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ANNOUNCEMENT:
Version 1.1.0 has been released with following features:
* Added filtering by "is indie..." under the "Developer/Publisher" filter [suggested by Leroux]
* Added the marking of indie games with a blue "i" in the "Developer/Publisher" column of the results page
* Added a changelog page

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Leroux: One thing I noticed, it doesn't seem possible to explicitly search for or filter out "Indie" games, because you can only search for the small genre tags on the gamepages, not the big genre categories GOG split the catalogue in. Is that correct?
Leroux, this has now been implemented and released in version 1.1.0. Thank you for the suggestion. Enjoy.
Post edited May 29, 2014 by mrkgnao
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mrkgnao: Leroux, this has now been implemented and released in version 1.1.0. Thank you for the suggestion. Enjoy.
Cool, thanks! :)
Looks good and works pretty well, indeed! Thanks!
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Small comment about the UI:

Consider moving the "Submit" button down below the search criteria instead of above them as it is now. It is a bit counter-intuitive to move downwards setting the criteria only to have to move upwards again to do the actual search.

Also consider changing the text on it to "Search" rather than "Submit".
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Wishbone: Small comment about the UI:

Consider moving the "Submit" button down below the search criteria instead of above them as it is now. It is a bit counter-intuitive to move downwards setting the criteria only to have to move upwards again to do the actual search.
Not sure about that. The reason I did it this way (admittedly counter-intuitively) is because I didn't want the button not to be visible (i.e. require scrolling) when the page is opened on a small landscape screen (e.g. tablet, smartphone).

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Wishbone: Also consider changing the text on it to "Search" rather than "Submit".
Good point. Will do it in the next release. Thanks.
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Wishbone: Small comment about the UI:

Consider moving the "Submit" button down below the search criteria instead of above them as it is now. It is a bit counter-intuitive to move downwards setting the criteria only to have to move upwards again to do the actual search.
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mrkgnao: Not sure about that. The reason I did it this way (admittedly counter-intuitively) is because I didn't want the button not to be visible (i.e. require scrolling) when the page is opened on a small landscape screen (e.g. tablet, smartphone).
Yeah, I figured that was the reason. Still, you could do a lot to make the rest of the UI smaller. For one thing, rather than having 9 fixed but optional filters, how about just having 1, and then showing another one if the first one is used?

Also, taking touchscreen devices into account in the placement of the UI elements may require more changes. You are using multi-select list boxes, and you can't ctrl-click on a touchscreen.
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Wishbone: Consider moving the "Submit" button down below the search criteria instead of above[..]
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mrkgnao: [..] I didn't want the button not to be visible (i.e. require scrolling) when the page is opened on a small landscape screen (e.g. tablet, smartphone).
Hey, can't you just put 2 of them?
One above, one below. Everyone is happy.
Post edited May 29, 2014 by phaolo
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mrkgnao: [..] I didn't want the button not to be visible (i.e. require scrolling) when the page is opened on a small landscape screen (e.g. tablet, smartphone).
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phaolo: Hey, can't you just put 2 of them?
One above, one below. Everyone is happy.
Hehe, brilliant idea, I should have thought of that. You're right, there's nothing wrong with having two identical buttons. It's just not the first thing you think of when designing a GUI.
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mrkgnao: * Added filtering by "is indie..." under the "Developer/Publisher" filter [..]
Cool, but you forgot "is not indie" :P

This is probably too hard, but is it possible to use multiple filters intervals?
Example:
show the best old games plus the latest ones
( year<2014 and rate>3.5 and ratings>N ) OR ( year>=2014 )

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Wishbone: Hehe, brilliant idea, I should have thought of that. You're right, there's nothing wrong with having two identical buttons. It's just not the first thing you think of when designing a GUI.
; )
Post edited May 29, 2014 by phaolo
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mrkgnao: Not sure about that. The reason I did it this way (admittedly counter-intuitively) is because I didn't want the button not to be visible (i.e. require scrolling) when the page is opened on a small landscape screen (e.g. tablet, smartphone).
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Wishbone: Yeah, I figured that was the reason. Still, you could do a lot to make the rest of the UI smaller. For one thing, rather than having 9 fixed but optional filters, how about just having 1, and then showing another one if the first one is used?
Yes. I was planning to do that, but hadn't got around to doing it yet.
May get it out tomorrow or Saturday.

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Wishbone: Also, taking touchscreen devices into account in the placement of the UI elements may require more changes. You are using multi-select list boxes, and you can't ctrl-click on a touchscreen.
No problem that I know with touchscreens. Touchscreen browsers implement multi-slect as a drop down menu of checkboxes.

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phaolo: Hey, can't you just put 2 of them?
One above, one below. Everyone is happy.
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Wishbone: Hehe, brilliant idea, I should have thought of that. You're right, there's nothing wrong with having two identical buttons. It's just not the first thing you think of when designing a GUI.
I'm not a huge fan of the "more is better" philosophy. Nevertheless, will take your word for it and duplicate the button.
Now just to wait and see how long until someone complains about there being two identical buttons...

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mrkgnao: * Added filtering by "is indie..." under the "Developer/Publisher" filter [..]
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phaolo: Cool, but you forgot "is not indie" :P
Not really. You just choose "Developer/Publisher" => "is indie..." => "False".

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phaolo: This is probably too hard, but is it possible to use multiple filters intervals?
Example:
show the best old games plus the latest ones
( year<2014 and rate>3.5 and ratings>N ) OR ( year>=2014 )
At the moment, no. This is basically asking me to combine two independent searches into one.
It's pretty easy to implement this on the server. The problem is how to design the client GUI so it is not too unwieldy.
I'm not there yet. For now, you'll just have to do two separate searches.
But I'll remember it.
Post edited May 30, 2014 by mrkgnao
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Wishbone: Also consider changing the text on it to "Search" rather than "Submit".
Definitely.

Is the catalogue updating automatically or you have to insert every new game by yourself?
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Wishbone: Also consider changing the text on it to "Search" rather than "Submit".
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zeffyr: Definitely.
Will do it tomorrow.

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zeffyr: Is the catalogue updating automatically or you have to insert every new game by yourself?
Automatically once a day.
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This is very nice and flexible tool. Good work, mrkgnao.

Just one tiny advice from your fellow developer - reverse the listing of the changelog a.k.a. changegog. I guess it will increase in time and it's better to offer a quick lookup for what new features are implemented instead of making the user scroll through the history if development every time.

Keep up the good work!
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dedoporno: This is very nice and flexible tool. Good work, mrkgnao.

Just one tiny advice from your fellow developer - reverse the listing of the changelog a.k.a. changegog. I guess it will increase in time and it's better to offer a quick lookup for what new features are implemented instead of making the user scroll through the history if development every time.

Keep up the good work!
Good point. Will do.
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ANNOUNCEMENT:
Version 1.1.1 has been released with the following features:
* Reduced the number of initially visible filters from nine to one, with new ones now appearing when previous ones are filled [suggested by Wishbone]
* Duplicated the "Search" (previously "Submit") button so it is accessible both at the top and at the bottom of the form [suggested by Wishbone and phaolo]
* Reversed the order of the versions on the changelog page [suggested by dedoporno]

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Wishbone:
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phaolo:
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dedoporno:
Thank you for your suggestions. They have been implemented and are now online.
Post edited May 31, 2014 by mrkgnao