uncle-DRM: When your sweaty uncle - with mustache, no shirt, and with watertank-belly - stays behind your back and keeps watching if your router shows green light.
Post edited September 24, 2021 by erbello
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GlorFindel: Total price, what total price!? Each scene has a wheel of fortune with different prices and you get a spin for 0,99 €/$ on that wheel for each scene separately!
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dtgreene: And how many such scenes are there?
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Nox Archaist: 100% DRM-free, except that when you first exit the ship you start on (and reach the world map for the first time), the game asks you to open the manual to a certain page, and then read a certain word from a certain sentence of a certain paragraph, and then type in the word in order to continue with the game.

(There are some games on GOG that have this sort of DRM in them; in some cases it's been patched out (or made to treat every answer as correct), and on others there's a download with all the possible answers in it.)
Here's one that's likely if the game in question shows up here, and that I wouldn't actually consider to be DRM:

Cookie Clicker: 100% DRM-free. However, when the player gets the Heralds heavenly upgrade, the game will connect to GOG's servers to check how many people are playing the game.
* The bonus would be based on the number of people playing the game via Galaxy.
* If the connection fails, the game will display a message about the heralds not being loaded, and you won't get any Cookies per Second boost.
* If the game is played without Galaxy, it won't count toward the herald bonus, but the player will still get the bonus if there's an internet connection. (If there's no internet connection, no bonus, as mentioned above.)
* As in other versions of the game, the bonus would be capped at 100%. (Note that Cookie Clicker has tons of Cookies per Second multipliers, so while significant, there's still plenty of other ways to boost your CpS; also worth noting that all the multipliers stack multiplicatively.)
low rated
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Snowslinger: Sleeping Dogs, but every time you want to learn a new move, buy a car, an item of clothing, you have to be connected to the internet.
IO Interactive: "Hey, that's our drm sche.....err game release strategy.....you'll all hear from our lawyers!"
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dtgreene: Here's one, applied to some game that uses password saves:

The game is 100% DRM-free, except that the save feature works as follows:
* The game sends its state to a remote server.
* The server generates a password, and sends it to the game.
* The game then displays the password, which the player then needs to write down.
(If the server can't be accessed, the game will fail to save.)

Loading works as follows:
* The player enters the password that was previously obtained. (Hopefully the player didn't make a mistake.)
* The game sends the password to the server.
* The server loads the game state associated with the password and sends the saved game state back to the game.
* The game then loads that state.
(If the server can't be accessed, the game will fail to load. If the player makes a mistake with the password, most likely the server will respond with a "bad password" message, which then gets passed on to the user, and the game does not load.)

Now, this approach does have an advantage, in that it provides cloud saves without the user needing an account; however, if it's the only way to save, it can be a problem, particularly if internet is down or the server is discontinued. Also, it has the same annoying issue that classic password saves have, in that the password has to be written down properly and manually re-entered, which could be a problem (and means that you need to copy the password by hand).
There are games that did something like this (was it Final Fantasy one of them, I wonder?) in that the checkpoint was available to any player who knew the correct code for it. (I think all the checkpoints had unique codes, not random codes for each player / licence.) This allowed someone who had reached the later levels to start where they left off, even on a new instantiation of the game. (But you had to write the codes down, they were not kept in game saves.)
Here's one.

Intense shooting game. Twin stick. First person. Rougelike. Doesn't matter. Anything where you blow through magazines. In a nod to overly intrusive gun legislation let's do this. Every time you reload you have to fill out a form connected to a server registering the magazine. Even mundane obvious stuff. How many bullets in this clip(like it's not standard)? When do you plan to use this clip(now!)? Have you used all ammunition in your previously loaded clip?

As a final Kafkaesque form of torture the game operates in real time, as in no pause button. So you'll be scrambling for cover from gunfire as you fill out bureaucratic online forms.

Enjoy your game!
SAO Memory Defrag: It's 100 percent DRM-Free....No wait...
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Mplath1: Here's one.

Intense shooting game. Twin stick. First person. Rougelike. Doesn't matter. Anything where you blow through magazines. In a nod to overly intrusive gun legislation let's do this. Every time you reload you have to fill out a form connected to a server registering the magazine. Even mundane obvious stuff. How many bullets in this clip(like it's not standard)? When do you plan to use this clip(now!)? Have you used all ammunition in your previously loaded clip?

As a final Kafkaesque form of torture the game operates in real time, as in no pause button. So you'll be scrambling for cover from gunfire as you fill out bureaucratic online forms.

Enjoy your game!
https://nasser.itch.io/dialogue-3-d
Opening a florist shop, selling flowers and plants for many years. One day, you bring in a new plant. You sell the plant, but what you give your customers is a leaf off the plant. To appreciate the rest, they have to visit the store everyday, register in the log book, water it, stare at it and check the soil's pH.
Terraria: You can play the game but all in game events and bosses are unavailable unless you are playing online and signed in to your account.
Here's another one:

100% DRM-free; however, when you start the game, the game looks through the list of currently running processes. If there is a process whose name, converted to lowercase, contains "steam", the game will refuse to start, complaining about a steam allergy.

(In other words, the game will refuse to start if steam is running.)
Spiritfarer: The game is 100% DRM-free. You can play the entirety of it completely offline. However, if you are online, you get certain additional features. These online-only features include:

* Francis the wandering merchant will have daily errands where you can exchange certain items for others and money. Have a lot of old carrots and copper sitting in your inventory you don't need anymore? Sell it at a premium and get a little bet extra out of it too!
* Olga the turtle will allow you to incubate trees of minerals of your choice to harvest in a certain amount of real-time later. Grow exactly what you need, when you need it!
* Racoon, Inc vendors will sell the seeds you need. While you are connected, visit Racoon, Inc vendors available on various islands to buy seeds to plant in your field, garden, and orchard. Buy exactly the seeds you need. Don't wait for random crates to drop what you need!

(Note: These features already exist in Spritfarer as is, really DRM-free. They're important features to make the economy reasonable and reduces a ton of grind that could otherwise be there, especially getting glims [money] from Francis' errands selling off bulk items in quantity. If these were relegated to online only, the game would still be technically completely doable, but the grind would be overwhelmingly awful.)
Book of Demons. Game is 100% DRM-free. You can play everything normally as you would expect. However, it costs $(large number) of in-game currency to buy a key to open a chest instead of chests being just normal rewards. Alternatively, you get one key immediately for free when you win a randomized, ranked [anti-cheat required] online match against an opponent. (Technically, the game is completely unchanged from the nice way it currently is, except adding the "chests require keys" and "keys are gotten in one of two ways" things. If you don't know the game, Book of Demons is a fun, stylish, abstracted Diablo clone.)

[This one is mocking Absolver's DRM as mentioned in the thread listing games with single player DRM, rather than Hitmans.]