Posted August 22, 2019
RPG is kinda rich genre on video game market, varying from turn based games with deep plot to mmorpg action grindfests. Thus some mechanics has got lots of different implementations. For example - magic.
In some games it existed to fuel powerfull spells that drain mana (unlike physical skills, which didnt require to maintain anything else than damage-related stats). In others - its just an alternative way to deal damage (with physical attacks draining energy, or both of them not using anything). Sometimes it counters the same way as physical attacks (via character's armor), sometimes it require its own stat (with armor being split to physical and magical), sometimes it completely ignore defences. Sometimes it has just one type (said "magical damage" with different debuffs, depending on exact skills (some may deal damage over time, others may stun enemy. Etc etc)), sometimes it varies (fire spells deal fire damage, ice spells - ice, and so on. With each one being tied to their type of debuff (say, cold spells will always have chance to slow down enemy. While fire spells will deal damage over time) and have their own stat to counter (a.k.a elemental resistances).
My question is - what type of magic damage do you prefer and should it have any special abilities (ignore armor, for example), or work the very same way as physical attacks?
In some games it existed to fuel powerfull spells that drain mana (unlike physical skills, which didnt require to maintain anything else than damage-related stats). In others - its just an alternative way to deal damage (with physical attacks draining energy, or both of them not using anything). Sometimes it counters the same way as physical attacks (via character's armor), sometimes it require its own stat (with armor being split to physical and magical), sometimes it completely ignore defences. Sometimes it has just one type (said "magical damage" with different debuffs, depending on exact skills (some may deal damage over time, others may stun enemy. Etc etc)), sometimes it varies (fire spells deal fire damage, ice spells - ice, and so on. With each one being tied to their type of debuff (say, cold spells will always have chance to slow down enemy. While fire spells will deal damage over time) and have their own stat to counter (a.k.a elemental resistances).
My question is - what type of magic damage do you prefer and should it have any special abilities (ignore armor, for example), or work the very same way as physical attacks?