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high rated
Pick a favorite example game of yours and apply Hitman's DRM to it. (Note that GOG still somehow insists "but it's not DRM!".)

Stardew Valley: Game is 100% DRM-free, but the contents of all your chests are stored online and only available while playing that way. Disconnecting results in your chests being unavailable until you reconnect. The game may technically be playable this way, but...

Slay the Spire/Monster Train: Game is 100% DRM-free, but your unlock progress is only saved and accessible if you're online. Disconnecting while playing results in halting the game until a connection is restored. (In Slay, this would mean you can only play as Ironclad and never get the true ending; in Monster Train, you could only play as Hellborn/Awakened and not unlock new cards.) Still technically playable...

Oblivion: Game is 100% DRM-free, but in the interest of improving our future games with telemetry, all guild-related content and side-quests are only available if you are online during play. Your progress in the main quest, leveling up, inventory, and skills will still be available entirely for offline play. You only need to be connected online to join any guilds or do sidequests not related to the main story of closing the Oblivion Gates. You can technically complete the story...

Grim Dawn: This game is meant to be played online with others, so the staff at GOG do not count it as DRM to require an Internet connection. The game is 100% online only at all times. For your convenience, you will be safely disconnected and your character saved on the server should you lose an Internet connection. "Technically..."

RimWorld: This game is 100% DRM-free. However, because of processing power requirements, the AI Storytellers are only available while you are online. You can continue to play the game unrestricted offline, but the AI storytellers and story progression will not be able to issue events until you connect to our AI server again.

It looks like the sky is the limit for DRM on GOG now with Hitman's release. This is EXACTLY what many of us have been warning about and trying to get the corporate apologist DRM-defenders to understand. The above are made up examples that would be, with great sadness, completely inline with what we've seen. This is why the only line of acceptability when it comes to DRM is absolutely no DRM. Once you allow any ("cosmetic registration bonuses are DRMed, but that's OK"), it is inherently anything goes because there is no rational, logical, consistent way to draw the line.

Make some others of your own maybe finally to get it through people's heads what we're talking about after they excused everything in the "list of single player games with DRM" thread.

(EDIT: For disclosure, none of the above have DRM and are generally considered good examples of DRM-free games [especially since SDV and GD have even DRM-free multiplayer!]. As a note, Monster Train does have an online Galaxy-dependent daily challenge leaderboard that can easily be replicated offline if someone gives you the settings it has. Participating in the challenges to a particular degree unlocks a cosmetic card back. Changing a single line in the games config file will also unlock said card back.)
Post edited September 23, 2021 by mqstout
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This is fine. All we need is similar 100% for payments. If the game has bugs or unplayable or reduced in whatever way, the payment made automatically transfers itself back to our bank accounts.
Welcome to Aberbrutu the Game where you can play the latest game by EActivision! for every purchase you will get the game and also our patented DRMBOT3000 this 7ft tall robot is equipped with a giant dildo and you must prepare your ass for daily verification. Fail to do so and we will send our best team to secure your copy of the game and give you a mandatory beating. If you want to play our game again you must repurchase our game again with full price, a replacement DRMBOT3000 and you must declare your loyalty to EActivision in public forum and kiss Bobby Kotick's ass on each cheek.
low rated
Here's one I made up a long time ago (and mentioned in another topic):
* [This hypothetical game doesn't have a title, but if it did, it would be in Chinese.]
* Game is made by a Chinese company.
* 100% DRM-free. You can play it in Chinese without an internet connection.
* In other languages, it will not start up without an internet connection. Whenever the game tries to display text, it sends the text to Google Translate, and whatever Google Translate returns (even if it's an error message) is displayed as that text.
* Losing internet during play, or if Google Translate becomes unreachable, will cause the game to hang when it tries to display text, at least until the connection returns and Google Translate becomes reachable again.

Notes:
* One can replace Chinese in this example with any other word that indicates both a nationality and the language spoken there, and this example would still work.
* The translated messages might not always be the same each time, and even when they are, they read like messages that are Google Translated from Chinese, because they are.
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Nethack Genuine Advantage: When you start the game, the game does a license check, to a server that's programmed to always say "no". The source code is still available, so this can be easily circumvented.

Nethack Internet Bones: 100% DRM-free, but in order to start a new game, an internet connection must be available to download a random bones file, which may appear in the dungeon somewhere. On death, internet connection is required in order to upload the resulting bones file; if this is not available, the game will save in a state of limbo, where you can't do anything until the game is started with an internet connection. (Incidentally, this feature might not be a bad idea if it's opt-in rather than forced.)
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mqstout: Pick a favorite example game of yours and apply Hitman's DRM to it. (Note that GOG still somehow insists "but it's not DRM!".)
Doom (1993): "Game is 100% DRM-Free except we locked the BFG9000, secret levels and 3rd party community mods behind an online connection. However, this is fine if we call this 'bonus content'..."
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mqstout: It looks like the sky is the limit for DRM on GOG now with Hitman's release. This is EXACTLY what many of us have been warning about and trying to get the corporate apologist DRM-defenders to understand.
Indeed. A "slippery slope" has only one direction - downwards...
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mqstout: This is EXACTLY what many of us have been warning about and trying to get the corporate apologist DRM-defenders to understand. The above are made up examples that would be, with great sadness, completely inline with what we've seen. This is why the only line of acceptability when it comes to DRM is absolutely no DRM. Once you allow any ("cosmetic registration bonuses are DRMed, but that's OK"), it is inherently anything goes because there is no rational, logical, consistent way to draw the line.

Make some others of your own maybe finally to get it through people's heads what we're talking about after they excused everything in the "list of single player games with DRM" thread.
This is an interesting thread idea.....that said: making jabs about/overly criticizing those that don't hold anti-drm stances to a level the same as or close to their own likely won't help the cause much(it might even push some away in various ways).

If y'all want the cause to grow, then y'all should let others decide what level of acceptance/tolerance they want to show for such things, and not try to guilt/pressure/etc anyone into changing such.
Post edited September 23, 2021 by GamezRanker
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GamezRanker: This is an interesting thread idea.....that said: making jabs about/overly criticizing those that don't hold anti-drm stances to a level the same as or close to their own likely won't help the cause much(it might even push some away in various ways). If y'all want the cause to grow, then y'all should let others decide what level of acceptance/tolerance they want to show for such things, and not try to guilt/pressure/etc anyone into changing such.
That's a bit like saying "People should be more tolerant of those calling for more 128kb/s MP3 albums on a website whose specialisation and entire point of existence is selling lossless FLAC versions, 'because everyone has different personal thresholds'". Humble Store is the literal "Poster Child" for what happens to a small store's 'native' DRM-Free builds when the store decides more DRM'd games alongside them 'is a great idea'. And 'personal thresholds' for DRM are not like 'should I have red or white wine tonight?' choices that affect no-one else, because the end result of welcoming increased DRM to the extent of locking major parts of single player games functionality away online becoming normalized obviously does negatively affect everyone here tomorrow regardless of what they 'like or tolerate' today.
Duke Nukem 3d: Game is 100% DRM-free. You can complete the levels (including bonus level!) of Episode 1 while offline. An online check is required to access Episodes 2-4. [The same can be said of any game that was one shareware or has a demo: "demo offline, unlocked version online". While technically you can play it, and heck, until I got DN3d's full version, I had a blast playing and replaying the shareware stages... And technically half of the game's guns aren't available until later episodes...]

Super Mario World: Game is 100% DRM-free. Experience is best enjoyed online. While playing in offline mode, you will automatically move to the next stage according to which exit you took. This is even a fun challenge playing it like a classic Super Mario Bros. game!. (Technically you can play and complete the game this way, but you would miss a ton of content, since you wouldn't be able to use warp worlds, or enjoy the branching of the map and replay of certain levels for multiple exits.)
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mqstout: Super Mario World: Game is 100% DRM-free. Experience is best enjoyed online. While playing in offline mode, you will automatically move to the next stage according to which exit you took. This is even a fun challenge playing it like a classic Super Mario Bros. game!. (Technically you can play and complete the game this way, but you would miss a ton of content, since you wouldn't be able to use warp worlds, or enjoy the branching of the map and replay of certain levels for multiple exits.)
What happens if you complete a switch palace, or if you just took the side exit from the Top Secret Area? (These levels are dead-ends, and unlike the Front/Back Door levels, they don't trigger an ending.)

For that matter, what determines if you start in Yoshi's Island 1 or 2?

(Incidentally, some kaizo hacks (and I believe even a troll hack that I've played) use a patch that causes you to go right into the next level after completing the current level without a world map.)
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mqstout: Super Mario World...
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dtgreene: What happens if you complete a switch palace, or if you just took the side exit from the Top Secret Area? (These levels are dead-ends, and unlike the Front/Back Door levels, they don't trigger an ending.) For that matter, what determines if you start in Yoshi's Island 1 or 2?
The game has hard-coded level progression. Hopefully the devs thought of it and handled it on the server! I imagined most switch palaces would be skipped, since they don't fit the typical linear order of the game, as they stem from side paths most of the time. If the devs thought that way, it may be unhandled if you manage to get to them and then lose online connection. It wouldn't be the first time such has happened in games.
Day of the Tentacle (or any adventure game): Game is 100% DRM-free, you can pick up some items, combine even less, and talk to only the NPCs during the intro. But in this alternate reality, everything else is locked behind an online requirement.

Divinity: Original Sin 1 & 2: Game is 100% DRM-free and can be completed from start to finish. In this alternate reality, however, you can only save your game if you registered online. Good luck completing the 100+ hour game in one sitting.

Commandos: Game is 100% DRM-free. You can only use one commando per mission. In this alternate reality, the rest are locked behind an online requirement.

Telltale games: Games are 100% DRM-free, but in this alternate reality, you only have one response per NPC dialog. The rest of the dialog paths are locked behind an online requirement.
Leisure Suit Larry series: Games are 100% DRM-free and can be played offline, but every time you get to a scene that contains nudity, you have to go online to publisher site and confirm you are 18+ years old with your scanned ID card or equivalent!
Gwent: The game is 100% DRM-free. Otherwise it wouldn't be on GOG.
Post edited September 23, 2021 by mrkgnao
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mrkgnao: Gwent: The game is 100% DRM-free. Otherwise it wouldn't be on GOG.
Damn you, you made me snortlaugh while I was drinking milk.